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Messages by saeedalshaikhpygas

    

corrupted images export after changing the palette colors

 September 20, 2020, 06:02:19 am View in topic context
avatar  Posted by saeedalshaikhpygas  in corrupted images export after changing the palette colors (Started by saeedalshaikhpygas September 20, 2020, 06:02:19 am
 Board: M.U.G.E.N Development Help

Hello folks,

As the title indicate ,When change the palette color from the side bar , I then proceeds to "apply to the sprites" in order for the color change happen on all sprites.

When I export after this , the images seems to be green mess . As opposed to when I export without the color change , the export become ok , here are some pics to illustrate the issue

https://imgur.com/a/xjZgjpl

does anyone knows how to fix this?
    

Re: extracting a sprite frames to apply an effect

 August 09, 2020, 04:51:12 pm View in topic context
avatar  Posted by saeedalshaikhpygas  in extracting a sprite frames to apply an effect  (Started by saeedalshaikhpygas August 02, 2020, 12:45:35 pm
 Board: M.U.G.E.N Development Help

First of all , apologies for the response delay, afraid real life got in the way.

I'm grateful for the responses , however I still couldn't make work unfortunately.

I'm always hit with "you can't save this sff without palettes"

2 files are uploaded down below :

-original.7z which contain the character (K-dash) along side it's original unmodified export by fighter factory studio

https://mega.nz/file/9AA0hYxD#rGnqpvcIYXxnUjyqHy0TbNp2skKvPRZCLsv3kJA3yUk

-merged.rar which contain the upscaled images from the first link "original export" (upscaling is done by the talented individual LyonHrt)

https://drive.google.com/file/d/1igftcE3dy70V-ZPnRI1sNsC6kInfA5W6/view

I'm looking how to import the upscaled images in batch mode instead of doing it one by one.

Another issue that I ran into, is that when I loaded some of the images sprites (which are x4 of the original sprite size) into the character sprite, I had to adjust the size from the character file "K'.cns" to

xscale = 0.25
yscale = 0.25

in order for the character to appear the normal size when loaded into mugen

https://imgur.com/a/1sjBGas

However , this screwed up the hit boxes as they also got reduced to 1/4th despite the normal appearance.
what can be done about the hit boxes?

if someone can put a guide on how to do this one character, I can work with all the rest (working on kof zillion BTW)

Thanks in advance.   
 
 

 
    

Re: extracting a sprite frames to apply an effect

 August 03, 2020, 07:30:11 am View in topic context
avatar  Posted by saeedalshaikhpygas  in extracting a sprite frames to apply an effect  (Started by saeedalshaikhpygas August 02, 2020, 12:45:35 pm
 Board: M.U.G.E.N Development Help

yeah,

If I use save image aligned , it does extract all sprites into images ,
 but how do I import all of them in batch mode once I'm done with them?


Regarding export/import under sprites tab , this actually works perfectly ,
however when ever I try to save after importing is done , it hit me with "you can't save this sff without palettes"
How do I deal with that ?

The reason I want this , is to apply AI upscaleing on characters ,
I was able to replace couple of frames and it saved without problem , and even loaded into mugen successfully.

https://imgur.com/a/1sjBGas   
    

Re: extracting a sprite frames to apply an effect

 August 03, 2020, 05:56:58 am View in topic context
avatar  Posted by saeedalshaikhpygas  in extracting a sprite frames to apply an effect  (Started by saeedalshaikhpygas August 02, 2020, 12:45:35 pm
 Board: M.U.G.E.N Development Help

Thank you for replying,

What tool do you recommend ?

If you mean fighter factory studio , then how do I import all images in batch mode?

Thanks in advance.
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 August 03, 2020, 04:38:29 am View in topic context
avatar  Posted by saeedalshaikhpygas  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Hello folks ,

 Fighter Factory Studio can extract all character sprites into images,

Would be possible to implement a replacement by an images in batch mode? (the images  would be named the same as the extracted images)

I could only replace by an image one by one   

This would be useful in AI upscaling characters in one go.

So basically :
-extract a character sprites as images
-those images would be upscaled without changing the files names ( by an external software)
-Replace all the sprites with the upscaled images in one go

https://imgur.com/a/1sjBGas

Thanks,
   
    

extracting a sprite frames to apply an effect

 August 02, 2020, 12:45:35 pm View in topic context
avatar  Posted by saeedalshaikhpygas  in extracting a sprite frames to apply an effect  (Started by saeedalshaikhpygas August 02, 2020, 12:45:35 pm
 Board: M.U.G.E.N Development Help

Hi folks ,
 
Is it possible to extract all character frames as images , apply a desired effect in an external software and then replace all sprites from images in batch mode instead of doing it one by one ?

I can't seem to do that in fighter factory studio, I could only replace one frame with an image one by one.

Thanks in advance.