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YugaCurry

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Messages by YugaCurry

    

Re: gui0007's POTS/POTS-ish Edits: Fire & Ice! Scorpion + Sub-Zero Released!

 October 14, 2021, 08:52:15 AM View in topic context

that's not a bug ^ D,DB,B,HP isnt his projectile. its the Ice Blast you're doing there :p

that would only work if it was vanilla sean subby, we didn't do any custom made sprites that the ninjas may have now-a-days

Hey Tay. If this was a response to my comment, I didn't see any visible graphical addition to Gui's edit and so I believe that the CS would work in this case as well. The separation adds some funk to SubZ that wasn't prevalent before.

its done. just replace the SFF. might have to add a 9000,1 port tho
https://cdn.discordapp.com/attachments/486367928233492490/897937840636305418/sz.sff
(it's a little buggy atm so hold off on this. will get it updated soon)

The only evident bug I noticed was in his fall down animation. Palettes work well though.
    

Re: Best of a certain creator: Jmorphman

 October 13, 2021, 06:02:30 AM View in topic context
 Posted by YugaCurry  in Best of a certain creator: Infinite (Started by RagingRowen September 25, 2021, 11:59:23 AM
 Board: M.U.G.E.N Discussion

Limiting it to just 2 options in this case is criminal. I can't decide.
    

Re: Rugal updated (10/10/2021)

 October 12, 2021, 10:30:21 AM View in topic context
 Posted by YugaCurry  in Rugal updated (10/10/2021) (Started by KarmaCharmeleon September 30, 2021, 11:45:14 PM
 Board: Your Releases, 1.0+

Edit: Forgot to mention that I changed God Lane AI Command as CPU God Rugal spams it too much.

This didn't make a difference but if you wanna reduce the God Lane AI frequency just reduce the highlighted numbers.

[State -1, God Lane]
type = ChangeState
value = ifElse(MoveGuarded, 2010, 2000)
triggerAll = AILevel && NumEnemy
triggerAll = RoundState = 2 && StateType != A && !NumProjID(131035) && var(40) = 2
triggerAll = P2StateType != L && P2StateNo != 5120
trigger1 = (ctrl || StateNo = 52 || (StateNo = [100, 101])) && Random < (((P2BodyDist x) * 8) * (AILevel ** 2 / 64.0))
trigger2 = var(6) && MoveGuarded && Random < (125 * (AILevel ** 2 / 64.0))
trigger3 = (StateNo = [200, 699]) && Time <= 2 && (EnemyNear, MoveType = A) && (EnemyNear, facing)
    

Re: gui0007's POTS/POTS-ish Edits: Fire & Ice! Scorpion + Sub-Zero Released!

 October 09, 2021, 07:03:19 PM View in topic context

that would only work if it was vanilla sean subby, we didn't do any custom made sprites that the ninjas may have now-a-days

Hey Tay. If this was a response to my comment, I didn't see any visible graphical addition to Gui's edit and so I believe that the CS would work in this case as well. The separation adds some funk to SubZ that wasn't prevalent before.
    

Re: gui0007's POTS/POTS-ish Edits: Fire & Ice! Scorpion + Sub-Zero Released!

 October 09, 2021, 07:41:45 AM View in topic context

    

Re: 2 Custom Final Fight Stages 1.1 & 1.0

 October 06, 2021, 01:04:07 PM View in topic context
 Posted by YugaCurry  in 2 Custom Final Fight Stages 1.1 & 1.0  (Started by MatreroG October 05, 2021, 11:19:15 PM
 Board: Your Releases, 1.0+

Lol just noticed the soundtrack for scrap metal ring is Slipknot - Before I forget
    

Re: Various MvC-ish characters edited, other odds & ends (updated 09-23-21)

 October 05, 2021, 10:42:09 AM View in topic context
 Posted by YugaCurry  in Various MvC-ish characters edited, other odds & ends (updated 09-23-21) (Started by Swanky January 20, 2021, 10:24:40 AM
 Board: Edits & Addons 1.0+

Short update on the Flash edit. Not happening right now, but I did check several of Mr. Giang's edits, which are all for Mugen 1.1. While they are nice, I intend to keep my edits to 1.0. Retrofitting the characters and systems doesn't seem possible without rewrites, and I'm not sure they would work. Because of this, working off of Mr. Giang's work is off the table.

There are 1.0 versions of his stuff as well. I belive he made two versions for most of his releases.
    

Re: What makes you take characters OUT of your MUGEN?

