Congrats on the release, DW! That's a really nice Kyosuke. Can't give you much feedback because I never was a huge Kyosuke player, but I can give you a suggestion: try to find a better Hitting the Ground anim for EX Shadow Wave's projectile. Found no bugs at the moment.
Thanks for the message. -About dodge: believe it or not, but Cody in SFA3 has 4 ANIMATIONS for dodge: 2 standing, 2 crouching. The one I used it a legit alternative to that mainstream version everyone else used, and I like it far more than that, it just looks cooler and actually unique since not EVERY character dodges attack TO the side of the screen, not FROM it. -Also, I have to refuse the change of EX Ruffian Kick. As I already explained, the way it is in my character is the closest to the SSF4 version, and it has NO differentiation between versions, let alone Wall Bouncing. While I understand you all think it's a worthless EX, that's how it is. And the only change I would consider agreeing for right now is for SFV version, where the same LK-Like Ruffian connects into a second Kick. -Sure thing, you can PM me. -And about sprites: this Cody it, pretty much, complete. While I WOULD like to have some good SF4 Zonk Knuckle and REAL Last Dread Dust sprites for both SFFs, Cosy is already functional without them. If you're REALLY up to making the sprites though, I remind you: 2 SFFs. I don't need ANY of these moves for Jail Suit or Casual Suit only. P.S.: about Boxer: if you're referring to Ultimate Screw Smash, then I'll have to disappoint you: the move isn't custom. It WAS in the games, and THAT'S exactly how it functions, with the only difference being visuals and, well, readaptation from f*cking Upwars Charge Super move to a simple Double Quarter Forward Super move. ;=====================[Edit]======================= Thanks, Project.13. Uploaded fixed version already.
About these Moves: how are their codes situated in CNS? Codes for moves with harder Commands Motions are better to be situated OVER Codes for moves with easier Command Motions. That way they won't overlap.
I see. Well, while I can agree with Shaolin being flexible and with you willing to add some of your spirit to his moveset, I think you shall not forget about Retsu's respectable age. Even with flashy kicks, he better be more of a grounded and slower character, relying mostly on sharp as razor technique and rational energy usage. At any rate, good luck with him. Retsu deserves some recognition.
You are banned for being WRONG about that, pal. I mean, I've released Cody and updated Balrog recently, I'm NOT dead! xD Please, write your next messages in a less two-sided way. Safeguard activated! [A SAFEGUARD: You're banned for changing your avatar for typical anime gal.]