YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
miner600 is Offline
Contact miner600:

miner600

User

Messages by miner600

    

Re: Tekken 7 Character Sounds (UPDATE 2)

 October 14, 2021, 05:41:42 AM View in topic context
 Posted by miner600  in Tekken 7 Character Sounds (UPDATE 2) (Started by miner600 May 17, 2021, 02:28:16 AM
 Board: Resource Releases

Renamed all the other sounds with their internal ID-name. This allowed the next changes:
-Redistributed character specific sounds among the cast (ie. Akuma has all of his SE in his folder now)
-Also removed some duplicate item files. Old common folder had 545 unnamed files, it has been reduced to 350 named files and separated in 4 folders.
-The announcer files are separated now.
    

Jump Force sounds

 September 15, 2021, 12:42:50 AM View in topic context
 Posted by miner600  in Jump Force sounds (Started by miner600 September 15, 2021, 12:42:50 AM
 Board: Resource Releases

Sounds of the current roster. No file ID but the sounds follow an order (first voicelines are intros and supermove SE follow the sequence).
 
-JF Original folder contains the OC: Kane, Galena and Prometheus.
-3 characters have extra voicelines: Yugi has Dark Magician Girl, Naruto has the Ninetails and Giorno has Requiem.
-Some characters have a lot of SE in their original folder, others none. The missing ones should be in "JForce__Common Sounds" but that file is a mess.
-The last section of voicelines are some kind of vocal test.

Download HERE

    

Re: Tekken 7 Character Sounds

 August 24, 2021, 03:51:06 AM View in topic context
 Posted by miner600  in Tekken 7 Character Sounds (UPDATE 2) (Started by miner600 May 17, 2021, 02:28:16 AM
 Board: Resource Releases

Renamed season 2, 3 and 4 character sounds with their internal id name.
The updated ones are Armor King, Anna, Ganryu, Julia, Kunimitsu, Lei, Marduk, Negan, Leroy, Fahkumram, Lidia and Zafina. 
    

Re: Samurai Shodown 2019 Character Sounds (UPDATE 1)

 August 19, 2021, 11:24:05 PM View in topic context
 Posted by miner600  in Samurai Shodown 2019 Character Sounds (UPDATE 2) (Started by miner600 May 15, 2021, 09:07:45 PM
 Board: Resource Releases

Added Baiken
    

Devil May Cry V Character Sounds

 August 18, 2021, 11:54:05 PM View in topic context
 Posted by miner600  in Devil May Cry V Character Sounds (Started by miner600 August 18, 2021, 11:54:05 PM
 Board: Resource Releases

Sounds of the 4 playable characters: Nero, Dante, V and Vergil. Sadly no ID on the files.

The character packs include:
-EN          = English Voice
-JA           = Japanese Voice
-SE           = Character Sound Effects
-Weapon = Unique weapon sounds (V has familiars including dual audio Griffon)

Common sounds include slashing sounds, elemental damage, stylish ranking, etc.
Dante and Vergil are kind of a mess because they have 2 versions, playable and boss. Expect some overlap and hundreds of unnamed files.

Download HERE
    

Fighting EX Layer Sounds

 August 17, 2021, 03:11:24 AM View in topic context
 Posted by miner600  in Fighting EX Layer Sounds (Started by miner600 August 17, 2021, 03:11:24 AM
 Board: Resource Releases

Sounds from the latest version, including the announcer.
-Character 7zip     = voicelines and unique sound effects.
-Common sounds = shared sound effects and system sounds.

Download HERE
    

Re: Street Fighter V Champion Edition character sounds (Update)

 August 16, 2021, 04:33:49 PM View in topic context
 Posted by miner600  in Street Fighter V Champion Edition character sounds (Update 2) (Started by miner600 May 11, 2021, 03:57:32 AM
 Board: Resource Releases

Added Oro and Akira.
Updated Seth (3 new sounds in CV_E and CV_J)
    

Re: Soulcalibur VI sounds (+Taki)

 August 13, 2021, 09:26:05 PM View in topic context
 Posted by miner600  in Soulcalibur VI sounds (+Taki and 4 CaS Voices) (Started by miner600 July 28, 2021, 07:51:05 AM
 Board: Resource Releases

I noticed 2 Create-a-Soul voices are missing the Mysterious and Boyish for females and the Young Tactician for males.

