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Charles_2011

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Messages by Charles_2011

    

Re: Capcom vs SNK - W2D - W.I.P.

 September 28, 2023, 03:02:19 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello.

Thank you Odb718, more ways to express the idea.
    

Re: Capcom vs SNK - W2D - W.I.P.

 September 28, 2023, 04:14:53 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello DW.

Quote
The way life is handled in Turns mode is like that for a reason. It (attempts to)balances the fights.
You´re right, that´s why this is an optional tournament, the classic way to play the game is still there, "Tournament A":



I think that could be really interesting to see an Arcade mode with 3 rounds like Tekken or Fighting Ex layer and about Turns mode I really insteresting to see the comebacks that could be posible for have full life available in every round, even if you have 1 character againts 4 you´ll still have a chance to make a comeback, I´m not saying that this is not posible in the classic way to play the game, but could be a different challenge.
    

Re: Capcom vs SNK - W2D - W.I.P.

 September 28, 2023, 02:17:14 AM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello ArtistofLegacy.

Thank you for your help, I´m already changed the text. About the rule number 1 there is a change in the numbers of rounds:

[round]
match.wins=3

But this will be an extra tournament, the classic one with the classic gameplay is still available.

Here the intro for this new mode on Tournament B:
https://streamable.com/ilxmgy

Thank you again for your help my friend.
    

Re: Capcom vs SNK - W2D - W.I.P.

 September 27, 2023, 02:36:55 PM View in topic context
 Posted by Charles_2011  in Capcom vs SNK - W2D - W.I.P. (Started by Charles_2011 March 31, 2023, 03:19:49 AM
 Board: Projects

Hello.

I´m working on my project and now is available a new mode, but I want your help, please.

Are these sentences ok?



"Full live" or "Full life", what about the first rule? I´ll be grateful.
    

Palette/Sff Issue

 September 26, 2023, 08:35:48 PM View in topic context
 Posted by Charles_2011  in Palette/Sff Issue (Started by Charles_2011 September 26, 2023, 08:35:48 PM
 Board: M.U.G.E.N Configuration Help

Hello.

I´ve been seen this message lately:



But it happens sometimes and with different characters, the directions in the def archive are ok., could you help me, please? Any idea what is happening?
    

Re: HELP WITH STAGE

 September 25, 2023, 12:47:12 AM View in topic context
 Posted by Charles_2011  in HELP WITH STAGE (Started by oscar123 September 25, 2023, 12:29:15 AM
 Board: M.U.G.E.N Configuration Help

Hello oscar123.

Are you talking about the floor? Or this happen with all the sprites?
    

Re: Improve/Fix Full life code (Turns mode)

 September 24, 2023, 09:55:03 AM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello again.

First of all, thank you to all of you, thank you for share your knowledge. Finally is working properly. I added this code at the end of the CMD:

[State -1, Full Life]
type = lifeset
trigger1 = roundstate = 0
trigger1 = teammode = turns
value = lifemax

I tested with more characters that have intros between and worked fine.

Thank you again for your help colleagues.
    

Re: Improve/Fix Full life code (Turns mode)

 September 22, 2023, 01:25:27 PM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello Manson Rees.

Thank you for the answer. I tested your recommendation but it doesn´t fix the problem, works fine against a character without intro, like the example that I shared before, but when is an intro the problem is still there, I used these combinations:

First attempt:

[Statedef 5900]
type = S

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;

[State -2, Full Life]
type = lifeset
trigger1 = 1
;trigger1 = roundstate = 0
;trigger1 = teammode = turns
value = lifemax

;====================================================;

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;================================================;

Second attempt:

[Statedef 5900]
type = S

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;

[State -2, Full Life]
type = lifeset
trigger1 = 1
;trigger1 = roundstate = 0
;trigger1 = teammode = turns
value = lifemax

;====================================================;

I use these codes in the common of every character.
    

Re: Improve/Fix Full life code (Turns mode)

 September 21, 2023, 11:02:30 AM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello DS.

First of all, thank you for the answer.

I tested your recommendation but it doesn´t work. I tried this too, just in case but it didn´t work either:

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;

;[State -2, Full Life]
[State 5900, 1]
type = lifeset
trigger1 = roundstate = 0
trigger1 = teammode = turns
value = lifemax

;====================================================;

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190
    

Improve/Fix Full life code (Turns mode)

 September 21, 2023, 03:00:16 AM View in topic context
 Posted by Charles_2011  in Improve/Fix Full life code (Turns mode) (Started by Charles_2011 September 21, 2023, 03:00:16 AM
 Board: M.U.G.E.N Configuration Help

Hello.

