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beterhans

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Messages by beterhans

    

Re: How to make ai taunt after each combo?

 November 27, 2023, 07:48:22 PM View in topic context
 Posted by beterhans  in How to make ai taunt after each combo? (Started by FinesseFui November 22, 2023, 12:02:43 AM
 Board: M.U.G.E.N Development Help

I changed your code.
if you are using latest version of my chun li it should work

try

Code:
[State -1,Taunt_after_win]
type = Changestate
triggerall = AIlevel && Numenemy
triggerall = roundstate = 3 && Alive && StateType != A
trigger1 = win && ctrl
trigger1 = Random < ((500 * (AIlevel ** 2 / 64.0)))
value = 195
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-10-29)

 November 02, 2023, 05:40:07 PM View in topic context
 Posted by beterhans  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2023-11-02) (Started by Eiton February 19, 2023, 05:56:03 AM
 Board: IKEMEN Releases

Just found that I messed up something. So a here is a little update.
If you've already downloaded the 10-29 version, you can simply open Akiha_TL.def and uncomment the mugenversion = 1.1 line.

Finally. 0.99 is released and your 0.99 feature demo character is  updated.

I made a resize friendly version.  (based on Nov 2 version)
basicly some pos and scale is *Const(Size.xyscale)

so i can resize it to match my characters

just change back const size to 1 to become the normal version

https://www.mediafire.com/file/v1noq5mi1qnex26/Akiha_TL_Resize_Friendly.zip/file

hope the changes can be merged into your version in future.  then i don't have to change it every time.
    

Re: Assorted AI-generated stages

 October 31, 2023, 10:22:14 AM View in topic context
 Posted by beterhans  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 AM
 Board: Your Releases, 1.0+

I tried once to make one stage.
but you made so many of them :)

some of them looks really good.
    

Re: New release of Ikemen go 99.0 RC5-Updated with new changes

 October 26, 2023, 05:23:01 PM View in topic context
 Posted by beterhans  in New release of Ikemen go 99.0-Updated with new changes (Started by OldGamer March 06, 2023, 09:43:59 PM
 Board: IKEMEN Releases

I use “the best Ikemen go” screenpack but I think that’s running under Ikemen 0.96.3

Idk how Ikemen updates work honestly.. would that screenpack still work on 99?

the author of screen pack need adapt
    

Re: Does this thing exist?/who is the author?/etc. thread.

 October 07, 2023, 01:14:38 AM View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 23, 2023, 03:30:53 PM View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 23, 2023, 10:22:33 AM View in topic context
 Posted by beterhans  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 PM
 Board: Requests




What name is the above stage?
is it from a game? for me it looks like a Fate game.
    

Re: A guy is making a functional Mugen clone in Unity

 September 21, 2023, 01:19:15 PM View in topic context
 Posted by beterhans  in A guy is making a functional Mugen clone in Unity (Started by Foobs December 29, 2022, 07:48:55 PM
 Board: M.U.G.E.N Discussion

hmm....

I just bombard by the news that Unity is going to charge it's user pre install  not pre sale..

    

Re: Al Azif Ex Mortis(updated on 2018-5-31)

 September 18, 2023, 05:21:04 PM View in topic context
 Posted by beterhans  in Al Azif Ex Mortis(updated on 2018-5-31) (Started by Eiton December 27, 2017, 02:43:04 AM
 Board: Your Releases, 1.0+

Unsure if this is because of IKEMEN but there are often situations where the opponent can't get sucked into the black hole, like say if its off the edge of the stage, and they get pulled indefinitely and the match cannot continue.



should be IKEMEN isssue.
tested on Mugen 1.1 works fine
    

Re: Arcade II by Vegaz

 September 08, 2023, 05:20:02 AM View in topic context
 Posted by beterhans  in Arcade II by Vegaz (Started by Vegaz_Parrelli August 31, 2021, 06:41:11 PM
 Board: Your Releases, 1.0+

Great stage :)
just got an idea, may be should put some SFII or KOF cabinet there :)
    

Re: How do I fix this mugen char error

 September 04, 2023, 03:05:36 AM View in topic context
 Posted by beterhans  in How do I fix this mugen char error (Started by Superduperfart August 22, 2023, 03:27:27 PM
 Board: M.U.G.E.N Configuration Help

    

Re: Various Parallaxing stages 1.1 (opengl)

 September 03, 2023, 05:25:59 PM View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 PM
 Board: Your Releases, 1.0+

    

Re: Various Parallaxing stages 1.1 (opengl)

 August 29, 2023, 06:17:59 AM View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 PM
 Board: Your Releases, 1.0+

@beterhans
Since I'm already a big fan of your TWS stage edits, I definitely gave your edit a try and unfortunately got an error. Not sure what it means, but I've never had an error with any of your other edits/ stages. Just letting you know.


