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Messages by PhoenixPhantom

    

Re: Reptile (OHMSBY Style)

 May 05, 2024, 06:23:53 pm View in topic context
 Posted by PhoenixPhantom  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

UPDATE 3: While I will continue the project, It may release a lot more later due to me not focusing on the character too much and focusing on other projects (Which means the character will not come out this month and week to primarily focus on swapping the sprites then coding the character's specific attacks)
    

Re: Reptile (OHMSBY Style)

 April 18, 2024, 05:21:36 pm View in topic context
 Posted by PhoenixPhantom  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

UPDATE: Unfortunately, I lost the files and didn't it back it up so the project is mostly cancelled, I might do another character in this style though and will have to back it up just in case

UPDATE 2: I might most likely give this another go as I still have the sprites saved and might do it entirely from scratch, Will still use Yuuki Terumi as the base for this character though

I would recommend uploading the backups on Google Drive, or having them in a USB as this happened me a lot too.

I'll remember to really do that when I make another character since this is my first time really making a character
    

Re: Reptile (OHMSBY Style)

 April 17, 2024, 07:59:37 pm View in topic context
 Posted by PhoenixPhantom  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

UPDATE: Unfortunately, I lost the files and didn't it back it up so the project is mostly cancelled, I might do another character in this style though and will have to back it up just in case

UPDATE 2: I might most likely give this another go as I still have the sprites saved and might do it entirely from scratch, Will still use Yuuki Terumi as the base for this character though
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 09, 2024, 10:50:02 am View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Hi, Just noticed particularly around the "0_Templates" folder, I don't see "Small Portraits" just like the M.U.G.E.N. version (In which it was there to make portraits for the same game the character was mean to be in), Is it gonna be added later or not? (Just saying this out of pure curiosity) & Another thing is that for some weird reason, My computer is detecting those Ragna & Jin files as "Viruses" even though there's clearly no virus in it (And with the small portraits, I would get it if you didn't want the file to be too big as it already is)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 April 05, 2024, 10:52:45 am View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Hello, Have you managed to fix the problem with the font in the ranking section? (As I want to know whether or not you've fully fixed it or not)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 April 03, 2024, 10:49:01 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Hi, I would suggest something for that just in case, Either fixing the font or simply removing or replacing it (I don't suggest removing it though primarily just in case of problems)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 April 03, 2024, 09:41:49 am View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

I'm loving it!, So since you said you have very little work left to do, Is it just the games (Ones seen in the character select screen) to finish or the menus?
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 April 01, 2024, 10:59:40 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Hi GaziraAgain, Have you managed to make any progress on this project now as I'm patiently waiting for this to be fully done (Since you've finished the lifebars, What's left to be done now?)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 29, 2024, 09:34:20 am View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Looks Perfect, You now have the menus to finish now before releasing this? (Since this project still looks promising to me)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 28, 2024, 04:16:59 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Hey! Here I record a video to show us submenus, selectable games and characters that I include since now. Finally I can solve the problem with the rank portraits and I finish (but it's not in the video...) the turns mode screen. Not lifebars...
When I release the screenpack I include the templates that I used if you want, and for alocate the sprites you need to use the .def file, you can find all the actions like portraits or stand animations there.
For high quality images I use ia, A really good one is this site:
https://waifu2x.booru.pics/
Now I would need a big favor. As you can see in the video there is a small explanation for each of the main modes, however there is none for the different modes of the submenus. Could you give me a short phrase to define each one? English is not my native language and I don't trust myself. Thanks a lot.
When I have this thing finished I release the screenpack because it's not 100% complete but it's really playable. Here you have the video, I hope you like it!

[youtube]https://youtu.be/8_OZdY8GEQI[/youtube]

For that, I kind of do have some suggestions you could use for those (Some are placed just in case you're using them & do bare in mind that some might be fairly bad cause I clearly don't know how to give submenus an explanation but also, It's also my first time doing that)

