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that.guy

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Messages by that.guy

    

Re: Platforms in the stage

 September 02, 2022, 12:50:19 am View in topic context
avatar  Posted by that.guy  in Platforms in the stage (Started by Ryon September 01, 2022, 06:18:45 pm
 Board: M.U.G.E.N Development Help

    

Re: Unusual slowdown in Winmugen

 August 29, 2022, 11:50:49 pm View in topic context
avatar  Posted by that.guy  in Unusual slowdown in Winmugen (Started by Momotaro August 28, 2022, 10:58:17 pm
 Board: M.U.G.E.N Configuration Help

If this is a large roster in the game, or any of the characters/stages have 100mb or larger SFF file this may help

https://ntcore.com/?page_id=371

The 4gb patch will allow up to 4gb of RAM to be utilized for Mugen (instead of only 2gb of RAM) and works with any Windows EXE file
    

Re: TMNT Tournament Fighter based Sprites!!

 July 28, 2021, 06:47:56 am View in topic context
avatar  Posted by that.guy  in TMNT Tournament Fighter based Sprites!! (Started by A-D-EightT May 02, 2016, 01:21:04 am
 Board: Sprite Projects

The sprites are based on tournament fighters game, however they did a bunch of extra custom sprites too (some from DCATs turtles).

Here is some more in action... skip to 4:11 if you want to see old tournament fighters vs new tournament fighters.



    

Re: TMNT Tournament Fighter based Sprites!!

 July 21, 2021, 04:54:31 am View in topic context
avatar  Posted by that.guy  in TMNT Tournament Fighter based Sprites!! (Started by A-D-EightT May 02, 2016, 01:21:04 am
 Board: Sprite Projects



The sprites look fantastic in MUGEN!
    

Re: Additional Palettes keep reverting to Palette 1

 July 16, 2021, 06:03:30 pm View in topic context
avatar  Posted by that.guy  in Additional Palettes keep reverting to Palette 1 (Started by Diek Stiekem July 14, 2021, 04:34:05 pm
 Board: M.U.G.E.N Development Help

Copied from my post on another forum....

The Palette fix is about 4 main things

1. All character sprites have to share the same palette

2. You must have a sprite 0.0

3. SFF must be in this order (top is first, bottom is last)
9000.0 (Doesn't need to share character palette) [can either be here at the end of the character sprites]
9000.1 (Doesn't need to share character palette) [can either be here at the end of the character sprites]
0.0
all other character sprites (sharing the same palette)
any other sprites (can have any palette not shared with character sprites)

4. When saving SFF do not allow it to auto-organize the file (this can change where the sprites are placed, and cause the break of the palette)

By this you can see that the palette fix may be different for each broken character.

Commonly I am fixing number 1 above. I find that a lot of spriters will get half way through spriting the character, and change the palette they are using (same colors, just different placement on the palette).
This causes the "break" in the palettes as they only work to change colors when the colors are placed in the same spots on the palette)

That all being said Fighter Factory has some tools built in that make changing the palette within the SFF file easy, but has to be done for each character sprite that does not match the character palette.
This can be easy if there are only a few sprites not matching the palette, but then there ones that can be harder with 50% or more of the sprites that need to be fixed.


Here are a couple quick ways to fix this right within fighter factory.

Part 1 shows how to set the palette back to default for the sprite if they are already sharing the palette but simply a different palette using "Apply the current palette to the specified sprites"

Part 1


Part 2 shows how to set the palette back to default if the sprites are not sharing the same palette using "Advanced Palette Editor"

Part 2


As you can see by "Part 2" example the sprites are also not sharing the same transparency color either.
You can load a sprite in the right hand pane of the advanced palette editor and copy over the default transparency color before "adapting the image to match the color of sprites"

Part 3 shows how to add different colors to an existing palette using "Advanced Palette Editor"

You need to have saved a sprite from the SFF with the correct color in it to use to copy the color from in Advanced Palette Editor.

Part 3


As you can see you can quickly fix most common issues caused during creation all within Fighter Factory.

Fighter Factory 3 and Studio were used for the videos.
    

Re: Can we have an option for Dark Mode?

 May 04, 2021, 02:30:33 am View in topic context
avatar  Posted by that.guy  in Can we have an option for Dark Mode? (Started by rgveda99 May 02, 2021, 12:35:51 am
 Board: Feedback

Alternately you can use Firefox dark mode as well

    

Re: Dcat's TMNT WIP Thread

 February 06, 2021, 04:06:52 am View in topic context
avatar  Posted by that.guy  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

    

Re: Dcat's TMNT WIP Thread

 February 06, 2021, 02:39:24 am View in topic context
avatar  Posted by that.guy  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

    

Re: Dcat's TMNT WIP Thread

 February 05, 2021, 10:32:58 pm View in topic context
avatar  Posted by that.guy  in Dcat's TMNT WIP Thread (Started by Dcat July 02, 2020, 04:53:24 am
 Board: Projects

If it hasn't been fixed by the time I get home from work tonight I will have a look and get it back to you tonight (probably in about 5 hours from now).
    