 October 05, 2021, 09:02:05 AM View in topic context
 Posted by YugaCurry  in What makes you take characters OUT of your MUGEN? (Started by GrimeDoc April 13, 2021, 02:08:53 AM
 Board: M.U.G.E.N Discussion

Characters that lack AI no matter how well coded until a decent patch gets released, poorly coded characters, Cheap AI, gimmick/joke characters and NSFW
    

Re: Roster Showcase

 October 01, 2021, 04:09:59 PM View in topic context
 Posted by YugaCurry  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

    

Re: Roster Showcase

 October 01, 2021, 02:40:48 PM View in topic context
 Posted by YugaCurry  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 PM
 Board: M.U.G.E.N Discussion

    

Re: Mr. Sinister edit for Mugen 1.0

 September 29, 2021, 03:34:53 PM View in topic context
 Posted by YugaCurry  in Mr. Sinister edit for Mugen 1.0 (Started by Swanky September 28, 2021, 12:49:26 PM
 Board: Edits & Addons 1.0+

    

Re: Kratos POTS/Infinite style released by Mallboro Games

 September 17, 2021, 06:36:52 AM View in topic context
 Posted by YugaCurry  in Kratos POTS/Infinite style released by Mallboro Games (Started by Akito September 16, 2021, 02:41:32 AM
 Board: Found Releases 1.0+

Hey Guys Mallboro here I hope you enjoyed Kratos, I said I would bring a surprise then there, and a big hug and thanks to Akito Sensei.

Thanks Magno, my friend. Like all your characters this one is very nice.
    

Re: (Marvel Super Heroes) Mayhem in Manhattan

 September 15, 2021, 02:24:32 PM View in topic context
 Posted by YugaCurry  in (Marvel Super Heroes) Mayhem in Manhattan  (Started by Tay September 13, 2021, 05:29:24 PM
 Board: Your Releases, 1.0+

    

Re: Black Widow Edit for 1.0 (updated - 9-11-21)

 September 12, 2021, 09:05:12 AM View in topic context
 Posted by YugaCurry  in Black Widow Edit for 1.0 (updated - 9-11-21) (Started by Swanky February 02, 2021, 10:07:58 PM
 Board: Edits & Addons 1.0+

I've updated Black Widow, link in first post

update 1.1
- updated hittimes on basics, should be more consistent for comboing
- gave sHP very slightly more vel to make hits and follow up more consistent
- QCF k is slightly easier to hit, also bumped priority to 6 from 5. Revamped spinkick hitboxes. Can now hit bosstype characters
- QCF KK deals more damage and has negative vel so it "sucks" enemies in to prevent them from accidentally escaping the chain
- shortened liedown time considerably (from 120 -> 30)

Is there a separate download link just for Widow? The link on the site is for every character together.
    

Re: kiri-green2014

 September 08, 2021, 03:30:07 PM View in topic context
 Posted by YugaCurry  in kiri-green2014 (Started by KOFHƎRO77 September 01, 2021, 07:53:41 PM
 Board: Edits & Addons 1.0+

    

Re: MUGEN Video thread

 September 06, 2021, 03:54:57 PM View in topic context
 Posted by YugaCurry  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 September 01, 2021, 11:45:35 AM View in topic context
 Posted by YugaCurry  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

    

Re: Bayou Hideout

 August 31, 2021, 06:40:50 PM View in topic context
 Posted by YugaCurry  in Bayou Hideout (Started by ELECTR0 August 31, 2021, 03:56:47 AM
 Board: Your Releases, 1.0+

The music track added reminds me a lot of Punisher's Netflix intro.

The water under the house should be darker cuz of shadow and maybe get the yellow house lights to flicker and go out then come back on again for a window or two. That's all I got.
    

Re: What Mugen display settings you use?

 August 28, 2021, 06:57:21 AM View in topic context
 Posted by YugaCurry  in What Mugen display settings you use? (Started by JJkoolaid August 18, 2021, 01:49:06 PM
 Board: M.U.G.E.N Discussion

i use ikemen 1280x960 which is 4:3, it looks great and still gives me a large screen with no need for localcoords or further character editing to make things work properly

I have a 1920 x 1080 monitor and 1280 x 960 looks squashed. I too wanna use 4:3 otherwise stages and characters look stretched on 16:9. I use 1280 x 720 currently. Any way to avoid the squashed look on 4:3? Using mugen 1.1.
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 August 27, 2021, 07:49:23 AM View in topic context
 Posted by YugaCurry  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment