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DJMouF

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Messages by DJMouF

    

Re: DBS Vegeta SSJ Blue (Edit) V1.1(Fix)

 February 26, 2024, 08:04:45 pm View in topic context
 Posted by DJMouF  in DBS Vegeta SSJ Blue (Edit) V1.1(Fix) (Started by DarkZemX February 24, 2024, 06:14:04 pm
 Board: Your Releases, 1.0+

Haven't tested him but i watched the video. from what I've seen you added some good additions. tbh im just glad to see someone else other than me still keeping dbz EB chars alive.
Im still working on my full game. I will have some exclusive dbz chars added too.
    

Re: DRAGON BALL Z IKEMEN BUTOUDEN

 January 23, 2024, 12:20:01 pm View in topic context
 Posted by DJMouF  in DRAGON BALL Z IKEMEN BUTOUDEN (Started by vlad_alucard June 17, 2023, 09:10:36 pm
 Board: IKEMEN Releases

R.I.P. He was the goat in my younger days. just now seeing this so i definitely had to pay tribute to this news.
    

Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)

 July 23, 2023, 09:34:04 am View in topic context
 Posted by DJMouF  in Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07) (Started by Kasasagi March 18, 2023, 02:09:06 pm
 Board: Edits & Addons 1.0+

Good deal bro! Like the work you put in for the throwback stages.
    

Re: Robin "Tim Drake" (PotS Style)

 June 26, 2023, 12:37:19 pm View in topic context
 Posted by DJMouF  in Robin "Tim Drake" (PotS Style) (Started by Emerie The G.O.A.T June 23, 2023, 08:37:48 pm
 Board: Projects

Dude went crazy for no reason. Ignore the Ignorance bro. Just make sure you post it in the right section that's all. Glad to see progress. Holla at me if ya need me on discord bro.
    

Re: Hallway Fight Stage 1.1 & 1.0

 June 14, 2023, 09:26:47 pm View in topic context
 Posted by DJMouF  in Hallway Fight Stage 1.1 & 1.0 (Started by MatreroG June 13, 2023, 04:03:51 pm
 Board: Your Releases, 1.0+

Gives me the vibes of River City Girls 2 (one of the best beat'em'up games of all time).
    

Re: Active Tag system

 May 17, 2023, 01:06:58 pm View in topic context
 Posted by DJMouF  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

for some strange reason it does a spike freeze during gameplay on my chars. makes no sense
    

Re: Ryu 1.1 Release/Ken 1.1 update

 April 25, 2023, 04:04:47 pm View in topic context
 Posted by DJMouF  in Ryu 1.1 Release/Ken 1.1 update (Started by Burn(0) April 22, 2023, 02:16:26 am
 Board: Your Releases, 1.0+

love it man
    

Re: Tay's LVL 3 Portrait Thread

 April 14, 2023, 04:46:36 pm View in topic context
 Posted by DJMouF  in Tay's LVL 3 Portrait Thread (Started by xcheatdeath August 24, 2021, 09:46:11 pm
 Board: Edits & Addons 1.0+

yoooooooooooo!!!!!!!!!!!!!!!!!!!!!! thanks bro
    

Re: Arcade Accurate MK Chars

 April 14, 2023, 04:33:37 pm View in topic context
 Posted by DJMouF  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

NGl man I understand how u can lose motivation to work on projects bc i do the same with mine.. But man this is great bro frfr!
    

Re: jafar works

 December 08, 2022, 10:24:52 am View in topic context
 Posted by DJMouF  in jafar works (Started by jafar December 19, 2015, 03:17:05 am
 Board: Projects

Always made to perfection. frfr. Those chars were great as well. Hell everything from the screenpack to end of the video lol
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 September 21, 2022, 10:45:51 pm View in topic context
 Posted by DJMouF  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

Does or will anyone work on DBZ EB style sprites? I have a request I would like completed. Please point me in the right direction
    

Re: Lvl.3 Help! I Cannot Get The Super to Work In the Air.

 July 18, 2022, 08:18:22 pm View in topic context
 Posted by DJMouF  in Lvl.3 Help! I Cannot Get The Super to Work In the Air. (Started by Ki$@1st456v July 04, 2022, 12:23:48 pm
 Board: M.U.G.E.N Configuration Help

value = 52
value = 50
    

Re: Ryu and Cyclops - Xmen vs Street Fighter in K_Style by K99

 July 18, 2022, 03:38:51 am View in topic context
 Posted by DJMouF  in Ryu and Cyclops - Xmen vs Street Fighter in K_Style by K99 (Started by kenshiro99 July 18, 2022, 01:00:56 am
 Board: Your Releases, 1.0+

A damn good presentation!
    

