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Multiple portrait setup

 July 11, 2023, 11:20:38 pm View in topic context
 Posted by Muttley Creations  in Multiple portrait setup (Started by Muttley Creations July 11, 2023, 11:20:38 pm
 Board: M.U.G.E.N Configuration Help

Hello friends. Ikemen has the possibility of multiple large portraits on the selection screen. Using the lines:

p1.face2.window = 0,0,640,720
p2.face2.window = 640,0,1280,720

I think I made a huge mess in the codes and I can't solve it...

;Big portraits
p1.face.pos = 0,0
p1.face.num = 3
p1.face.anim = 0
p1.face.done.anim = 185
p1.face.scale = .25,.25
p1.face.facing = 1
p1.face.offset = 0,0
p1.face.spr = 9000,1

p1.face2.num= 3
p1.face2.offset = 0,0
p1.face2.window = 0,0,640,720


p1.select.snd = 181, 0

p2.face2.spr = 9000,1
p2.face.pos = 0,0
p2.face.num = 3
p2.face2.num=3
p2.face.anim = 0
p2.face.done.anim = 185
p2.face.scale =  .25,.25
p2.face.facing = -1
p2.face2.window = 640,0,1280,720

p1.member1.face2.anim = -1
p1.member1.face2.spr = 9000,1
p1.member1.face2.done.anim = -1
p1.member1.face2.offset = 0,0
p1.member1.face2.scale = 0.25,0.25
p1.member1.face2.facing = 1

p1.member2.face2.anim = -1
p1.member2.face2.spr = 9000,1
p1.member2.face2.done.anim = -1
p1.member2.face2.offset = -180,0
p1.member2.face2.scale = 0.25,0.25
p1.member2.face2.facing = 1


p1.member3.face2.anim = -1
p1.member3.face2.spr = 9000,1
p1.member3.face2.done.anim = -1
p1.member3.face2.offset =-360,0
p1.member3.face2.scale = 0.25,0.25
p1.member3.face2.facing = 1


In this first image, the first team member has lined up


Already in the alignment of the other 2 members, it was totally messed up.
Someone help me?


    

Re: PNG portrait with low quality

 July 05, 2023, 01:33:18 am View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

go into config.json and look for

Code:
"PngSpriteFilter" :

and make sure that it says true after, that could help as well

here's a pic of my select screen with it set to "true"

Spoiler, click to toggle visibilty

and here it is with it set to "false"

Spoiler, click to toggle visibilty
Thank you my friend. I checked and it is true, in the option.
I think I managed to understand the dynamics with the tips here in the post. Previously I used the value of 427,240, to make the character smaller, and thus gain quality. Me too 0.33,0.33 on the scale of big portraits. Everything was poor quality.

Now I'm using 320,240 for characters and .25,.25 for big portraits. Everything was quality. This was an old question.
I'm starting to learn how to use Ikemen.
    

Re: PNG portrait with low quality

 July 01, 2023, 04:17:04 pm View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

Sorry, it took me a while to get back to this thread.

I don't know anything about Ikemen Go because I've never bothered with trying it, but it is possible to use hardware scaling in Mugen 1.1 OpenGL mode.  This can regain some (not all) image quality.  How you want to do this exactly will depend on your current screenpack and monitor, so I will only provide an example based on what I do.  Your results will vary.

Step 1: Configure Mugen for your screenpack
In my case, I use a 640x480 screenpack.  Mugen can be run in whole multiples of the screenpack size, so I choose x3.
Code:
[config]
GameWidth = 1920
GameHeight = 1440

Step 2: Hardware scaling
Now I am going to scale that down to my monitor size (1920x1200).  Since my screenpack is 4:3, this will result in a 1920x1200 window with vertical black bars on the side (1600x1200).  There are some settings further in the video section for managing that behavior if desired.
Code:
[video]
Width  = 1920
Height = 1200

Result?  I have way more pixels available than normal, and I'm using the video card to hide the evidence when I scale something.  That means I can scale any of my characters to an appropriate size and they won't look ugly.  Pretty cool trick.

Thanks. I will test these methods.
    

Re: PNG portrait with low quality

 July 01, 2023, 01:26:18 am View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

Making the portrait bigger and scaling it later will not make it look better. The ideal scenario would be not scaling it at all, make it 1:1.
Or, if you're working on a hires screenpack but lowres characters (screenpack uses localcoord = 640,480 and characters use 320,240), you can scale it to .5 and it will look good.

Ok. 

320 / 427 = 0.749~~ (less than 75%).  And then you are scaling it another 33%.  That is a gigantic amount of scaling.  So if the original resolution was 200px wide, it is now 49.461~~.  A very unclean number, and less than 25% of its original size.  So unless you are running Mugen in a resolution with a vertical of 1920px (2560x1920), you are going to lose a huge amount of quality.

Thanks for the tips, it was essential. Gratitude!



