I ask from my ignorance. I have an explod that is created in the position of p2 (explod1). And I need to create another explod, in another statedef, but in the same position as explod1, regardless of whether p2 has already changed position.
explod1 uses "postype = p2" but it doesn't work to use the same value for explod2 because p2 has already changed position.
How do I save the x values of explod1 to use them in explod2?
With Mugen 1.1 I use the power sprites as pngs. That way they can be transparent and in hi-res. I don't index them because their colors are not supposed to change with the character palette.
with a BGPalFX you can get a full screen flash, or with AfterImage some shadows in the body. there is a way to create an aura with AfterImage. But you'll have to Google it because I don't remember what it is like.
hmm yes, parallax is a problem for ripping. The only idea I have is to compose a single image in Photoshop and then use parallax in mugen, but the result will not be the same as the original game
If it is a sound that the char already has, just change the sound number. but if it doesn't have it, then you have to insert it. In FF you go to sounds and click "load a new wav"
thanks for the video. Yes, the Desperation Move does not have a superpause and can only be dodged, but its intention is to cause confusion for the p2 to be able to move but not be able to hit Lugia, just like in the anime. I try to balance it with the health and power requirements, although it can be dodged and in mugen many chars have teleport moves or similar. I thought that by asking for two bars of power I would avoid being spammed.
Updated with Macaulyn97 and PlasmoidThunder suggestions although I left two powers as they were because I feel they work better that way. It is the same download link.
My first mugen char, so I used kung fu man as a base move list and credits in the readme the base sprites are from JoshR691 and I redid the arms and the head, and added more sprites I appreciate any feedback but I'm new to making chars so I'll be late with updates.
Hi. I'm trying to make a super where two characters attack at the same time flying across the screen and end up colliding in the middle of the screen. I know how to make the main character fly and attack, but ¿should the another be a helper or an explod? And how do I make them collide and stop in the middle of the screen? I already know all the basics of making a character and I already know how to make attacks and supers, but I can't find a tutorial with something similar to this. thanks