Posted by OMEGA R.
in How to freeze combo counter? (Started by OMEGA R. October 19, 2020, 07:08:26 am
Board: Introductions and Guides
Board: Introductions and Guides
Not 100% certain I follow your intent, but if you want hits to not add to the combo counter, you can set "numhits = 0" in the hitdef, then use a HitAdd SCTRL to add however many hits you want to do once the animation continues. I'm having to do something similar with Ukyo's DM.
hmm lets say the character is doing a "Super Combo" kof style and he stop hitting to do a power-up charge (the enemy will be in a dizzy state) and then start hitting again.
I want the hit count to not go away when he stop hitting! the combo count will "freeze" while he is charging up!
but thanks to your tip about the HitAdd now i can use as a workaround until i find a way to freeze the counter.
Thank you!