YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
Aiduzzi is Offline
Contact Aiduzzi:

Aiduzzi

Contributor

Messages by Aiduzzi

    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 05, 2016, 02:52:11 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

I see you are just ignoring people answeirng your questions now, so I guess a blind eye to the issues raised it is.
Iced I'm not ignoring what all of you are saying. I understand what you mean, and I said that all of you are saying is right. I'm just explaining my point of view. ;)

Thank You Sin and Hephaistos , thank you very much! :)

Well, for a "dead man" I'm talking too much!  ;D Thank you for all your appreciations and for all your criticisms. They will be very useful for the future. If there will be some news I'll be glad to share them with you. :) Bye!
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 05, 2016, 02:24:54 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

oh yeah fei long's chest on that old man and freeman from garou on the ring girl, they did sorta stick out like a sore thump.
he said he will revise them didn't he?
Guys You're from Mugen Community! Ubu is born as an edited character, some parts of his sprite is ripped; in the community everybody know it! ;) Explosions and a big amount of sounds effects are ripped too, we wrote it in the campaign page that we will change all these stuffs but now I know that nobody read the campaign page. So maybe it was stupid do not explain it in the video too. As I said we made many mistakes but to make all these stuffs we need money. Each one of my chars has about 800 sprites. There are about 2000 explosions sprites and hundred of SFXs and voices. I cannot do it all by myself! :( 
P.S. Just one last thing: No freeman sprites was used to create Ella. Ella as Giano and Kuando is completely original! ;)

i think it should've had an introduction by the team or a voice over. you should've emphasized that the game needs funding in it, otherwise people will watch it and say "cool" and just click away.
 
When I see a video with a man with a t-shirt who talks in his living room about his project, well that's the video that I skip without any hesitation  ;D
Seriously, maybe I'm wrong, but I want to give my money for a project I want to see a trailer, a cool and spectacular trailer, not a man who talks. I like that video, I wouldn't change one bit of it for anything. ;)
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 05, 2016, 12:31:14 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

I very like your work Aiduzzi, and I hope this game will be a reality.
But I think Bea is right, you should change the engine to work with Unreal or another prgogram. And show more details so people will see the work you will put in it.
I think it that talking of Mugen was our biggest error. If you read my first post in this thread you'll see that this game is not only Mugen. This game uses Unity too. But nobody talks about it.  :mwhy:


Bea what you said is right but, as I said that's not the point. Maybe we're just a bunch of novices, and we don't know nothing about videogames. Maybe as you said our campaign is wrong, our video is shit and we're even unpleasant guys  ;D but what I asked is to fail because the game is broken, crappy or not funny and not because the game is a crime. That's all I asked for. Anyway if I said something wrong to you, I'm very sorry. My english is not so good and all I just wanted to do is to make you understand my point of view, nothing more ;)

P.S. Do you really think that our presentation video is extremely amateurish?  :mwhy: Everyone who saw it (included some professial videogames    journalists) said that it is awesome!  ;D
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 05, 2016, 01:09:00 AM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

I stand by everything I have said here.
You guys have much to learn and to prove if you intend to ask for that much on a crowd funding campaign. No one knows you all, you never released any games, doesn't have your resumes there, nothing.
How do you expect to people to give you money with those credentials? The age of easy money for game development projects on crowd funding platforms died in 2011.

Bea, let me say that I don't understand your point of view which I think is wrong. The problem here is not that, as you said, this game is trying to make "easy money" , the problem is that this game has never got off the ground!. And that's not because people don't like this game (and if you don't like it, I don't have nothing against you) but because the debate was just on "what was stolen". As I said, we made mistakes, but even if are Naughty Dogs and you're going to build a crowdfunding campaign for Uncharted 4, you'll get nothing if all people don't talk of the gameplay but only that the engine was stolen and Nathan Drake's left hands is stolen from MGS Big Boss! ;) You can seems professional as you want, but if people don't speak of your game, you'll never have a chance even if your C.V. is full of successes!  ;D
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 04, 2016, 09:01:59 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

I'm sorry it had to be this way man, but it was all easily avoided.
As I said we made many mistakes, that's indisputable. I'm just saying that Elecbyte's message is useful for my soul, but at this point, useless for the campaign. I'm not complaining anyone than myself.
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 04, 2016, 08:37:19 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

thank you Umezono but honestly I don't think this game has a future. I've received a lot of messages or emails where people say that we're thieves or scammers. And bad words and prejudices are more stronger than what's true. At this point, for everybody we're just scammers who are stealing Elecbyte's source code. And I don't know if I'm enough strong to rise up again a campaign that was killed.  :'(
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 04, 2016, 08:07:49 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