Re: CMD problem. Move not working.

 July 10, 2022, 06:41:03 am View in topic context
 Posted by DJMouF  in CMD problem. Move not working. (SOLVED) (Started by Momotaro July 08, 2022, 11:03:05 pm
 Board: M.U.G.E.N Development Help

[State -1, Tenshokyaku ajout]
type = ChangeState
value = 1400
triggerAll = !AILevel
triggerAll = command = "dragon punch"
triggerAll = (ifElse(P2dist x < 0, Facing = -1, Facing = 1) && NumExplod(90010203)) || (ifElse(P2dist x < 0, Facing = 1, Facing = -1) && NumExplod(90010301))
;a / b / c
triggerAll = NumExplod(90000230) || NumExplod(90000235) || NumExplod(90000240) || NumExplod(90000245) || NumExplod(90000250) || NumExplod(90000255)
triggerAll = RoundState = 2 && StateType != A && !NumProjID(131035)
trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = [100,101])
trigger2 = var(6)
    

Re: STAGE: How remove a black band on the screen?

 July 08, 2022, 01:14:14 am View in topic context
 Posted by DJMouF  in STAGE: How remove a black band on the screen? (Started by Shin DANZEY June 05, 2022, 04:30:49 pm
 Board: M.U.G.E.N Configuration Help

add this to the super


[state 0, example]
type = assertspecial
trigger1= 1
flag = noFG
persistent = 1
ignorehitpause=1
    

Re: Lvl.3 Help! I Cannot Get The Super to Work In the Air.

 July 08, 2022, 12:42:14 am View in topic context
 Posted by DJMouF  in Lvl.3 Help! I Cannot Get The Super to Work In the Air. (Started by Ki$@1st456v July 04, 2022, 12:23:48 pm
 Board: M.U.G.E.N Configuration Help

the problem is in the command section. StateType != A
Remove the "!" then it should work
    

Re: Needed help on the POTS Venom

 June 22, 2022, 06:49:14 am View in topic context
 Posted by DJMouF  in Needed help on the POTS Venom (Started by Walruso May 31, 2022, 09:53:42 pm
 Board: M.U.G.E.N Development Help

    

Re: Custom Combo not work

 June 22, 2022, 06:28:13 am View in topic context
 Posted by DJMouF  in Custom Combo not work (Started by TheDragon May 27, 2022, 06:20:48 pm
 Board: M.U.G.E.N Development Help

Anyone know anything about this? Well, at the time of integrating the custom combo to a Char everything went well, it is activated, the FX, animations, Pal, etc. come out. The only thing I don't know how to do is the movement itself, you know, when it hits fast, because it didn't come out, that is, everything is integrated but except the fast movement, I check the var(20) but everything is as it should be, it is worth mentioning that I copy the code of another character, but I still do not get any idea?

It's not only in the chars System file...
Did you get the Custom combo code from the the -2 State as well?
    

Re: I want to add/import a transformation to this character

 June 22, 2022, 06:16:35 am View in topic context
 Posted by DJMouF  in I want to add/import a transformation to this character (Started by petofum May 18, 2022, 02:32:46 am
 Board: M.U.G.E.N Development Help

How much do you know about how transformations work? There is a 90% chance you're going to have to rework the entire character you want to add and regardless of anything you need  to know where the conflicts are between states animations sprites and sounds.

To add to what Cyanide stated, you would have to know how variables "(var)" works. you would have to reassign variables for each transformation to include the additional transformation(s) you're attempting to add. Plus much more... All of my chars, Saiyan chars,  have a transformation, and out of all of them Adult Gohan has 2 transformations. For me, it's hard to explain, but if you understand it, then it's not that difficult. I didn't understand how to do it until I learned/Studied some chars from way back in the vintage mugen days when there were hardly any transform chars. But I learned how to Color remap from learning coldskin's EB Vegeta with a little help from Mr. Ansatsuken (with the color palette for transformation so the palette(s) remain the same). Once you get the hang of it, then it's quite simple. Not only that. You have to change a lot in the common states as well. So good luck man. I had do it every time for Goku Bardock Trunks



This video here could possibly help you understand what you're trying to accomplish.


    

Re: Tay's LVL 3 Portrait Thread

 May 06, 2022, 07:49:58 pm View in topic context
 Posted by DJMouF  in Tay's LVL 3 Portrait Thread (Started by xcheatdeath August 24, 2021, 09:46:11 pm
 Board: Edits & Addons 1.0+

hell yeah bro!!! thank you!!!