YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.


Sir FanFaron is Offline
Contact Sir FanFaron:

Sir FanFaron

User

Messages by Sir FanFaron

    

Re: Ikemen GO bug reports and know bugs

 February 16, 2021, 01:44:21 AM View in topic context
 Posted by Sir FanFaron  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

The Drawgame have bug in turns mode.
for exemple:
if 3vs3 team turns and p1 first fighter drawgame with p2 last fighter the match over and p1 no win.

yes its a known problem from devs. for me i customized it, go to start lua, look for "--rounds to win", and there is this section, i edited to be like this:

Code:
	for side = 1, 2 do
if t_rounds[side] ~= nil then
setMatchWins(side, t_rounds[side])
setMatchMaxDrawGames(side, t_rounds[side])
else
if side == 2 and main.charparam.rounds and start.f_getCharData(start.p[2].t_selected[1].ref).rounds ~= nil then --round num assigned as character param
setMatchWins(side, start.f_getCharData(start.p[2].t_selected[1].ref).rounds)
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 3 and start.p[2].teamMode == 3 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[2].teamMode == 3 and start.p[1].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[2].teamMode == 3 and start.p[1].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 1 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.tag[side])
elseif start.p[1].teamMode == 0 and start.p[2].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[2].teamMode == 0 and start.p[1].teamMode == 1 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
elseif start.p[1].teamMode == 0 and start.p[2].teamMode == 0 then --default rounds num (Tag)
setMatchWins(side, main.matchWins.single[side])
--elseif start.p[side].teamMode == 1 then --default rounds num (Simul)
--setMatchWins(side, main.matchWins.simul[side])
--elseif start.p[side].teamMode == 3 then --default rounds num (Tag)
--setMatchWins(side, main.matchWins.tag[side])
else --default rounds num (Single)
setMatchWins(side, main.matchWins.single[side])
end
setMatchMaxDrawGames(side, main.matchWins.draw[side])
end
end

Feel free to customize how you like. for me this fixs the issue
Nice know with the devs are in work the problem.
Thank you airforce111, I go try test the code and report here later.

    

Re: Ikemen GO bug reports and know bugs

 February 13, 2021, 08:06:26 PM View in topic context
 Posted by Sir FanFaron  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

The Drawgame have bug in turns mode.
for exemple:
if 3vs3 team turns and p1 first fighter drawgame with p2 last fighter the match over and p1 no win.
    

Re: Kof 2003 Portrait project

 December 23, 2020, 07:01:32 PM View in topic context
 Posted by Sir FanFaron  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 AM
 Board: Sprite Projects

Foxy modifications based in art of her KOF 2002 UM
    

Re: Kof 2003 Portrait project

 October 07, 2020, 08:53:27 PM View in topic context
 Posted by Sir FanFaron  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 AM
 Board: Sprite Projects

Iori Yagami XIV v0.1
    

Re: Kof 2003 Portrait project

 June 15, 2020, 03:25:24 AM View in topic context
 Posted by Sir FanFaron  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 AM
 Board: Sprite Projects

Thanks for feedback dude!!!
Chris Orochi new update
    

Re: Kof 2003 Portrait project

 June 14, 2020, 05:00:54 PM View in topic context
 Posted by Sir FanFaron  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 AM
 Board: Sprite Projects

Chris-O first update

    

Re: Ikemen GO bug reports and know bugs

 June 06, 2020, 02:22:47 PM View in topic context
 Posted by Sir FanFaron  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Not working in fight.def
[FightFx]
scale = 4 ;1
    

Re: Ikemen GO

 June 06, 2020, 02:40:25 AM View in topic context
 Posted by Sir FanFaron  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

My Ikemen Go with code modification to look like kof 2002/2002 UM