Thanks for telling me, they were in the dlc folder so i missed them. Added 4 missing voices: Young Tactician(Male), Vagabond(Male), Elderly Fighter(Female) and Mysterious and Boyish(Female)
    

Re: Soulcalibur VI sounds

 August 13, 2021, 12:48:20 AM View in topic context
 Posted by miner600  in Soulcalibur VI sounds (+Taki and 4 CaS Voices) (Started by miner600 July 28, 2021, 07:51:05 AM
 Board: Resource Releases

Noticed i forgot Taki so there she is.
    

Soulcalibur VI sounds (+Taki and 4 CaS Voices)

 July 28, 2021, 07:51:05 AM View in topic context
 Posted by miner600  in Soulcalibur VI sounds (+Taki and 4 CaS Voices) (Started by miner600 July 28, 2021, 07:51:05 AM
 Board: Resource Releases

Sounds from the latest update. Includes both languages, weapon sounds, announcer and other soundfiles. Everything has their original ID name.

Spoiler, click to toggle visibilty

The CaS folder contains the "Create a Soul" voice files in both languages.
sc6__common sounds.7z contains common SE(ie. kicks, hitsounds), foley (chainmail, leather armor, etc) and system sounds (KO hud sound).

Download HERE
    

Code Shifter Assets

 July 25, 2021, 04:49:59 AM View in topic context
 Posted by miner600  in Code Shifter Assets (Started by miner600 July 25, 2021, 04:49:59 AM
 Board: Resource Releases

Spoiler, click to toggle visibilty

Assets from the weird Arcsys crossover game.

-CS sprites.7z contains sprites and textures. For some reason the character sprites in texture form have some kind of distortion on the bottom, use the single sprites instead. The attacks fx are located in the texture folder, they have no problem.

-CS SE.7z contains the sound effects.
-CS OST.7z contains the ost in ogg format.

Download HERE
    

SNK Heroines sounds

 July 13, 2021, 06:04:03 AM View in topic context
 Posted by miner600  in SNK Heroines sounds (Started by miner600 July 13, 2021, 06:04:03 AM
 Board: Resource Releases

Sounds of all the characters, default announcer and common sounds

Download HERE
    

Power Rangers : Battle for the Grid Sounds

 July 06, 2021, 04:54:14 AM View in topic context
 Posted by miner600  in Power Rangers : Battle for the Grid Sounds (Started by miner600 July 06, 2021, 04:54:14 AM
 Board: Resource Releases

Soundfiles of the street fighter update.
Included are:
-Character sounds (voice and attack SE)
-Zord sounds
-Common sounds (ie announcer and hitsounds)

Download HERE
    

Re: Samurai Shodown 2019 Character Sounds (UPDATE 1)

 July 06, 2021, 04:28:51 AM View in topic context
 Posted by miner600  in Samurai Shodown 2019 Character Sounds (UPDATE 2) (Started by miner600 May 15, 2021, 09:07:45 PM
 Board: Resource Releases

Finally i updated everything. Every sound now has its original ID name (much better than having random numbers)
If i modified the volume of a file, i kept the original version in the "original" folder ¬°¬°HEADPHONE WARNING!!
Added
-Amakusa
-Announcer
-Character Story dialogue
-Character Win screen dialogue       
    

Re: Samurai Shodown 2019 Character Sounds

 May 17, 2021, 03:00:06 AM View in topic context
 Posted by miner600  in Samurai Shodown 2019 Character Sounds (UPDATE 2) (Started by miner600 May 15, 2021, 09:07:45 PM
 Board: Resource Releases

I noticed that some SE sounds without the [1] shouldn't have been manipulated. They sound too low. It's not a big deal but I'll update it later.

Hey Miner600, would you like to make part of my project of Snk heroines tag team Frenzy?, Would you get to rip the game sounds?, i don't need the girl sounds, only the announces, lifebar and menu.

I checked Snk Heroines and i only see the switch version mentioned as the one to rip models and textures(switch toolbox). There is a a script but i dont know if it works in the pc version or if it rips sounds. I would try to rip stuff but i'll be out a couple of weeks.
    

Tekken 7 Character Sounds (UPDATE 2)

 May 17, 2021, 02:28:16 AM View in topic context
 Posted by miner600  in Tekken 7 Character Sounds (UPDATE 2) (Started by miner600 May 17, 2021, 02:28:16 AM
 Board: Resource Releases

Sounds from the latest Lidia patch.
-"7__other characters" includes Devil Kazumi, young Kazuya and Tekken Force Soldier.
-"7__story dialogue" includes the special chapter dialogue like Akuma vs Heihachi.

