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Messages by Sam

    

Re: Help with setting vars

 December 27, 2021, 06:59:34 PM View in topic context
avatar  Posted by Sam  in Help with setting vars (Started by Sam December 27, 2021, 06:07:12 PM
 Board: M.U.G.E.N Development Help

It did help! thanks man!
I didn't really get why tho. Could you elaborate a little bit?

Try changing that code to this:

Code:
[State 1210, VarSet]
type = null;
triggerall = !Time
trigger1 = var(0) := 1 || 1
trigger1 = var(1) := 0 || 1
trigger1 = var(2) := 0 || 1
trigger1 = var(3) := 1 || 1
trigger1 = var(4) := 1 || 1
ignorehitpause = 1

See if that helps. If not, perhaps Var(3) and Var(4) are being changed by something else.
    

Help with setting vars

 December 27, 2021, 06:07:12 PM View in topic context
avatar  Posted by Sam  in Help with setting vars (Started by Sam December 27, 2021, 06:07:12 PM
 Board: M.U.G.E.N Development Help

I have a config.txt file for my character, and inside it there's only one helper with a few vars.

The problem here is (and I know it sounds dumb but honestly I don't remember ever having this issue before): looks like I can't set more than 3 vars at the same time!

Here's the code:

Code:
[State 1210, VarSet]
type = null;
triggerall = !Time
trigger1 = var(0) := 1
trigger1 = var(1) := 0
trigger1 = var(2) := 0
trigger1 = var(3) := 1
trigger1 = var(4) := 1
ignorehitpause = 1

Vars 0, 1 and 2 work like a charm, but vars 3 and 4 don't!

How can I solve that?
    

Re: Damage scale according to target's life

 December 27, 2021, 01:35:31 PM View in topic context
avatar  Posted by Sam  in Damage scale according to target's life (Started by Sam December 25, 2021, 11:14:41 PM
 Board: M.U.G.E.N Development Help

Thanks man!
Yeah, that makes sense!

1. The second and third varset are overlapping, resulting in both conditions happening at the same time. You need to add a range delimiter on the second one.
2. You are using the "target,life" as a reference, but before the first hit, you don't have a target. And on the first hit, damage is already applied when acquiring the target so the dampening formula is applied later. I would recommend using "enemynear,life" and "enemynear,lifemax" instead

    

Damage scale according to target's life

 December 25, 2021, 11:14:41 PM View in topic context
avatar  Posted by Sam  in Damage scale according to target's life (Started by Sam December 25, 2021, 11:14:41 PM
 Board: M.U.G.E.N Development Help

Hi, my question is kinda dumb, but it has been so long since I last played around coding anything so I can't seem to figure out on my own lol
Here is the thing, I'm trying to come up with some kind of a damage dampener, but based on the target's life value. It works fine, except for the very first hit, since I can't seem to make mugen read the target's value.

Here's the code
Code:
[State -2, VarSet]
type = VarSet
trigger1= Numtarget
trigger1 = target, life > (lifemax*.50)
fv = 0
value = 1

[State -2, VarSet]
type = VarSet
trigger1= Numtarget
trigger1 = target, life <= (lifemax*.50)
fv = 0
value = .87

[State -2, VarSet]
type = VarSet
trigger1= Numtarget
trigger1 = target, life <= (lifemax*.24)
fv = 0
value = .75
    

Re: I'm back... well, kinda lol

 December 07, 2021, 10:23:06 PM View in topic context
avatar  Posted by Sam  in I'm back... well, kinda lol (Started by Sam December 07, 2021, 10:09:26 PM
 Board: Introductions and Guides

Hello and welcome back!

For mugen:
MUGEN 1.0 is available here: http://network.mugenguild.com/justnopoint/mugen100.zip
MUGEN 1.1b is available here: http://network.mugenguild.com/justnopoint/mugen-1.1b1.zip

For FF3, you can download on their website:
http://fighterfactory.virtualltek.com/download
Scroll down and click on older versions to download FF3 instead of FF Studio.
Their website is a little tricky sometimes, try using Firefox if you're running into problems using Chrome.

Thank you!
    

I'm back... well, kinda lol

 December 07, 2021, 10:09:26 PM View in topic context
avatar  Posted by Sam  in I'm back... well, kinda lol (Started by Sam December 07, 2021, 10:09:26 PM
 Board: Introductions and Guides

Sup guys! It's been a minute since I last worked on anything mugen, but lately I've been feeling like making something again!

So I have a few questions: first, where can I download mugen and fighter factory 3 from? And second, how is the community nowadays?
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 March 10, 2016, 02:13:00 AM View in topic context
avatar  Posted by Sam  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 PM
 Board: International

Voltou sim, então bora movimentar lá também.
    

Shin Gouketsuji Ichizoku Bonnou no Kaihou (Power Instinct) Sprites

 February 16, 2014, 11:35:44 PM View in topic context
avatar  Posted by Sam  in Shin Gouketsuji Ichizoku Bonnou no Kaihou (Power Instinct) Sprites (Started by Sam February 16, 2014, 11:35:44 PM
 Board: Development Resources

I need all Power Instinct characters sprites that were released by Mugenchina a long time ago. Someone know where I can download it again, since mugenchina is now offline?
    