Re: BAK FILES wont LOAD!

 January 07, 2021, 12:25:03 am View in topic context
avatar  Posted by that.guy  in BAK FILES wont LOAD! (Started by DJ_HANNIBALROYCE January 06, 2021, 08:55:39 pm
 Board: M.U.G.E.N Discussion

If you have a good backup of the files this should work for you.

*.BAK files are normally the actual original file with a .BAK at the end (instead of .CNS, .DEF, .CMD, .SFF etc)
Windows does this to create a copy of the file (instead of overwriting the file).

You should be able to simply change the file extension and the file should work (alternately the files other than the SFF should open with notepad).

Here is a walkthrough how to change the file extension:
https://helpdesk.flexradio.com/hc/en-us/articles/204676189-How-to-change-a-File-Extension-in-Windows

Hope this helps.
    

Re: Sub Zero KOF Style

 November 10, 2020, 12:06:18 am View in topic context
avatar  Posted by that.guy  in Sub Zero KOF Style (Started by Wou Mugen October 31, 2020, 08:03:20 pm
 Board: Your Releases, 1.0+

There is a great free online audio converter tool, you can upload, adjust the volume and download it back right away. It works great for smaller audio files (I just ran a bunch of Killer instinct voice clips through it as they were also too quiet and they sound fantastic in MUGEN now)

https://audioalter.com/volume/
    

Re: Files Needed Run DosMugen on Modern Computers

 May 04, 2019, 04:37:33 pm View in topic context
avatar  Posted by that.guy  in Files Needed Run DosMugen on Modern Computers (Started by dxwho September 18, 2018, 06:17:33 am
 Board: Resource Releases

Thanks for sharing this collection of DOS games.
It's a walk through memory lane.

You are missing the link for Omega Special Compilation (screenpack by Claudio Toxi)
Could you please post?
    

Re: Michael Myers Sprite Sheet (Capcom Style)

 October 19, 2018, 07:25:10 am View in topic context
avatar  Posted by that.guy  in Michael Myers Sprite Sheet (Capcom Style) (Started by SiL3Nt J November 22, 2017, 01:24:53 am
 Board: Resource Releases

You asked about someone making him. Maybe you can use this for your project...

Jason Voohrees by Chuchoryu :D  Coming to a mugen near you soon ;)




Update:
Carnage777 is making freddy over at MMV



@SiL3Nt J You should pop by there sometime. I can't PM you yet here :(
    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 19, 2018, 02:21:02 am View in topic context
avatar  Posted by that.guy  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 18, 2018, 02:41:07 am View in topic context
avatar  Posted by that.guy  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

    

Re: Pinhead / Hellraiser Sprite Sheet (Capcom Style)

 October 17, 2018, 06:48:31 am View in topic context
avatar  Posted by that.guy  in Pinhead / Hellraiser Sprite Sheet (Capcom Style) (Started by SiL3Nt J October 12, 2018, 07:32:16 pm
 Board: Resource Releases

Great job on Pinhead, can't wait for him to be complete :D

Here you can find MvC2 Jill with all the sprites (dog, zombie, crow, etc)
http://www.infinitymugenteam.com/

Under Resources, Click Sprites. Go to the Marvel Vs Capcom 2 section, you will find Jill ripped by Kong.
    

Re: Michael Myers Sprite Sheet (Capcom Style)

 October 13, 2018, 03:10:14 am View in topic context
avatar  Posted by that.guy  in Michael Myers Sprite Sheet (Capcom Style) (Started by SiL3Nt J November 22, 2017, 01:24:53 am
 Board: Resource Releases

Michael with updated sprites is almost ready to play. I also am doing a minor color separation on him so he can have palettes (about 50% complete color separation).

This latest video shows the new intro and the winpose by SiL3Nt J already in:
https://www.youtube.com/watch?v=6LR5X5UQQ40

I will be adding/changing all the newer moves as well. Happy Halloween ;)
    

Re: The box... you opened it, we came.

 October 07, 2018, 09:12:47 am View in topic context
avatar  Posted by that.guy  in The box... you opened it, we came. (Started by SiL3Nt J September 14, 2018, 01:24:35 am
 Board: Sprite Projects

Pinhead is looking great so far. Good job on him and good luck on him and the Horror Project.