Some months ago I received help to implement a code to have a Full life in every round on Turns mode and works fine, here:

https://streamable.com/9cknt7

But, there is an issue when there is an intro between characters, here:

https://streamable.com/mzsizo

Here you have the code that I pasted on the Statedef 5900:

;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 2] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;====================================================;
;===========; FULL LIFE - TURN MODE - T2 ;===========;
;====================================================;


[State -2, Full Life]
type = lifeset
trigger1 = roundstate = 0
trigger1 = teammode = turns
value = lifemax


;====================================================;

Maybe a solution could be to erase the intros between characters only on Turns mode, another solution could be to improve the code. I´m already tried so many things and I didn´t make it. Could you help me with this, please?
    

Re: Various Parallaxing stages 1.1 (opengl)

 August 27, 2023, 10:17:44 PM View in topic context
 Posted by Charles_2011  in Various Parallaxing stages 1.1 (opengl) (Started by Vogel August 26, 2023, 08:53:39 PM
 Board: Your Releases, 1.0+

This is amanzing, Vogel. Congratulations, really nice work.
    

Re: A Modern CvS with 3 Grooves

 August 22, 2023, 02:44:15 AM View in topic context
 Posted by Charles_2011  in A Modern CvS with 3 Grooves (Started by RagingRowen August 22, 2023, 02:14:02 AM
 Board: Idea Engineering

Grooves? That would be interesting. What characters do you have in mind?
    

Re: My Mugen is lagging

 August 21, 2023, 03:16:04 AM View in topic context
 Posted by Charles_2011  in My Mugen is lagging (Started by snowy997 August 20, 2023, 09:56:58 PM
 Board: M.U.G.E.N Configuration Help

Hello snowy997.

Sometimes there is lag because a bad code in the game, maybe could be difficult to find the especific code, so, I recommend to erase o move the last archives that you added in your game: stages, characters, etc.
    

Re: Sound with warning of First Attack / Counter / Danger

 August 14, 2023, 02:25:18 AM View in topic context
 Posted by Charles_2011  in Sound with warning of First Attack / Counter / Danger (Started by testament August 14, 2023, 02:06:50 AM
 Board: Ikemen General Discussion and Help

Hello.

Maybe you can use ADD004 made by Shiyo Kakuge, it has a lot of features, and yes, there is sound the texts that your are looking for. I hope this helps you.
    

Re: VS/Team VS mode winning quote screen duration configuration help

 July 28, 2023, 08:04:44 PM View in topic context

Your welcome my friend, have fun.
    

Re: VS/Team VS mode winning quote screen duration configuration help

 July 28, 2023, 07:46:11 PM View in topic context

Hello keenston1217.

Search this line in your "System.def" of your project:

[Victory Screen]
enabled = 1
time = 1185               ;Time to show screen

I hope this helps you.
    

Re: Characters in POTS style with Good AI

 June 29, 2023, 01:41:20 AM View in topic context
 Posted by Charles_2011  in Characters in POTS style with Good AI (Started by Charles_2011 June 14, 2023, 03:15:16 AM
 Board: Requests

Hello.

So, the list is big, here:

- P.o.T.S
- Jmorphman
- KarmaCharmeleon
- Knuckles8864
- Infinite
- R@CE
- Varo_Hades
- Trololo
- Falcon Rapper
- ZMugens
- Marlboro Games
- Raging Rowen
- DeathScythe
- Mr.Ansatsuken
- DivineWolf
- Kamekaze

Thank you so much for your recommendations, I have a lot to test.
    

Re: Turns Mode-Full life every round

 June 29, 2023, 01:36:15 AM View in topic context
 Posted by Charles_2011  in Turns Mode-Full life every round (Started by Charles_2011 June 08, 2023, 04:14:17 PM
 Board: M.U.G.E.N Configuration Help

Thank you oraora? for the recommedation and POTS for the code, I already added the code an works perfectly.

Thank you so much to both of you.
    

Re: Street Fighter All-Stars : Anniversary Edition

 June 26, 2023, 03:52:40 AM View in topic context
 Posted by Charles_2011  in Street Fighter All-Stars : Anniversary Edition (Started by RagingRowen August 14, 2022, 12:32:36 AM
 Board: IKEMEN Releases

Hello again.

I found like an imcomplete line in the credits screen, here:

    

Re: Street Fighter All-Stars : Anniversary Edition

 June 26, 2023, 03:11:41 AM View in topic context
 Posted by Charles_2011  in Street Fighter All-Stars : Anniversary Edition (Started by RagingRowen August 14, 2022, 12:32:36 AM
 Board: IKEMEN Releases

These are my recommendations for new characters:

- Decapre
- Sakura
- Fei long
- Oro
- Gill