Arcade:
Single Mode - Fight through a series of 10 stages
Team Arcade - Battle Opponents with a team of characters through a series of stages
Team Co-Op - Team Up with a friend to take on opponents together
Versus:
1P Vs 2P - Fight with your friend
Team Versus - Battle in teams together with your friend
Versus Co-Op - Fight with your friend against the COM
Quick Match - Jump straight into a match
Network:
Host Game: Start a game session for others to join.
Join Game: Enter an existing game session.
New Address: Connect to a specific IP address.
Versus 2P: Online versus mode against one other player.
Arcade Co-Op: Play arcade mode with a friend online.
Survival Co-Op: Survive waves of enemies online with a friend.
Practice:
Practice - Try out specific characters or improve your skills in a controlled environment
Mission:
Survival: Endure endless waves of opponents.
Survival Co-Op: Endure waves of opponents with a friend.
Time Attack: Complete challenges against the clock.
Bonus Games: Enjoy additional mini-games for fun.
Watch Mode:
COM Match: Observe computer-controlled characters battling.
Randomtest: View random matchups.
Replay: Watch recorded online matches.
    

Re: Blazblue Central Fiction Update (14/01/20)

 March 24, 2024, 10:59:38 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Central Fiction Update (14/01/20) (Started by GaziraAgain March 24, 2018, 10:03:04 am
 Board: Your Releases, 1.0+

Hello, I've tried this out and alongside ways to get the portraits to show up, They strangely still don't appear on-screen for me, They still don't show up, How do I fix that (I did use 9000,10 to get it to work but won't show up regardless)

EDIT: Nvm, Just update it to 9000,6 and it works perfectly
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 22, 2024, 10:44:25 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Fair Enough, If you're still working on the screenpack, Go ahead, I'll wait till I see the final results
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 22, 2024, 05:34:53 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

For the low res games, Are you gonna add more that previously weren't there? (Like Mortal Kombat, Killer Instinct, River City, Namco X Capcom etc.)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 21, 2024, 05:26:54 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Hello, Since you're gonna add 100 Games into the Ikemen GO version of this screenpack, Are you gonna add some games that weren't in the arcade version of the screenpack? (Since I want to know what ones you're gonna add since I watched your latest vid, Noticing that "Granblue Fantasy Versus" being there)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 20, 2024, 07:09:57 pm View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Hi, For Intro stands (For the sprite in the intro), Where should the sprite be placed in term of position? (And also for the artwork, Where do you get it from as I'm curious as to if how you get high-quality artwork of some images that are only seen in low-quality), also have you made any progress on the Ikemen GO version of this?
    

Reptile (OHMSBY Style)

 March 16, 2024, 06:05:05 pm View in topic context
 Posted by PhoenixPhantom  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

(This is my first character so do expect there to be issues or complications with this character) Been Working on this Project for 2 Days but from what I can at least say, It's a Cross-Tag-ish version of Reptile which I haven't fully done yet (Haven't started coding & primarily want to focus on the sprites first) since I've only started this project on Friday, Since I of course, Do not know how to make sprites for such things like this, I am using Fabry Taz's sprites (Will credit him once I'm fully done with this character)

Char Base: Yuuki Terumi by OHMSBY

Screenshots (So far):

    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 March 03, 2024, 11:31:48 am View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

Thank You!, I was waiting for this release to happen for a while but since you're editing the lifebars, How long will it take till you release it?
    

2D Fighter Maker 95 Sprites garbled (Extracting Sprites)

 January 21, 2024, 03:47:11 pm View in topic context
 Posted by PhoenixPhantom  in 2D Fighter Maker 95 Sprites garbled (Extracting Sprites) (Started by PhoenixPhantom January 21, 2024, 03:47:11 pm
 Board: Off-Topic Help

So, I'm extracting sprites from a 2D Fighter Maker 95 Game (Via making new games, Then trying to extract the sprites) but they often come out entirely garbled (Primarily cause I used Hex editors), How do I fix this problem? (Even with the use of Hex Editors)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 January 14, 2024, 10:43:51 am View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

So, Since I started to use this screenpack I've put 80 Games in, How many characters would there be overall if there was a complete version of this game? (Since I'm curious and I wanna know what a complete version of it would look like)
    

Re: Blazblue Battle Coliseum Extend (Arcade Mode)

 December 31, 2023, 10:13:44 am View in topic context
 Posted by PhoenixPhantom  in Blazblue Battle Coliseum Extend (Arcade Mode) (Started by GaziraAgain July 27, 2019, 11:09:11 am
 Board: Your Releases, 1.0+

(I'm only Replying here cause the GO Edition is in the recycle bin), Telling by what you shared in the bug reports, Is the Ikemen GO version of this screenpack gonna use BlazBlue Central Fiction Lifebars as compared to this one which uses Chrono Phantasma?