Guys that's what it was posted on Elecbyte's Twitter. It's too late now for game's campaign, but at least I can be a little calmer and think that I'm not a thief...

https://twitter.com/elecbyte
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 04, 2016, 01:11:24 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

Alright guys, I think that all of you are right. JP, the project manager says that he has contacted Elecbyte and we must wait for an official annunce from them. But I have to be honest with you. I'm very skeptical. As HQ said about he license, we have by our hand within 2 minutes if the question arises. It's not happening. Elecbyte is very slow to move when someone ask them something. And honestly I don't wanna be part of this anymore. I accept to be laughed as bad developer, a pitiful graphic artist, but I don't accept to be called thief or scammer. Even if you'll prove that we have a license, bad words are spread all over the world, so we'll have no chance to raise a decent amount of money and I'll always be regarded as a criminal. And it hurts.
So I asked the project manager to stop the crowdfunding, and I'll hope he will do that.  I'll try to post something about the license when Elecbyte will show itself. But for me this game is now dead, and Aiduzzi dies here. All I can say is that I'm very sorry to have wasted your time. As I said I'll not post here anymore except for post a proof our license, and after everything that's going on, I'll hope there is a real one. As you know I'm not the leader of this project but just an idiot artist. Thank you for your attention and as always sorry for my bad english. 
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 02, 2016, 10:11:49 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

Well guys, I have contacted the project manager, Jeremy Patterson. He said the he's waiting to release more information until we make sure we are not violating any nda's (non disclosure agreement) from Elecbyte. Just to be sure. But keep in mind that the response may take a while due to the Elecbyte contact is in a time zone where it is night. So be patient!  ;)
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 02, 2016, 08:54:44 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

Additionally, I've noticed in the video that you're using a lot of assets from commercial games (including frankenspriting), which could cause some legal issues. I would recommend re-tracing your own sprite-sheets so that you don't have to start completely from scratch. That'll hopefully help you keep a unified art-style as well. Your own style is honesly way more interesting than that the one shown in the video (which is good looking in its own right)
Graphicus if you go on the campaign page, you'll that it's written that all explosions, voices, sfxs will be draw again from schatch (and in HD). ;) About "frankenspriting"... I think you mean Ubu which was originally an edited fighter (but with a lot of sprites made by me!). As we said in the crowdfunding page, Ubu will be fixed to become an original character (and as I said, there A LOT of sprites not ripped but made by me. Actually I think that Ubu ripped sprites are not more than 30%, so it will be an hard work but not an impossible one). All you can see in the video is just to give an idea of the game. You that a video for a crowdfunding page is very important. We needed to show it. I cannot work alone in a big project like this, and obviously I cannot make all the changes without a decent budget.  :( I'm not a stupid, I don't want to use even an half of sprites that belongs to something else.

All of you guys are right. I hope you'll be able to contact Elecbyte very soon to confirm that what I said about our license is true. Mugen is something that I love, I don't wanna stole nothing from it.
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 02, 2016, 06:58:25 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

Yeah, I didn't want to be a party pooper so I avoided the thread for a while but I would seriously check things out there and see if everything's truly alright. I remember when I was contacted by a guy who supposedly had the rights to a Breakers remake a while ago. I got the fuck out of the deal as soon as I found out how little idea the guy had about... Well, pretty much anything. It was a legal disaster waiting to happen.

I assume you already contacted the Elecbyte staff by yourself though, and possibly got some replies to know that everything's 100% alright because this could be quite serious otherwise, as it involves money.
You're doing the right thing Red. I have to confess that I was skeptical as you when I was contacted for the first time.
Just one thing, I was not the one who contacted Elecbyte. As I said there is a producer who spent his money to buy an licensed version Mugen for commercial use. ;)


Thedarkmaster try to send me a PM. If not, I'll be glad to answer here ;)
    

Re: Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 02, 2016, 06:20:11 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

Thank you guys for your appreciations!  ;D

HQ your feedbacks are very interesting. I think you're right on many points.
About artworks: Maybe you're right, but it took me a long time to draw those artworks you posted. And in a campaign for a videogame you have to draw so many artworks! Sometime you have to do something that is more easy and fast to draw! ;) But I promised that in the final game you'll get the best artworks that I'm able to draw, especially for the story mode.