     Posted: July 01, 2023, 01:29:06 am
Making the portrait bigger and scaling it later will not make it look better. The ideal scenario would be not scaling it at all, make it 1:1.
Or, if you're working on a hires screenpack but lowres characters (screenpack uses localcoord = 640,480 and characters use 320,240), you can scale it to .5 and it will look good.

Thank you my friend. I had this dilemma since I started creating my screenpacks. In fact my characters use 320,240 and my screenpack uses 1280,720. So face.scale = 0.25,0.25 worked fine for me.

     Posted: July 01, 2023, 01:33:43 am
I have one last question: Should I leave my chars at 320,240 or should I put another value to make it more interesting?
    

Re: PNG portrait with low quality

 June 30, 2023, 11:37:42 am View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

The idea of these values in leaving the characters with more harmonic dimensions and less pixelated.
Maybe the solution would be to make the illustration for the portrait a little bigger.  Maybe 2x the current value?
    

Re: PNG portrait with low quality

 June 30, 2023, 12:25:48 am View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

Ok. 

320 / 427 = 0.749~~ (less than 75%).  And then you are scaling it another 33%.  That is a gigantic amount of scaling.  So if the original resolution was 200px wide, it is now 49.461~~.  A very unclean number, and less than 25% of its original size.  So unless you are running Mugen in a resolution with a vertical of 1920px (2560x1920), you are going to lose a huge amount of quality.


I hadn't thought of that. It's a really big loss. I use my Mugen/Ikemen at 1280x720.
What values do you suggest?
    

Re: PNG portrait with low quality

 June 29, 2023, 11:12:25 pm View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

because he is a friend, it is a good question.
I currently use the dimension in my chars: localcoord = 427,240

And in system.def:

p1.face.scale =  0.33,0.33
p2.face.scale =  0.33,0.33

    

Re: PNG portrait with low quality

 June 29, 2023, 09:20:50 pm View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help


Portrait made in Photoshop, saved as 32-bit png


Portrait inside Ikemen Go, with loss of sharpness and quality


Replacement of portrait in FF
    

Re: PNG portrait with low quality

 June 29, 2023, 08:39:28 pm View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

Thank you for the informations. The problem happens for both Mugen 1.1 and Ikemen Go.
I had done the portrait art in 32bit. But I will change to 16bits. Everything is as you mentioned, but it still loses quality!
    

PNG portrait with low quality

 June 29, 2023, 02:13:09 pm View in topic context
 Posted by Muttley Creations  in PNG portrait with low quality (Started by Muttley Creations June 29, 2023, 02:13:09 pm
 Board: M.U.G.E.N Configuration Help

Hello friends. I'm reviving this thread to ask for a huge help. I've been making my games in Mugen and saving my portraits in PCX. However, I would like to use them in PNG. The saved image looks great in quality (I use multiple colors and effects). But inside the game the portrait is blurred and with loss of quality. Where would my mistake be?
    

Re: NoZ's Legacy Custom Portrait Thread

 June 29, 2023, 02:08:20 pm View in topic context
 Posted by Muttley Creations  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Hello friends. I'm reviving this thread to ask for a huge help. I've been making my games in Mugen and saving my portraits in PCX. However, I would like to use them in PNG. The saved image looks great in quality (I use multiple colors and effects). But inside the game the portrait is blurred and with loss of quality. Where would my mistake be?
    

Re: Ultimate Horror Mugen

 February 15, 2023, 12:59:17 pm View in topic context
 Posted by Muttley Creations  in Ultimate Horror Mugen (Started by Muttley Creations February 13, 2023, 09:47:39 pm
 Board: Your Releases, 1.0+

    

Re: Ultimate Horror Mugen

 February 14, 2023, 11:48:15 pm View in topic context
 Posted by Muttley Creations  in Ultimate Horror Mugen (Started by Muttley Creations February 13, 2023, 09:47:39 pm
 Board: Your Releases, 1.0+

Thanks You!
    

Re: Ultimate Horror Mugen

 February 13, 2023, 10:12:16 pm View in topic context
 Posted by Muttley Creations  in Ultimate Horror Mugen (Started by Muttley Creations February 13, 2023, 09:47:39 pm
 Board: Your Releases, 1.0+

    

Ultimate Horror Mugen

 February 13, 2023, 09:47:39 pm View in topic context
 Posted by Muttley Creations  in Ultimate Horror Mugen (Started by Muttley Creations February 13, 2023, 09:47:39 pm
 Board: Your Releases, 1.0+

Hey guys. this is my newest game on Mugen: Ultimate Horror Mugen.

The Terrordrome game served as inspiration.

Unfortunately there are some characters that I only found the sprites and others that are linked to the MKP and need to be converted. I left them in the chars folder, if you are interested.

The life bar is pretty simple.

