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Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 06, 2021, 11:52:58 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

The kick could use a little work in my opinion. Her weight should be over the foot that is still on the ground, otherwise gravity would tip her forward during that movement.

in Ryu's animation he leans back for balance.


oh... Ink...
thank you so much bro... i will try to keep it on Thaia when i finish her model, btw thanks for your atemption on it, keep tunned, i will update it based on you feedback.

    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 06, 2021, 05:10:13 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

thanks, this animations is more polished, cause is the final 3d step. after this she will receive manual retouchs, so, take more time to render it properly


Thaia tests continues:
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 05, 2021, 03:03:51 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

In my opinion you should teach these methods to those who would like to rip and "sprite" a 2.5D character from various games, not only from SFIV or SFV.

"there's no new tools here. just more effort"

almost everyone who play a bit with blender knows it
rip from unreal and opengl is easy:

blender pixel art shaders are free and easy to modify too

is just about try, and all this knowledge is around the web for years



This is the best one, but it would be perfect if the foot on the left was facing forward

Great job so far man, keep it up :2thumbsup:


In my opinion you should teach these methods to those who would like to rip and "sprite" a 2.5D character from various games, not only from SFIV or SFV.
Imagine being able to rip literally from DBFZ O_O

glad you like it, btw she can't move front and back when stands, but i really love this bouncing there too :) 







    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 04, 2021, 08:25:59 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 May 03, 2021, 03:36:58 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Oh nice, so this IS an IKEMEN thing :D I was wondering - IKEMEN would be better for a fullgame project

of course, the template will take a year or more, all from zero, without reuse any kind of content direct from the framedata from the game



that's great and interesting, I thought this were a character conversion thing but it's amazing that it's a game project

i forgot to upgrade thread

working on a 3d variation of ink method for cps3
i already make some tests, and the color need to be reduced

Thaia progress (using this tests on she)


Stance animation AND clothes, I still prefer number 2.
Not sure to like these floaty shorts, and unstable stance.

Hope for more Sakura animations.

oh. thanks, just think on Sakura, she turn most diferent aside the months, thaia will receive it too
of course this is not her final version, aside the concept is this







    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 30, 2021, 07:54:05 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

    

Re: Marvel Vs DC full game development (original 3d designs)

 April 28, 2021, 08:45:46 PM View in topic context
 Posted by Mastertkof  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

This is eevee, cycles or workbench ?
I no had this issues on cycles. Just turn the aa pass to 1 on rendering tab setings. Pm me flash on stand pose if you want. On a .blend file... I can take a look if you want.
    

Re: Marvel Vs DC full game development (original 3d designs)

 April 28, 2021, 03:33:19 PM View in topic context
 Posted by Mastertkof  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

This black lines in flash are preventing you to receive oranges, between red and yellow. But the gray amount is insane. I think 16 colors for each red.  16 for yellows. 8 blacks and 8 whites is suficient to mimic something like marvel vs capcom 3 comic shader

Just turn of antialiasing.
Use flat colors (let the light, shadow setings work to give tones)
And use mask colors (true red 255.000.000)
True yellow(255.255.000)
And always like it.
Pick the lightest shade of red after rendering 1 frame.
Also... The darkest shade of red too

In ff select a entire row... Click gradient tool.. and create a 16 colors gradient between the 2 reds

Make a row for each color...
You can try 2 or 3 rows if you think you need...

This palete will be your palete zero
That no apears on the game.. just for developers
Also... Keep in mind, the moment to separate every parts
Is before render anything, theres no point on using blender, than manual edit renders. It must be perfect separated before render.
Btw for flash motion blur. You can create a new flash.. with transparent parts of boddy. And render the effect separated only with yellow and red parts... Will be cool
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 28, 2021, 07:47:23 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

that's great and interesting, I thought this were a character conversion thing but it's amazing that it's a game project

i forgot to upgrade thread

working on a 3d variation of ink method for cps3
i already make some tests, and the color need to be reduced

Thaia progress (using this tests on she)

    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 28, 2021, 12:16:16 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

any roster plans already?

do you plan to use Sf3 color pallette

10 more chars than 3rd strike
All artistic aesthetic is based on new generation and mainly in 2nd impact widescreen mode...
Gameplay is an evolution of 3rd strike... Ir really don't working on it... Just producing and directing artistic parts
The team wanted to reveal some teasers only when had more solid work done.


