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inktrebuchet

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Messages by inktrebuchet

    

Re: SF3 M.Bison

 September 06, 2021, 02:27:04 AM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

Just a quick update, I'm still chipping away at this thing. All of his Get Hit animations look like this now. No touchups, no face details, no trim on his top.
    

Re: The spriters bounty thread. (more details in thread)

 August 01, 2021, 07:51:45 PM View in topic context
 Posted by inktrebuchet  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

And another thing that can't be calculated is an artist having their own special interest in the project. I hope he gets lucky

I wonder if there would be a good way to get crowd funding going in this thread too.
    

Re: SF3 M.Bison

 July 10, 2021, 12:13:07 AM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

Very interested in seeing this guy crack the code on full additions to sf3. I’ll have to dust off the old Cody files and reach out to Yotatouch when that happens
Don't you mess with my heart! Your Cody would be amazing in SF3
    

Re: SF3 M.Bison

 July 08, 2021, 03:52:39 AM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

It is only the stances, he just used them as a test to show whats possible with a project he's working on. I don't think I've seen any char sprite swapped in SF3 before that, I know some of his other videos show some other cool changes too though.

Man, I would love to see your work in MSH! I don't know a ton about tile editing or rom hacking but there is probably a community working on stuff like that.
    

Re: SF3 M.Bison

 July 07, 2021, 07:49:12 PM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

Some updates, so nobody thinks I'm dead. All of his gethits have been shaded and now I'm working to get them color separated and touched up. This guy will be a bunching bag soon-ish.



Also, not Mugen related but checkout this CPS3 Sprite Injection by DrewDos using my M.Bison sprites and │ㄷ ▌(Chamat)'s Sagat sprites!
    

Re: MFG - Your Retrospective

 July 07, 2021, 05:52:31 PM View in topic context
 Posted by inktrebuchet  in MFG - Your Retrospective (Started by walt July 06, 2021, 07:50:24 PM
 Board: All That's Left

I was definitely stressed and I know there are a lot of other people that were too, many are too stubborn to post on the forum anymore.

I don't know how many times I checked to see if it was back up, when I knew it was probably still down. I haven't made a ton of friends here in the last 16 years but I'd miss everyone that I've followed for so long. Mugen Class was a huge game changer for me too! I don't know if I would have got into that side of mugen without it and I still use it a ton.

All of the art, codes, notes, dramas, history and stories buried here really are a treasure.

    

Re: "History of PotS" video?

 July 07, 2021, 05:25:10 PM View in topic context
 Posted by inktrebuchet  in "History of PotS" video? (Started by RagingRowen July 07, 2021, 03:01:26 PM
 Board: Idea Engineering

Luckily there are still a lot of active users that were around back then so a ton of information could be dug up, if you ask around. I think there is probably a lot more to PoTS than what most would think.

It would be cool if the community had a historian documenting some of the more memorable contributors. I Know Kamekaze did interviews with some vets but that's a little different.
    

Re: SF3 M.Bison

 June 02, 2021, 11:54:26 PM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

I like a lot of things from that game too. His feet/shins having effects for some moves, Guard Break movement, winning pose and I'm sure there are more.
    

Re: SF3 M.Bison

 June 02, 2021, 07:58:12 PM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

I have thought about making things like that. I would really like to have all of his movements available in the sprite set but his classics moves are priority.

The only ones I'm not really interested in are some basic standing attacks from SFV. But if you do have specific requests, let me know because I don't want to miss any of the more unique ones.
    

Re: [Theme Thread] SNK/KOF Sprite thread

 June 01, 2021, 05:52:19 AM View in topic context
 Posted by inktrebuchet  in [Theme Thread] SNK/KOF Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:53:18 PM
 Board: Graphics

Very awesome! I think the size is correct too, the wide shoulders might be tricking the eye but it matches the style really well imo.
    

Re: SF3 M.Bison

 May 31, 2021, 08:52:27 PM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

Thank you! Right now no coding is done, some people have asked about/offered to code him but I've just been concentrating on completing the sprites for now. He almost has all of his most basic movements, but there is still a lot to do.

I've been updating the first post to show what is complete. Most of the things that are left have at least been started.
    

Re: SF3 M.Bison

 May 23, 2021, 01:40:51 AM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

I used Alex as the main reference for these. Adjusting where I needed for them to work well with his other animations. And I just use photoshop
    

Re: SF3 M.Bison

 May 19, 2021, 07:50:18 PM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

Some updates. Hopefully I'll have time to finish these up in the next couple of weeks.
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 06, 2021, 10:59:52 PM View in topic context
 Posted by inktrebuchet  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

The kick could use a little work in my opinion. Her weight should be over the foot that is still on the ground, otherwise gravity would tip her forward during that movement.

in Ryu's animation he leans back for balance.
    

Re: SF3 M.Bison

 May 01, 2021, 05:16:16 AM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

Thanks guys! And yeah Rajaa was the one who was going to code it from the start. Long story short, Necro was made as a template for SF3 Strider before that got cancelled, M.Bison has been planned in his place ever since.

I'm bummed about Rajaa but he can't wait around forever. There have been a few people interested in coding him so it will happen eventually. I still have a lot to finish on my end anyways.

Will you include SFV animations?
There will be some but I haven't made any final decisions one anything.
    

Re: SF3 M.Bison

 April 28, 2021, 09:06:50 PM View in topic context
 Posted by inktrebuchet  in SF3 M.Bison (Started by inktrebuchet February 22, 2017, 08:03:32 PM
 Board: Sprite Projects

I should really update this thread more..

What's new
  • All basic crouching, standing attacks and crouching gethits are pretty much complete now. I just need to touch them up.
  • I'm currently working toward getting all of his gethits done. The goal is to get him to the point of at least a punching bag soon
  • It looks like Rajaa may have retired. I'm waiting for confirmation on that for this character.

Here are some in progress animations. There might be a little more on twitter.
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 04:49:00 AM View in topic context
 Posted by inktrebuchet  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

I'm so glad you already have the light and shadow areas separated like that! I still see some blue in the light areas outline but I'm sure you already know about that.

I forgot I messed with her face! I totally agree with you, a 3/4 view would look much better. And you're welcome to reference what ever you like from M.Bison.


I tried applying Twelve's palette to follow the same rules as the other chars. Hopefully it helps seeing it like this
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 09, 2021, 12:54:42 AM View in topic context
 Posted by inktrebuchet  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Wow, these came out really nice! I think the bounce the skirt has makes sense for the kind of movements she is making and SF3, I've never seen a low wasted schoolgirl uniform though. I played with this a little bit.


Another thing to keep in mind is light areas and shadowed areas rarely share colors in SF3. You'll mainly notice that when looking at their outlines.


I don't know if it would help with your process at all but here is the process I use to keep the areas colors separate.
    

Re: [Theme Thread] Street Fighter 3/CPS3 Sprite thread

 April 01, 2021, 01:20:16 AM View in topic context
 Posted by inktrebuchet  in [Theme Thread] Street Fighter 3/CPS3 Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:50:12 PM
 Board: Graphics

Oh man, I love your version of Cody. He would have been perfect for SF3
    

Re: Spritesheet Expansion Thread

 January 28, 2021, 06:10:22 AM View in topic context
 Posted by inktrebuchet  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 AM
 Board: Sprite Projects

I use photoshop. It makes everything a lot easier when you can go from frame to frame and make small adjustments.