Download HERE

UPDATE 1: Renamed files for Season 2, 3 and 4 characters.
UPDATE 2: Renamed everything left and added the announcer.
    

Samurai Shodown 2019 Character Sounds (UPDATE 2)

 May 15, 2021, 09:07:45 PM View in topic context
 Posted by miner600  in Samurai Shodown 2019 Character Sounds (UPDATE 2) (Started by miner600 May 15, 2021, 09:07:45 PM
 Board: Resource Releases

Sounds of all of the characters in the Hibiki update including the final boss. In a separate file there are the common battle sounds (sword clashing, blood splatter, WFT start, etc).
I had to lower the volume of some sounds because they were too loud.

Spoiler, click to toggle visibilty

Download HERE NEW LINK

UPDATE 1: Added Amakusa, missing character dialogue and ID name of every sound. There is a new folder called original inside the files that contains the unaltered version of the loud sounds.

UPDATE 2 : Baiken
    

Re: Street Fighter V character sounds

 May 13, 2021, 12:16:12 AM View in topic context
 Posted by miner600  in Street Fighter V Champion Edition character sounds (Update 2) (Started by miner600 May 11, 2021, 03:57:32 AM
 Board: Resource Releases

Added the audio files from  "A Shadow Falls" in the DLC folder. Both languages included.

This adds:
 -Artificial Soldiers
 -Dolls(with the unused angry one)
 -Peter, the cop
 -"Full DLC story audio" folder contains the lazy Audacity editing of the cutscenes's audio tracks and the special battle dialogue (e.g. Cammy vs Decapre).

I recommend downloading the separate "special battle dialogue.7z" file.

Enjoy.

    

Street Fighter V Champion Edition character sounds (Update 2)

 May 11, 2021, 03:57:32 AM View in topic context
 Posted by miner600  in Street Fighter V Champion Edition character sounds (Update 2) (Started by miner600 May 11, 2021, 03:57:32 AM
 Board: Resource Releases

Sound files of the playable characters from the latest update. Includes both languages.

Spoiler, click to toggle visibilty

UPDATE 1: "A Shadow Falls" DLC content

Download HERE
    

Re: Hyper Street Fighter Alpha Sprites

 April 29, 2021, 12:02:35 AM View in topic context
 Posted by miner600  in Hyper Street Fighter Alpha Sprites (Started by Scramble April 23, 2021, 02:35:50 AM
 Board: Development Resources

I checked the game and this is what i found.
The sprites can be ripped using pcsx2+Tiled GGD (PE) but Hyper SFA has to be unlocked (use mymc and a gamefaqs save to save time).
To select Hyper SFA hold select when you select SFA1.

Hyper SFA has 4 new shadaloo-ISM. To use them in the character selection screen, pick sfa3 and then press start+left or right on the mode selection and the cursor will change.
-GREEN    =  Darkstalkers inspired (pushblock+chain combos and no new sprites)
-BLUE       =  SF3 inspired (parries reuse sprites https://i.imgur.com/nGKUMLC.png)
-PINK       =  SF2 CE inspired for the characters of that game (biggest example is Ken getting back his old attacks https://imgur.com/a/jXKWscW)
-ORANGE =  MVC GFX and special properties (The only unique animation seems to be Guy teleporting https://i.imgur.com/cyRKlyQ.png)

On pcsx2 emulation settings->GS and set slowdown speed to a minimum. In GS window disable hide window when pausing.
This method uses a save state PER FRAME. Tab+Shift activates slowmo, Esc pauses and F1 saves state.
Then follow this tutorial https://www.vg-resource.com/thread-35527.html to open the save state in Tiled GGD.

The image settings are Endianess=LittleEndian, Mode=Tiled, Tile size=16x16, Skip size=(Height)Rows
In the memory there are only 2 sprites of each character on screen(i think it loads the current and next sprite at the same time). You will find these near the image offsets 0xBE6900 and 0xC35500 (JP version).
If everything went right you get something like this https://imgur.com/a/MrIv6gW
The big problem is finding the right palette settings but as an example if you join the 16x16 tiles of the zoomed out image you get a frame
Spoiler, click to toggle visibilty
I hope there is a better way.