The paletes will be all news... But based on old the first 2 sf3
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 27, 2021, 07:11:47 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

In theory, could you adopt this 3d sprite ripping technique with Marvel vs Capcom 3 characters too?

Of course is possible, but for marvel vs capcom, i still don't know how...


In general, Mugen needs more MVC3 characters, espec. an incredibly elaborate character like Dante.

I wonder if you are able to rip animations from a Dreamcast game too ...

I can research about it for comissions.
But not a big fun of mvc series, is funnny, but not something that i want to put effort

I'm riping abel and sfxt lili for comissions...  When i had time i will try mvc3... But i know this is possible
About dreamcast is hard causr is not version for pc on unreal or other engine... But tests can be done.
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 27, 2021, 02:58:48 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

    

Re: Marvel Vs DC full game development (original 3d designs)

 April 26, 2021, 03:26:50 PM View in topic context
 Posted by Mastertkof  in Marvel Vs DC full game development (original 3d designs)  (Started by MDCGD October 19, 2020, 02:27:55 AM
 Board: Projects

Man, that heavy. Have you talked to anyone on  Mugenguild on this issue? Someone could possible have a solution to this. Also what outfits have you thought about including?

I have on discord. I've found a solution. I'm sacrificing the resolution size of each sprite by 50% that will reduce the file size enough.



I'll be losing some detail but it will stop crashing.

As far as outfits is concerned...I'd say 50% will be original and 50% classics. I'm looking at about 3 or 4 per character.

When add sprites to ff always mark "cut after axis"
In this style no color need more than 16 shades.. so. Use one line for each color.
Render it in magenta, yellow, blue, green, cyan, and other colors like that, as "mask colors" i call this process "palete zero" it will turn easy to create paletes, every char in mugen had at least 6. Rendering on his color 1 will give issues when try to create new colors.
If you reduce the color amount the file size will several reduce too.
Atack animations really don't need to be 60 or 30 fps... 24 fps is pretty ok for a hd char. The coding axis will put his magic on it. And will seems cool in action
Also, about size, thats no reason to a sprite be bigger than a blazblue sprite. This will work properly only in full hd monitors. People with 768* vertical pixels or 1024* no will see diference.
A marvel vs capcom 3 inspired, or guilty gear xrd inspired shader can help on color amount reduction too.
Good luck with your project... This is getting cool.
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 26, 2021, 02:18:25 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Oh my =O... everything looks COOL!

thanks, after some more polish on sakura, she will be the first full riped from sf4
with akuma, evil ryu, oni, ryu, ken, dan for evil sakura

sakura, gouken, ryu, ken, for standard

and perhaps a just for fun rip mocking dan, blanka, hakan, el fuerte


Speaking of which, would be awesome to see a SFV Akuma in action, I mean, if it's possible.

not on my plans, is possible of course, i'm doing some comission of rips, but for my project i no need it


would be awesome to see a SFV Akuma in action, I mean, if it's possible.
Come on man, Akuma sprites already exist in SF2, SFA, SF3 and CVS styles. Is that really the character you want to see? :sweatdrop:

I love the idea of Juri and Menat, but also Necalli, G, Laura, Seth even. The possibilities are endless!

the possibility is 10 chars more than 3rd strike, and we almost had decided it

i can say a bit about it, but at the moment what i can say is this

2 chars from SF
2 chars from SF2
2 chars from SF ALPHA
2 chars from SF IV
2 chars from SF V




Yes, looks better now with stronger legs. she is less boyish or something.
I highly recommand to keep this version. IMO, she don't need other body tweaking.
She onlt need her red turtleneck and red bloomers via palette.

I start having more hope on  this project we talked together for several months now :)
I would like to see her using both SFIV and some of SFV animations. Since you use official animations from the source games, the result can only be perfect!
SFIV anims are still better, even if some of SFV animations are well done (like her crouch HK)

I hope you will take a maximum from the existing games BEFORE to add original moves to her.
It would be interesting to have setting in cns that allows normal (SFIV+SFV) move list, and alternate (your move list)...