Extract .VSA files

 February 16, 2014, 10:34:32 PM View in topic context
avatar  Posted by Sam  in Extract .VSA files (Started by Sam February 16, 2014, 10:34:32 PM
 Board: Off-Topic Help

Some Taito TypeX2 games have their files inside vsa containers. Do somebody know how to open and extract this kind of extension?
    

Re: JUNGLE kofXIII HD with animation

 March 01, 2012, 05:47:24 PM View in topic context
avatar  Posted by Sam  in JUNGLE kofXIII HD with animation  (Started by dragon972 February 28, 2012, 12:41:24 AM
 Board: Your Releases, older Mugen

trans = add is your friend  man!
    

Re: Show us cool stuff you just bought!

 February 29, 2012, 04:35:15 AM View in topic context
avatar  Posted by Sam  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 AM
 Board: All That's Left

I just got the White Premium Box Version of Black Rock Shooter! I'm almost done with my psp collection (I don't wanna buy every game, but I have some that I want yet)




    

Re: Vietnam War - MUGEN 1.0 only

 February 27, 2012, 06:36:48 PM View in topic context
avatar  Posted by Sam  in Vietnam War - MUGEN 1.0 only  (Started by JeanBureau January 02, 2012, 06:31:55 PM
 Board: Your Releases, 1.0+

First: Great job so far man!

Now, for those who are talking about creating remixes, come on guys, it's a mugen 1.0 stage, so it's really easy to code the sound in your char. You can even insert it in the fight.snd, so you don't have to increasethe size of every character you have.

If you guys don't know how to do it just tell me and I can make the code.
    

KOF XIII Accurate vels

 February 26, 2012, 02:11:07 AM View in topic context
avatar  Posted by Sam  in KOF XIII Accurate vels (Started by Sam February 26, 2012, 02:11:07 AM
 Board: M.U.G.E.N Development Help

So I'm thinking about come back to mugen and try to code something again lol But my question is (and I'm sorry if it's not the right place to do it): is there any way to get accurated vels from KOF XIII? I'm trying to use artmoney, but looks like it is one of those fancy games where datas keep changing their adress, so I ain't able to get it.
    

Rock (stones) sprites

 October 23, 2011, 07:00:29 PM View in topic context
avatar  Posted by Sam  in Rock (stones) sprites (Started by Sam October 23, 2011, 07:00:29 PM
 Board: Development Resources

Pretty much what I said in the title. Anybody knows where can i find stones ands rocks sprites? specially in snk-kof style.

Thanks in advance!

PS: I don't actually need someone to rip it to me. I just need to know in wich game I can found it, and i'm totally able to rip by myself.
    

Re: Inside the Matrix

 October 16, 2011, 05:07:26 AM View in topic context
avatar  Posted by Sam  in Inside the Matrix (Started by O Ilusionista October 16, 2011, 01:27:04 AM
 Board: Your Releases, older Mugen

Ilu, IIRC, the formula for hr stages is the same for regular stages. Just remember to divide the dimensions by 2 before do anything. Like, the floor width is 640 pixels, so you shall use 320 to do the math.

I mean, if you use the same formula as I use, of course xD
    

Re: Carriage Return/Line Feed/New Line in MUGEN 1.0 victory quotes

 September 21, 2011, 05:20:27 AM View in topic context
avatar  Posted by Sam  in Carriage Return/Line Feed/New Line in MUGEN 1.0 victory quotes (Started by Werewood September 03, 2011, 03:38:53 PM
 Board: Tips, Tricks, Tutorials

It's not really new, because it works in displaytoclipboard too.
    

Re: Outskirts' Stand

 March 10, 2011, 01:30:15 AM View in topic context
avatar  Posted by Sam  in Outskirts' Stand (Started by Sam March 09, 2011, 02:57:29 AM
 Board: Your Releases, 1.0+

thanks xD they're not perfect, but I think they're good enoiugh, since I can reproduce things in mugen exactly like 2dfm dua software limitation xD
    

Outskirts' Stand

 March 09, 2011, 02:57:29 AM View in topic context
avatar  Posted by Sam  in Outskirts' Stand (Started by Sam March 09, 2011, 02:57:29 AM
 Board: Your Releases, 1.0+

meh, after 300 years without releasing nothing I decided to make this stage from pokemon type wild
I've translated the original name, but it's machihazure no sutando (町外れのスタンド), in case you wanna change it to a more otaku-ish name xD

it's a near to perfect conversion. the only difference is because 2dfm has a random trigger in stages, and mugen doesn't. but I did a long animation, so I think it's looking OK

screenshot:


http://forum.paodemugen.com.br/index.php?showtopic=10798
    

Re: I need someone's help to make Pumpkinhead

 March 07, 2011, 11:47:08 PM View in topic context
avatar  Posted by Sam  in Pumpkinhead mugen char wip (Started by mechadiablo March 05, 2011, 12:54:01 AM
 Board: Idea Engineering

I think you are. At least I avoid to search penises in aliens or humans or wherever beings xD

but yeah, this guy doesn't need help, he needs employees xD
    

Re: First character, palette problems

 March 07, 2011, 11:33:51 PM View in topic context
avatar  Posted by Sam  in First character, palette problems (Started by digiholic March 07, 2011, 08:58:56 AM
 Board: M.U.G.E.N Development Help

you can use irfanview to batch convert the png to pcx and then use the pallete creator from ff to create the pals with your pcx. then jus applly the pal with pcxclean and add into the sff