Thanks from your log it only says failed to load BG. I guess you used wrong file name.
please delete all 3 file and start from begining.
1. download original rar file (3 file inside)
2. 3 file name have no _ (you error logs shows the file name have _)
3. edit the Otherworldly Forest.def (no _ underline)
4. remove containt of Otherworldly Forest.def and copy in the new one from previous post.
    

Re: Various Parallaxing stages 1.1 (opengl)

 August 28, 2023, 07:11:40 PM View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 PM
 Board: Your Releases, 1.0+

HI Vogel
Now you are one of my favourite stage maker

so I start to edit one of your work to adopt my True widescreen (TWS standard)

-Otherwolrdy forest (TWS and Vibrancy edit)-

and added some vibrancy to it
hope you like it

no sff change
no music change
all code change

https://www.youtube.com/watch?v=tEbESwqaX6Q


copy and paste all of the following code and overwrite to try it

Spoiler, click to toggle visibilty

    

Re: Various Parallaxing stages 1.1 (opengl)

 August 27, 2023, 06:53:30 PM View in topic context
 Posted by beterhans  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 PM
 Board: Your Releases, 1.0+

really nice set.

Thanks for sharing
    

Re: Any way to tone down the A.I?

 August 13, 2023, 05:13:08 AM View in topic context
 Posted by beterhans  in Any way to tone down the A.I? (Started by Dunderbolt August 09, 2023, 05:34:04 AM
 Board: M.U.G.E.N Configuration Help

    

Kirino - Mugen 1.1 AI and Widescreen Patch

 August 06, 2023, 08:46:56 AM View in topic context
 Posted by beterhans  in Kirino - Mugen 1.1 AI and Widescreen Patch (Started by beterhans August 06, 2023, 08:46:56 AM
 Board: Edits & Addons 1.0+

KOUSAKA Kirino (高坂 桐乃) from Dengeki Bunko Fighting Climax (Oreimo) by YU-TOHARU (ゆ~とはる)
is a high quality source accuracy work. but it was made for WIN MUGEN and previous AI patch is not compatible for the latest version.

Video preview:


so this patch is here to address the issue:
need original version (2021-07-19) by YU-TOHARU (ゆ~とはる)

this update include:
auto adapte 4:3 and 16:9 without change any code like localcoord
AI Patch for Kirino version 2021-Jul-19
AI Level is at a bit above average, used some Misaka's code and some code from Eperion

Performance tweaks:
Jump hitbox changes misplaced anger projectile tweaks
Removed last round BGM to save space
Ball Animation for Tomoka by Infantry00

How to use:
Download the original work by YU-TOHARU (ゆ~とはる)
here:
http://shakesdream.web.fc2.com/

Select "MUGEN" => "Chars キャラ" => click Kirono's portrait.

you will need to select kirino.rar (file date is 2021-07-19)
Download my patch here

https://www.patreon.com/posts/kirino-mugen-1-1-87222237

copy all files in patch and overwrite orignal files. then it should work in your Mugen 1.1 for now.



    

Re: How to remove floor bounce

 July 31, 2023, 12:15:18 PM View in topic context
 Posted by beterhans  in How to remove floor bounce (Started by natmugen July 06, 2019, 02:16:19 AM
 Board: M.U.G.E.N Configuration Help

Can someone tell me where to find the hitdef?

LESSARD provided way to edit individual attack
for example you have attacker A and Receiver B
the code is in Attack A's individual attack.

if the Attacker A having 30 attacks you need change 30 time.

if you want to make the whole game like this I don't know if there is a switch for that....


    

Re: help size chars on stage

 July 31, 2023, 12:10:34 PM View in topic context
 Posted by beterhans  in help size chars on stage (Started by oscar123 July 30, 2023, 04:26:14 PM
 Board: M.U.G.E.N Configuration Help

I have created a stage. The size of this is perfect and its accessories. The problem is the characters. They look very small inside the stage. What option is there to make the characters that fight look bigger without affecting the size of the stage? stage?.do not zoom, nor is it normal in these, I want to know if there is any option that enlarges the characters in the stages

if you mean parameter in stage def that affect character size.

zoom is 1st
other is localcoord ratio

all will affect stage size
    

Re: Zooming/Center on a winner of a round

 June 26, 2023, 05:48:55 AM View in topic context
 Posted by beterhans  in Zooming/Center on a winner of a round (Started by Tiger-Boy February 18, 2023, 02:23:08 AM
 Board: M.U.G.E.N Configuration Help

No

it's here

Spoiler, click to toggle visibilty
Thank you.
This is in the system.cns file, right?
Where should it be added? On each win animation?
Also, is this for MUGEN or IKEMEN?


No this is for KO / Loser
when Loser is on ground, use the screenbound to tell camera don't foucs on him/her.

so must add into loser's KO state 5150