But this is just an idea to please all audiences.

i'm glad you like, i almost done with her design
first rip test -> changes on textures only -> sfiv original body -> new proportions -> new boddy



also, i'm glad everyone is liking my progress with rip method, but at now, we need to focus on 2 by 2 chars, cause code it will be pretty hard, since the coders team leader decided to create all from zero, based on 3rd strike framedata only, for ikemen go, i'm not so envolved on this part of the project, but i think is a good idea. anyway will take time to code everything



Sakura modeling finished
time to rip

Let's go Sakura!


    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 23, 2021, 02:16:35 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

I'm glad to see you continue your experiementations. You're very movitaveted.

Sorry to say that, this is just my point of view, but I don't see Sakura anymore.
To me, more and more she looks like a BOY who try to cosplay as Sakura in some anime convention.


you no need to apologize if don't like the way it goes
btw i think we are talking about proportions and modeling (easy part)
i'm stoling animations cause is the animation and posing (hard part)
i will edit the model a bit after finish bones, btw no will be exactly the old proportions, but no will be so skinny like sf4 model

perhaps a big head, stronger legs, and she a bit small, still thinking about it, anyway on a character rip, this comes after finish bone and animations adapts to convert for 2d



this way i can focus animation eforts on Thaia and use this as references






shun goku sakura wip
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 23, 2021, 07:19:34 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Oh my =O... everything looks COOL!

thanks, after some more polish on sakura, she will be the first full riped from sf4
with akuma, evil ryu, oni, ryu, ken, dan for evil sakura

sakura, gouken, ryu, ken, for standard

and perhaps a just for fun rip mocking dan, blanka, hakan, el fuerte

    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 21, 2021, 02:21:48 PM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

menat shader updates:



cvs shader (working on it for some comissions)




    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 20, 2021, 04:42:54 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

Good stuff! However, it will be pretty tedious task to make it look like an actual pixelart.
Personaly I don't think any edits are necesary. Unedited version of these sprites already looks great and reminds a bit the stuff from Killer Instinct (but much better looking!).
I would totally play a mugen character that looks like this. Is there a chance that you release these sprites whithout any additional edits too?
Whatever you will decide, keep up your work!


thank you very much Sabockee
our edits is more on face and minor details

    

Re: Mai Shiranui Fatal Fury 3 Color Separation

 April 19, 2021, 04:32:44 AM View in topic context
 Posted by Mastertkof  in Mai Shiranui Fatal Fury 3 Color Separation (Started by Scramble April 18, 2021, 12:55:33 PM
 Board: Sprite Projects

Hey guys! Moved on to the next character and that's the busty kunoichi herself, Mai Shiranui. I wanted to CS her Fatal Fury 3 Sprites because I really like her sprites there, imo, those sprites should've been used in some KOF games. But anyways, it's a WIP.



oh! nice... we need it...    nice work.
    

Re: STREET FIGHTER III 4th Assault! Future of Fighting

 April 18, 2021, 08:09:28 AM View in topic context
 Posted by Mastertkof  in STREET FIGHTER III 4th Assault! Future of Fighting (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

; _ ;


All of what's going on here looks so cool. KEEP IT UP!!! XD

thanks bro. keep tunned.





i still love the quality of these sprites anyway

hello Nexus! i'm glad you like the new rip, i'm a bit blue, cause i will need to learn how to animate on blender and my mmd work becomes obsolete
but this is in the name of the quality








less shades?
he knows



after several tests

Anyway... all show cool+cute!


thanks dude!


As for Laura, it seems most suitable she wearing her green kimono.

since we don't have many versions of her, it would be better if she wore his original outfit.

i preffer bonita, so, this will be main, but don't worry about outfits, our color separations uses the 256 slots of a palete, you no will need more than this, when game is out you will can choice on a great list of wardrobe btw, bonita will be default






let's actualize you guys



the shader will need rework at all
(this is not so bad as cam seems) we had some pixel artists finishing sprites, so, they had diferent styles
as at the moment i'm producer and art director, i said they to wait me improve his tools, to prevent any inconcistent style on the game
so, the new shader must do almost everything for the dudes of pixel art


menat is our first finished of this version (also more than a hundred "final" versions) i think this really need to be the ultimate tool, cause we reach the 256 slot capability of the palete


Menat shader:

Menat underwear options:



Stay tunned on our chanels.





intro wip:




final resolution of intro 640*360
game ui resolution 1280*720
gameplay resolution : 4:3 (same style as sf2nd widescreen)