About the screenpack and lifebars. Well, consider that they are still a very WIP. So they are not on their final version. Any suggestion is well accepted ;)

About low res stages. You point of view is interesting, and maybe you're right. But we talked with some important persons who works on videogame's industry and they said that his res stages make the game more... oh well, "saleable". We want to work so much on stages. Make them very spectacular to see. But if we'll see that our efforts on hd stages is useless or maybe harmful for the game, we'll take your good suggestion.

P.S. As always, I'm very sorry for my pitiful english.  =(
    

Rotten Core by Team Aiduzzi - Crowdfunding Campaign

 May 02, 2016, 01:51:58 PM View in topic context
 Posted by Aiduzzi  in Rotten Core by Team Aiduzzi - Crowdfunding Campaign (Started by Aiduzzi May 02, 2016, 01:51:58 PM
 Board: Fighting Games

Hi guys! I'm Aiduzzi.
I don't know if you already know this, but today I'm starting a crowdfunding campaign with my team: Team Aiduzzi! (not really original, isn't it?  ;D). That's for a game called "Rotten Core".

Now I get to the point. I'm here to talk about this project. As you maybe know, this game will be implemented with a sort of hybrid version of Mugen (we'll use part of the code of a modified Mugen engine combined with other professional engine such as Unity). I was contacted by a producer who contacted Elecbyte and bought a licensed version of Mugen from them. Actually, this game is a collaboration with Elecbyte. :)




The idea is to use my old chars and complete the roster with 4 other chars (8 if we reach streatch goals). Plus, we want to add new mechanics of gameplay to make this game more interesting. Background and all explosions will be HD, and totally original. The game is for PC (Steam) and if the campaign goes well, even for consoles (PS4/Xbox One).

We would like to make this topic as a place to talk about this project. I came from Mugen, and Mugen community is very important for me and for dev team.

If all goes well, We'll give you a funny and mad game with funny and mad characters.   ;)

If you like this project please support us, or maybe share this project with your friends.
Thank you very much my friends! :)

We're going to launch a little contest very soon, so stay tuned!

https://www.indiegogo.com/projects/rotten-core-a-bizarre-old-school-fighting-game/x/12844359#/
    

Re: A big project and some little questions...

 January 26, 2016, 07:24:29 PM View in topic context
 Posted by Aiduzzi  in A big project and some little questions... (Started by Aiduzzi January 24, 2016, 07:08:46 PM
 Board: Off-Topic Help

I'm looking for artists and programmers inside the community to create a good team for this aim: A big project for Kickstarter. A new great BEU! :)

I want to contact Elecbyte to make a deal with them.
    

A big project and some little questions...

 January 24, 2016, 07:08:46 PM View in topic context
 Posted by Aiduzzi  in A big project and some little questions... (Started by Aiduzzi January 24, 2016, 07:08:46 PM
 Board: Off-Topic Help

Hi guys, I'm Aiduzzi, the creator of Ubu and some other chars, do you remember me? ;) 

I have a BIG project in my mind but before telling anything about it (oh well, yes this a cliffhanger!  ;D ) I have to ask you just a little question. Do you know how can I contact the orginal MUGEN developers, aka Elecbyte? 

Thank you very much! :)
    

Re: stolen aiduzzi's sprites

 October 30, 2010, 01:17:24 PM View in topic context
 Posted by Aiduzzi  in stolen aiduzzi's sprites (Started by inonda October 28, 2010, 02:44:45 PM
 Board: M.U.G.E.N Discussion

Unfortunately my work takes me away from home for days, sometimes weeks, so making chars for mugen has become very hard :(
A lot of people ask me to use my chars for their game, projects or something like that...they want to make money from them but I like of Mugen because  is free. A lot of people seem to don't understand this way of thinking and blame me when I don't want to let them use my characters for profit... sometimes they insults me too! :( so I think that is time to stop, I don't want to be insulted anymore ;)
    

Re: stolen aiduzzi's sprites

 October 29, 2010, 03:50:58 PM View in topic context
 Posted by Aiduzzi  in stolen aiduzzi's sprites (Started by inonda October 28, 2010, 02:44:45 PM
 Board: M.U.G.E.N Discussion

Hi to everybody!  ;)

