YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*
LohrFF0rt is Offline
Contact LohrFF0rt:

LohrFF0rt

User

Messages by LohrFF0rt

    

Re: Gouki, Gouken, Ryu and Akira updated (07/07/2024)

 July 07, 2024, 07:56:39 pm View in topic context
 Posted by LohrFF0rt  in Gouki, Gouken, Ryu and Akira updated (15/07/2024) (Started by KarmaCharmeleon June 30, 2024, 06:30:47 pm
 Board: Your Releases, 1.0+

I don't know if it's just me, but Gouki's super activation sfx seems to fluctuate in volume, mostly noticed this in EX and Shin mode, not sure about classic.

EDIT: Nevermind, I had my earbuds plugged in with one earbud in my ear, disregard what I said here.
    

Re: Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added)

 April 13, 2024, 09:54:35 pm View in topic context
 Posted by LohrFF0rt  in Ryu, Iori and Akira updated (13/04/2024, Evil Ryu mode added) (Started by KarmaCharmeleon April 09, 2024, 05:13:02 pm
 Board: Your Releases, 1.0+

Some things I've noticed with Evil Ryu and Iori;

-During His special intro with Orochi Iori, Evil Ryu gains control prior to the match starting

-Iori uses the wrong palette on the select screen

Also I noticed Gouken does his special intro with Deathscythe's Akuma despite the latter not being updated with that intro.
    

Re: DeathScythe WIPs

 April 02, 2024, 08:05:38 pm View in topic context
 Posted by LohrFF0rt  in Lyrica WIPs (Started by Lyrica July 05, 2018, 09:06:25 pm
 Board: Projects

Just though I'd bring up something minor I found on Dark Sakura.
https://streamable.com/dn775b
Basically, you can combo into Shun Goku Satsu from Shououken, which somewhat renders Midare Zakura to be somewhat redundant, granted that the opponent's still grounded, again only a minor thing I've noticed.
    

Re: Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024)

 February 21, 2024, 12:12:15 am View in topic context
 Posted by LohrFF0rt  in Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024) (Started by KarmaCharmeleon February 15, 2024, 09:50:27 pm
 Board: Your Releases, 1.0+

This'll likely be the last thing I'll post in this thread, but anyway, while I haven't taken a look at Ryu, I've notice that Iori was still using the "Cvs2" sized lie down hurt-box, you might actually want to use Jmorphman's Characters as reference, as the majority of them have arguably more balanced Clsn for their lie down states (Most being "-43, -24, 44, 0")

Of course this is entirely up to you, just thought I'd make this suggestion.
    

Re: Akira (sprites by Rabano) released, Iori and Ryu updated (16/02/2024)

 February 17, 2024, 07:42:23 pm View in topic context
 Posted by LohrFF0rt  in Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024) (Started by KarmaCharmeleon February 15, 2024, 09:50:27 pm
 Board: Your Releases, 1.0+

The typo on quote 2 is "fall in the flames"? Being fall *into* the flames the correct sentence?
I probably should've specified, but the typo in question was "seem" yourself, not entirely sure about the "fall in the flames" bit being incorrect, but I digress.

Great job on Akira for the most part though.
    

Re: Akira (sprites by Rabano) released, Iori and Ryu updated (16/02/2024)

 February 16, 2024, 05:04:51 am View in topic context
 Posted by LohrFF0rt  in Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024) (Started by KarmaCharmeleon February 15, 2024, 09:50:27 pm
 Board: Your Releases, 1.0+

Just thought I'd leave some feedback on Akira (as well as Iori) here.

Akira
-Liedown hurtbox is awfully low to the ground

you might want to raise the height of it to match that of DeathScythe's Sakura or so , as I've noticed this happens with knuckles8864's Yamazaki: https://streamable.com/kwwv1a

-Aside from a corner only link I've found there doesn't seem to be much practical use to Airborne EX Kiko Kai (especially given it does the same damage as HP version, which you can cancel into from j.MP for free, granted unless there's something I'm missing here). Also correct me if I'm wrong, but Kaihosho's follow-ups can only be done if you've comboed into Kaihosho from HP; was this intentional?

-Readme says that HP launches for a juggle reset, did you actually mean the command launcher or is this just an error?

-Just a suggestion, maybe omit the latter part of "Hit by Apple for You" as the apple kinda ends up awkwardly floats there when Akira "holds it" to her chest, again just a suggestion.

Iori
-victory quotes 2 and 7 have typos (the ";" put after "Congratulations" in victory7 causes the rest of the quote to not display)

-Kotosuki In refuses to transition into its attack portion of the move on certain wide characters (ex. Victorys' Juggernaut) while they're standing in addition to an odd interaction with Yami Sogi: https://streamable.com/9s64i9

-EX Yami Burai has a reflection/shadow upon being destroyed (EX Mode)

-Not really attributed to Iori himself but Claw (Vega) doesn't do his part of the special intro upon initially loading the match (only on reload)

-Finally Iori is missing a sprite for "Hit by Hammer Throw"

Apologies for the large amount of feedback, just thought this stuff should be mentioned.