➥ Mugen Version: 1.1
➥ Resolution: 1280x720
➥ Chars: 130
➥ Stages: 22
➥Ports? Yes (PSD)










Download
https://drive.google.com/file/d/1iNEx4WX2LeeesDVDLjaYGbL4mOfx1qB1/view
    

Re: Ultimate Horror Mugen

 February 13, 2023, 03:24:19 pm View in topic context
 Posted by Muttley Creations  in Ultimate Horror Mugen (Started by Muttley Creations February 12, 2023, 02:45:26 am
 Board: Projects

Looks pretty cool dude, reminds me of a alternate reality where the team that the original Terrordrome game made a sequel to it instead of making a whole new game. Also I like the inclusion of the most iconic Universal Monster, Dr. Frankenstein's jigsaw puzzle of a reanimated corpse, The Creature/ The Monster, based on his portrayal by Boris Karloff in the 1931 film by James Whales. Also I like how the random character portrait looks like a classic "stranger danger" image that you see on signs in little neighborhoods but a modernized version of it. So what inspired you to make this game and you plan on adding anymore characters from different series that weren't included in the original Terrordrome game, like the Universal Monsters, Aliens, Predator or The Terminator, or more horror heroes like Major Alan Dutch, Ellen Ripley, John and Sarah Connor, R.J MacReady, Sidney PreScott, Laurie Shrode, Shaun from Shaun Of The Dead, Tommy Jarvis, Nancy Thompson, Barbara and Peter Washington from the Living Dead film series. Also the reason why I mentioned some survivors from the Living Dead films is because in the screenshot that has the character select screen has a portrait showcasing a ghoulish figure simply called "Dead" and I thought if we gonna have some undead zombie character, we might as well have some classic zombie survivor heroes in the mix as well, if you want them in your game.

Hello my friend, thanks for the feedback. Yes, I thought of including these characters, but I have no knowledge of characters. Many of them are buggy and others are linked to the Mortal Kombat Project (MKP). So they need to be converted.
I'll leave my game open for anyone who wants to improve it and insert these characters. And also makes it balanced.
    

Ultimate Horror Mugen

 February 12, 2023, 02:45:26 am View in topic context
 Posted by Muttley Creations  in Ultimate Horror Mugen (Started by Muttley Creations February 12, 2023, 02:45:26 am
 Board: Projects

Hi everyone, I'm finishing up my newest project with horror movie characters.

But some characters are with AI changed, being very difficult.

How to change?

Also, I found some sprites of chars not yet created.










    

Re: Last Bout: Styles Will Clash (Updated w/MAJOR patch 3/15/2022)

 March 18, 2022, 07:13:14 pm View in topic context
 Posted by Muttley Creations  in Last Bout: Styles Will Clash (Updated w/New patch 3/21/2022) (Started by Sean Altly February 23, 2022, 06:27:06 am
 Board: Your Releases, 1.0+

I think there's a movelist inconsistency with Saito. One of his moves is listed as QCB2xK when it's actually QCB2xP. I tried getting it out with K multiple times before I found out it was actually P. Either the command needs changing to match the movelist or the other way around, but that really threw me.

Other than that, really enjoying the update! Did an arcade run with Bryce some time ago, and I think he, Atleif and Quavon are becoming my favourites so far.

Ahhhh whoops, I will fix that and update it, thanks!

Good my friend. Your game is perfect. I follow his work and was looking forward to the release. I would like to ask a question: How do you create the picture frame (9000.1). What format do you save and have to index colors? I'm asking this because I saw that the image of the char is sharp and with vivid colors. When I do this in my project, it seems like it loses resolution/sharpness. I save in png normally, without indexing colors or saving in pcx.

Not really sure, I made the full character art with colors and everything, then sent them to Mordecool as .png files and he did the rest, so he may have done something to them.

Please @mordecool..
    

Re: Last Bout: Styles Will Clash (Updated w/MAJOR patch 3/15/2022)

 March 16, 2022, 11:18:13 pm View in topic context
 Posted by Muttley Creations  in Last Bout: Styles Will Clash (Updated w/New patch 3/21/2022) (Started by Sean Altly February 23, 2022, 06:27:06 am
 Board: Your Releases, 1.0+

Good my friend. Your game is perfect. I follow his work and was looking forward to the release. I would like to ask a question: How do you create the picture frame (9000.1). What format do you save and have to index colors? I'm asking this because I saw that the image of the char is sharp and with vivid colors. When I do this in my project, it seems like it loses resolution/sharpness. I save in png normally, without indexing colors or saving in pcx.
    

portrait (9000,1)

 July 19, 2021, 09:50:39 pm View in topic context
 Posted by Muttley Creations  in portrait (9000,1) (Started by Muttley Creations July 19, 2021, 09:50:39 pm
 Board: M.U.G.E.N Configuration Help

Dear friends, help me? I am creating a screenpack. I started making the photo frames in Photoshop, but I ran into a dilemma.

I made two options:

I saved the image in 8-bit png. Then I made another image, indexed the colors and saved it to pcx.


PNG 8 Bits


PCX (Notice that the grayscale image fades)








     Posted: July 19, 2021, 09:56:51 pm
How I set it up in Photoshop