Hi masterderico  ;D
Your game is very good so i have to congratulate with you ;)
I think We share the same passion for Beat'em'ups... We like to create something good for other people. We do this for free, there is no profit, We don't work so hard for money. What we gain from all of this work? Maybe fame, maybe respect and some other things that I don't know...  :S Surely I can tell you just one thing, We do this for fun! ;) When someone use other people work for gain money he can be considered as a thief but (it's a paradox!) he has a good reason to do that. When you use someone else work not for money, what do you gain from it? nothing! You lose all the fun!  ;D
So I think that We have to respect when someone else work so hard for us, and work for free too! I respect your hard work so at least why don't you respect what I did and put credits on your site and on youtube? ;) You could contact me when you choosed to take my sprites, I have nothing against it! I could give you some tips to improve your work (maybe to create a better walking animation for example ;) ). That's all, I think you will understand, like I said before, we share the same passion ;)


P.S. for all of you, friends of Mugen (so also friends of mine! ;) ). I have to say that I think I will not create anymore character. This is not the first time that someone else use what I did, so I choose to stop here but I will keep following this worderful community! Mugen is a passion, and you can't run away from your passion  ;D
Thx to everyone, bye!!  ;) :sugoi:
    

Re: GIANO released UBU, ELLA and KUANDO updated

 March 09, 2009, 03:21:45 PM View in topic context
 Posted by Aiduzzi  in GIANO released UBU, ELLA and KUANDO updated (Started by Aiduzzi March 04, 2009, 11:31:24 PM
 Board: Your Releases, older Mugen

    

Re: GIANO released UBU, ELLA and KUANDO updated

 March 06, 2009, 10:04:26 PM View in topic context
 Posted by Aiduzzi  in GIANO released UBU, ELLA and KUANDO updated (Started by Aiduzzi March 04, 2009, 11:31:24 PM
 Board: Your Releases, older Mugen

I have fixed some problems posted in this thread, some debug problems still remain (sorry but for now i don't have the time them  :-\ )

If you want you can download that bad guys again! ;D

thxs for all of your feedbacks :)
    

Re: GIANO released UBU, ELLA and KUANDO updated

 March 05, 2009, 06:18:22 PM View in topic context
 Posted by Aiduzzi  in GIANO released UBU, ELLA and KUANDO updated (Started by Aiduzzi March 04, 2009, 11:31:24 PM
 Board: Your Releases, older Mugen

- Large portrait isn't the standard 120x140
- Jumps have sound but high and low jumps don't
- Rolling and dodging should be vulnerable to throws, and rolls are generally vulnerable at the end
- Voices should all use sound channel 0
sorry, i don't have too much time to test him :( (i'm very sorry for rolling and dodging problems  :-\ )


- His autoguard normal attacks are godly, he stops everything without breaking a sweat. Make the autoguard timing (much) shorter or something
- The slow unguardable punches could stand to do more damage
- Governopazzo having autoguard is a bit overkill
ok you are right, maybe he is a little too powerfull,. but like i said before, testing was very poor  :-\


- Demasiado Punch Low can't be chained into anything other than supers? :(
no, it will be too powefull

- Last frames of Demasiado Punch High have no Clsn2
-Crouching B has a flying lost pixel
- This is really weird, but at the right range many chars get hit by Demasiado Punch High even if the Clsn1 don't touch them ???:
Edit: ah ok, you have a lost invisible Clsn1 box in that animation, search for this: Clsn1[1] = 171,-18,171,-18
I have really to thank you for that (especially for the lost invisible Clsn1!!!  ;) ) They will be absolutely fixed in the next release


- Infinite: (Corner, P2 jumps) short jump, a, y
this is strange, I tried that but it has no problem  ??? Can you describe me this problem a liittle better?

- If you block an attack then do nothing he doesn't exit the guard state automatically. Same with all your chars
eheh this is a old problem that everyone notify me...the original idea was to create an auto parry like Tekken, but all of you don't like it so maybe it's not a good idea...  --;


Dear Aiduzzi - i have some questions:
1) Did you plan create new characters?
2) Did you plan create or update your characters to hi-res?
OMG I don't know...It wolud be awesome but honestly I don't have to much time and I'm too old... :bigcry:


ok ive tried and i think he is great really awesome and well sprited, to some he might be overpowered but thats not the case when fighting against your other characters.


i like the updates on ella kuando and ubu :)

i found a debug error when fighting against UBU with giano in training mode(UBU was in AI mode)


ok:  Negative Explod Random Param : warning player UBU VARGANTE 3.5 in state 3100.
mmm i dont' know why this happen, I'll surely check, thx you for your feedback ;)