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Manto

MFG Network Member

Messages by Manto

    

Re: [Theme Thread] KOF XII Sprite thread

 April 19, 2011, 07:40:09 PM View in topic context
 Posted by Manto  in [Theme Thread] KOF XII Sprite thread (Started by Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

tnx guys! second attempt, with some fixes  ::)


    

Re: [Theme Thread] KOF XII Sprite thread

 April 19, 2011, 03:31:45 AM View in topic context
 Posted by Manto  in [Theme Thread] KOF XII Sprite thread (Started by Hoshi April 21, 2010, 10:07:34 PM
 Board: Graphics

First attempt :P


I suck at this dang :P
    

Re: NsFw+18 Jessica Smoke(myself) by Warner

 October 20, 2010, 03:06:41 AM View in topic context
 Posted by Manto  in NsFw+18 Jessica Smoke(myself) by Warner (Started by Jessy October 19, 2010, 05:52:16 PM
 Board: Graphics

nasty  :hump: :hump: :hump:
    

Re: Sexy Fighter Girls ! :NWSafe

 October 18, 2010, 10:37:50 PM View in topic context
 Posted by Manto  in Sexy Fighter Girls ! :NWSafe (Started by Warner February 02, 2010, 06:36:00 PM
 Board: Graphics

Gorgeous, in the strict sense of the word! DAMN!  :sugoi:

And please, Roll (Megaman Classic)

=~
    

Re: Megaman 8-bit Boss Contest! :D

 October 18, 2010, 10:34:33 PM View in topic context
 Posted by Manto  in Megaman 8-bit Boss Contest! :D (Started by Manto October 14, 2010, 07:46:42 PM
 Board: Graphics

    

Re: Megaman 8-bit Boss Contest! :D

 October 18, 2010, 05:19:06 AM View in topic context
 Posted by Manto  in Megaman 8-bit Boss Contest! :D (Started by Manto October 14, 2010, 07:46:42 PM
 Board: Graphics

    

Re: Megaman 8-bit Boss Contest! :D

 October 16, 2010, 10:09:10 PM View in topic context
 Posted by Manto  in Megaman 8-bit Boss Contest! :D (Started by Manto October 14, 2010, 07:46:42 PM
 Board: Graphics

    

Megaman 8-bit Boss Contest! :D

 October 14, 2010, 07:46:42 PM View in topic context
 Posted by Manto  in Megaman 8-bit Boss Contest! :D (Started by Manto October 14, 2010, 07:46:42 PM
 Board: Graphics

Since all the 8bit frenzy caused by MM9 & MM10, I've decided to do this for fun =)

Let's give it a try?

Rules? Well, let's Draw/Edit a 8bit Megaman Boss with no more than 4 colors (black&white doesn't count) with 2color shading. And, off course, the weapon Megaman will get from him and the usual Palette Swap.
To make things interesting you can correlate the weapon of your boss to the weakness of another boss previously posted.


My attempt is Sombrero Man! lol
- The typical boss that you must defeat with the proper weapon. He will use his coat to disapear and reappear right behind you and shoot his shotgun-like buster. Using the proper weapon will rip his coat apart making him vulnerable and unable to disappear again =D

Weapon Get: TRIGUN.
- A Shotgun-like buster that spreads across the screen.
    

Re: Dante's Sprite Chaos

 September 20, 2010, 12:19:35 AM View in topic context
 Posted by Manto  in Dante's Sprite Chaos (Started by Chaos Dante June 20, 2010, 09:57:08 AM
 Board: Graphics

More Zelda sprites plz ::)

    

Re: Street Fighter before Humans

 September 16, 2010, 05:55:36 PM View in topic context
 Posted by Manto  in Street Fighter before Humans (Started by Warner September 14, 2010, 05:25:56 PM
 Board: Graphics

Magnificently briliant! :sugoi:
    

Re: emotikkon thread

 September 15, 2010, 03:09:35 PM View in topic context
 Posted by Manto  in emotikkon thread (Started by Titiln August 21, 2010, 11:11:08 PM
 Board: Feedback

Well, like rise from your

or back from the kinda stuff :P
    

Re: emotikkon thread

 September 15, 2010, 06:18:25 AM View in topic context
 Posted by Manto  in emotikkon thread (Started by Titiln August 21, 2010, 11:11:08 PM
 Board: Feedback

Back to ontopic stuff.