    

Re: Dan Hibiki (v2.0.1) - Rowen's PotS Releases

 January 21, 2024, 08:38:19 pm View in topic context
 Posted by LohrFF0rt  in Dan Hibiki (v2.0.4) - Rowen's PotS Releases (Started by RagingRowen September 22, 2020, 12:27:39 pm
 Board: Your Releases, 1.0+

Already mentioned this to you in discord, but basically Dan proceeds to switch to the vs Sagat winpose after ending the round with Otoko Michi
https://streamable.com/davzft
    

Re: Ingrid Big Update (12/31/23)

 January 15, 2024, 09:04:44 pm View in topic context
 Posted by LohrFF0rt  in Ingrid Big Update (01/16/24) (Started by Lyrica December 31, 2023, 11:28:56 pm
 Board: Your Releases, 1.0+

Sun Arch FX is also missing on the final kick of (MAX) Sunshine
    

Re: Ingrid Big Update (12/31/23)

 January 14, 2024, 07:48:27 pm View in topic context
 Posted by LohrFF0rt  in Ingrid Big Update (01/16/24) (Started by Lyrica December 31, 2023, 11:28:56 pm
 Board: Your Releases, 1.0+

(Tried this in Mugen 1.0)
Sun Delta still has a shadow in addition to the reflection looking messed up somewhat.
    

Re: Trying to fix an issue with Blitz Mine on Mikita's Murakumo

 January 11, 2024, 03:42:49 am View in topic context
 Posted by LohrFF0rt  in Trying to fix an issue with Blitz Mine on Mikita's Murakumo (Started by LohrFF0rt January 09, 2024, 12:43:24 am
 Board: M.U.G.E.N Development Help

I'm bit late to this, but it might something to do with Blitz Mine being counted as a projectile, I did this Loganir's Wonder Woman and she also reflected it with Amazon Aegis (as well causing Murakumo to not use it at all) (mind you I also used her on Duracelleur's Re-hyped Ken and I found out that his Fire Hadoken counts as a melee attack and not a projectile one, that said DON'T use how Duracelleur did it)

It took me a little bit, but I think I managed to fix it, basically I changed the HitDef attributes of both the mines and the explosion. (mine HitDef only matters for when the opponent walks on to the mine, whilst the explosion is what does the damage) Mine (1250, 1260, 1270) Hitdef(s) being changed to attr = S, SA over S, SP/ Explosion (1252, 1262, 1272) to attr = S, HP, SA.

Look inside the two different Mine's HitDefs.
You can also clear up that debug flood. It's looking for state 1001?  It's hard to read.

But basically, it seems like Rugal's reflector is programmed to not interfere with Hyper Projectiles. You could take the super easy route and make the normal mine pretend to be a hyper move. You can just change the HitDef value and see if that works.
 
If Rugal's reflector is coded well, there's probably not much you could do if the Mine is an actual projectile outside of recoding it as a helper. I mean it already seems like it's a helper but the helper could be spawning a stationary projectile?

imho, I think it's actually a positive that Rugal can transform the mine into a projectile. But I'm unfamiliar with Murakumo.

That's ultimately what I essentially did,
It's definitely not a perfect fix, though after a bit of meddling; nothing really notable cropped up.

Well thanks for the tip folks.
    

Trying to fix an issue with Blitz Mine on Mikita's Murakumo

 January 09, 2024, 12:43:24 am View in topic context
 Posted by LohrFF0rt  in Trying to fix an issue with Blitz Mine on Mikita's Murakumo (Started by LohrFF0rt January 09, 2024, 12:43:24 am
 Board: M.U.G.E.N Development Help

At one point or another while messing around in training, I ended up finding a bug on this Murakumo, where if a mine is set down and it gets reflected with (for example) Karma Charmeleon's Rugal's dark barrier.

https://streamable.com/h06asr

I've spent a bit of time trying to find what's potential causing it, and I'm stumped. For whatever reason the EX/Super version of Blitz mine doesn't have this problem, in addition to not even interacting with the reflector at all; it only happens with the regular Blitz Mine. Also to further clarify, other projectiles and such aren't able to nor are meant to be able to interact with the mines. So I wish to find a way to make so Blitz Mine doesn't interact with reflectors.

Just in case, here's a link to the most recent and untouched version for those who'd like to take a closer look:
https://web.archive.org/web/20150811235955/http://big.freett.com/MKTMUGEN/Murakumo_MKT.7z

I'd personally like to try to use this as somewhat of a learning experience, as my experience with mugen coding is very sparce, if not near next to nothing outside a few things.
    

Introducing Myself

 January 08, 2024, 04:43:15 am View in topic context
 Posted by LohrFF0rt  in Introducing Myself (Started by LohrFF0rt January 08, 2024, 04:43:15 am
 Board: Introductions and Guides

Heya, I'm LohrFF0rt (Tohru ses on Discord)
While I have been familiar with M.U.G.E.N for a while, I haven't bothered with making a MFG account until now. I personal like fighting games despite not being that great at them. You'll mostly only see me giving feedback when possible, though I MIGHT post asking for help with something. I'm mostly introverted so forgive me if I don't respond at a moments notice, also it's going to take me a while to get used to how things work on this site, so apologies for that.

Feel free to let me know I'm doing something wrong, thanks.