Se podria como algunos los personajes de ninja masters, se pueden separar por rangos de estados como se propuso arriba, por ejemplo 10000 para el round 1, desde 20000 para el round 2 etc. Y asi en un estado solo asignar los rangos, dependiendo al numero del round o algo por ese estilo
Nice project idea! I;ve downloaded the latest version, but I get a black screen, anyone knows how to fix it? ----------------------------- Forget it. I've set the opengl setting to false.
Now, taking back to the topic, is a nice implementation, LUA is a flexible language, I haven't tested Ikemen because the lack of docs, but is nice to see this projects to keep the engine alive.
Athena could work for the body, you just need to downscale it, to adjust the size, heraclius was the character that gave me the idea, she has a Miu-esque pallete:
Just scale the Miu sheet to the arcade proportions, and start to add the athena body pieces over, and the kula face, et voilá, you have a good base
Nice, I was trying to create some sprites ago, but I have not the enough time, you could use athena and kula as base for the body and some parts, they have a lot of similar parts with miu, for the shoes just use the kaoru ones as a base:
Los controles de 360 siguen sirviendo en Win2, no lo uso, pero en varios videos se ve, los de PS3 también son una muy buena opción y esos si se consiguen nuevos aún.
Nice, I think the Tekken characters stances needs more frames or lower timming (maybe the half of the values) because they look strange. But is a good work. Keep it going!