I made this one from scratch long time ago.

:rip:
    

Re: emotikkon thread

 September 15, 2010, 05:56:36 AM View in topic context
 Posted by Manto  in emotikkon thread (Started by Titiln August 21, 2010, 11:11:08 PM
 Board: Feedback

The "that's your opinion" was related to the "A picture is worth a thousand words" quote :S

It's still your decision to add the smile or not, that's pretty much unquestionable :)

sry If I wasn't clear. ;P
    

Re: emotikkon thread

 September 15, 2010, 05:47:34 AM View in topic context
 Posted by Manto  in emotikkon thread (Started by Titiln August 21, 2010, 11:11:08 PM
 Board: Feedback

i don't think you get how this thread works
You said. "are there any other emoticons you'd like to see in guild's emoticon system".

Soooo... It's a nice smile. Thought it should be in the rooster. The quote was just a funny bonus. ;)
    

Re: emotikkon thread

 September 15, 2010, 05:32:19 AM View in topic context
 Posted by Manto  in emotikkon thread (Started by Titiln August 21, 2010, 11:11:08 PM
 Board: Feedback

    

Re: emotikkon thread

 September 15, 2010, 05:27:55 AM View in topic context
 Posted by Manto  in emotikkon thread (Started by Titiln August 21, 2010, 11:11:08 PM
 Board: Feedback


"A picture is worth a thousand words."
    

Re: The stability of 1.0.

 September 15, 2010, 05:19:05 AM View in topic context
 Posted by Manto  in The stability of 1.0. (Started by Jesuszilla September 04, 2010, 12:11:01 AM
 Board: M.U.G.E.N Discussion

We're talking about ppl who were active in 99-2004 not about being popular today.

Justin Bieber is more popular than Dream Theater today, and DT kick the hell out of JB. I don't even know who you are too, but hey, who cares ;)

You know what I mean.  I'm just giving some few examples. They have some nice creations. You should look foward to test it.

But if you don't want to, it's okay, that also doesn't mean anything  o_O

    

Re: The stability of 1.0.

 September 15, 2010, 04:54:26 AM View in topic context
 Posted by Manto  in The stability of 1.0. (Started by Jesuszilla September 04, 2010, 12:11:01 AM
 Board: M.U.G.E.N Discussion

I've only heard of VIB and who the fuck are those other people
Google, your best friend.

And back to the topic - the RC8 it's pretty much nice. I think I'll work on some stages later.

The last one I released was, like, in 2008.
    

Re: Megaman - MvsC and more... (new update: 0,985 v)

 September 15, 2010, 04:12:35 AM View in topic context
 Posted by Manto  in Megaman - MvsC and more... (new update: 0,985 v) (Started by DG July 19, 2010, 04:49:22 AM
 Board: Your Releases, 1.0+

DG, you never cease to amase me my friend!

Really ns!

But I'd love this even more if the S. Adapt mode had more moves to mess up with \o\

(tested it on a RC8 Mugen 1.0 and works pretty fine)
    

Re: The stability of 1.0.

 September 15, 2010, 03:38:17 AM View in topic context
 Posted by Manto  in The stability of 1.0. (Started by Jesuszilla September 04, 2010, 12:11:01 AM
 Board: M.U.G.E.N Discussion

[img height=200]http://www.flapjackfan.com/assets/images/screenshots/skooled/big/048.jpg[/img]
My face when rabite  implies that is still 2k3 when he has come back after seven years of no contact.

[img height=200]http://www.flapjackfan.com/assets/images/screenshots/skooled/big/047.jpg[/img]
My face when Ilu reacts as if its true and validates him .
+1 lol

Didn't know there was a time machine in this forum now lol

So Iced, may I beg your pardon but I'll happily reply to this useless dissing. Since it's 2003 and I feel so young and refreshed right now  :sugoi:

Stop calling it unstable just because your shitty 2003 era characters from Korea and Brazil won't work with it due to their shitty coding.
I really understand the part about the 1.0 being stable and all. But where is the point of this racist-oriented post? You're not getting much fans with that kiddo. Chill out.

If Bia had come in to defend Brazil I would probably back down. She's to my knowledge the only good thing to come out of Brazil's MUGEN scene.
If you don't know who were VIB, DeSouza, LenaShock and some other great guys from that "era" (lol) I really feel sorry for ya. Kinda limited vision you have there fella.

bb =*