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Kolossoni

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Messages by Kolossoni

    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 June 18, 2021, 08:24:32 PM View in topic context
 Posted by Kolossoni  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

Slightly off topic, but Kishibe mentioned having a rule where their characters can't be uploaded to Archive. I personally think having rules for what people can do with your characters is just stupid. MUGEN's open source and free, so really anything goes. If someone does something that's objectively wrong, such as claiming a character is theirs when it's not, then they'll just get their ass handed to them by the community as they deserve. Disallowing something like uploading characters onto another site is just dumb in my eyes. It's going to happen anyway. In the end, it's more traction for your creations.

Back on topic, Archive poopoo.

But when a community's leaders are literally terrorizing his/her subjects left and right, then I think there should be SOME kind of policy to prevent that from happening...

MA is literally the dystopia of MUGEN, where there's lots to find from but it's being monitored and censored to keep its so-called "peace".
If creators don't want their works to be hosted by such a tyrannical structure then I support it. Nobody should be going to a place like Archives to find free content and be banned for not following their ridiculous rules.

Whether people agree or disagree, MUGEN should be free and available for everybody without being monitored by crazed admins. That's... smth Archives is not.
    

Re: Anyone here being banned from BLACKLISTED WEBSITE for no reason at all?

 June 18, 2021, 06:32:29 PM View in topic context
 Posted by Kolossoni  in Anyone here being banned from Mugenarchive for no reason at all? (Started by Flowrellik June 12, 2016, 08:03:52 PM
 Board: M.U.G.E.N Discussion

I'd say that's a tad bit too far, but I somewhat agree.
MA is a crazy shitshow of a site and it's known to everyone, especially regarding the admins.

However, you are taking this out of proportions.
If you have been banned from MA, tough, but move along.

Making videos and venting about it won't change anything nor change the admins there. They'll remain being D*bags as long as the site remains up.
    

Re: KoF XV

 June 15, 2021, 08:04:16 AM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

lol lol lol.
When did KOF's lore become such a joke to the KOF community hahaha
    

Re: KoF XV

 June 14, 2021, 08:10:26 PM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Gang-Il and Luong were definitely created to put a bit more irony and some comedy in Kim's role. He's all about justice and reforming criminals, and it turns out his master is a sleazebag that almost looks like a lazy drunk (but apparently super skilled) hitching himself up with some weirdo he met an hour ago just because she had big fat honkers, they're clearly dubious people - not villains, no, but the kind of sadist that doesn't care about petty things like law or justice and make fun of Kim's justice, like parents waiting for their kid to come out of "that phase". They're the opposite of Chang and Choi to Kim. I'm 100% certain that both of their characters go not a single step further than that, and that's completely fine with me. I like them.

I would like to agree, but Luong's profile literally says: "Luong is a “femme fatal” type woman fighter with mysterious motivations."

I think it alludes to smth more than her being just Kim's master's lover.
She only met Gang-Il recently. She clearly doesn't share Kim's morals. She has no personal gain in helping Kim or Gang-Il. I think she's really cooking up smth.

Hopefully KOF 15 brings more lore to the table than what's currently on offer.
    

Re: KoF XV

 June 14, 2021, 03:31:33 PM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Good point, but I think Kim's "sense of justice" is a bit subjective. He doesn't sense evil with Chang and Choi when they turned evil again.
I'd like to think that Kim's interactions with Luong is a shallow one and unless she discloses more of her true intentions/colors, we'll never really know what's up with her motifs.

Kukri looks evil, but we find out he's working for Elizabeth as a good guy.
I wish Luong was the opposite, but that may be a bit too cliche hahaha.
    

Re: KoF XV

 June 14, 2021, 01:19:17 PM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I always theorized that Luong might be a villainess in disguise, but putting on a caring face.

She's very mysterious and it's weird she was ever added into the roster in the first place despite only being "Kim's master's GF".
Her origin is unknown, her fighting style is unknown and her motivations to fight in the tournament only because her BF wants to fight is kind of weird and uncalled for.

I think she has an agenda and she may reveal herself to be an evil person in the end. We never had those kind of characters in KOF before.
    

Re: KoF XV

 June 11, 2021, 01:03:26 PM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Nobody's stealing slots

They're repurposing all the work they did with the last game to ensure this one has a huge roster which means if your character didn't make it in they weren't ever gonna make it I'm afraid

Knowing SNK and their financial status, I guess you're right...

I'm just not so fond of him as a character in general... I think he should've been a completely different design than his bulgy eyed fur coated dude.
    

Re: KoF XV

 June 11, 2021, 05:01:35 AM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

What is there to be worried about? Just don't play him if he gets in.

That he takes a precious slot in the roster when another character could fill that spot.
Also, I find him weird overall. Weak gameplay, wonky design and confusing narrative. He just looks too Street Fighter-ish and I don't like that. Leave all the cartoony stuff to Capcom.

I get that he's a villain character and all, but KOF series had stylish antagonists like the New Face Team, Botan, Shion, Ron and etc. Xanadu.... not so much.
    

Re: KoF XV

 June 10, 2021, 06:10:52 PM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

I'm worried Xanadu might make a return now...
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 June 10, 2021, 12:24:35 PM View in topic context
 Posted by Kolossoni  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 PM
 Board: Your Releases, 1.0+

I keep hearing on discords that it is better to go back to fighter factory 3 until this new update gets bug fixes.
Is this true or bad advice?
Thx in advance guys

It's sad, but true.
FFS is full of bugs and errors that it causes CTD all the time.

Better to stick with 3 until all of them are fixed.
    

Re: KoF XV

 June 10, 2021, 06:17:41 AM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Well there goes my wish for Jhun or May Lee reappearing.

That aside, Luong seems to not receive much redesign from her XIV counterpart.
I wish she wore a reformed ao dai or smth we saw from Kim's ending cuz you know... she's Vietnamese and all.
    

Re: KoF XV

 June 09, 2021, 07:59:00 AM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Oh yeah. I kinda see Luong too. She has that flower petal tiara thing she wears.

It's definitely a female.
    

Re: Is there a way to have a helper change the P1 state?

 June 04, 2021, 06:22:08 PM View in topic context
 Posted by Kolossoni  in Is there a way to have a helper change the P1 state? (Started by Boxuu June 04, 2021, 06:19:45 AM
 Board: M.U.G.E.N Development Help

Hmmm, then it looks like var(1) is being set to a non-zero value right as the round begins...

Post the entire code so I can take a better look at what I'm dealing with :)
    

Re: Is there a way to have a helper change the P1 state?

 June 04, 2021, 12:58:49 PM View in topic context
 Posted by Kolossoni  in Is there a way to have a helper change the P1 state? (Started by Boxuu June 04, 2021, 06:19:45 AM
 Board: M.U.G.E.N Development Help

Well, it'll be simpler than that in your case.

use VarSet for 30001 (which would always start full).

Code:
[State 30001]
type = varset
trigger1 = Time = 0
var(1) = 0

Then, go to 30002 and add another VarSet like this:

Code:
[State 30002]
type = varset
trigger1 = Time = 0
var(1) = 1

And for your -2 state, add this:

Code:
[State -2, ChangeState]
type = ChangeState
trigger1 = Var(1) > 0
value = (whatever state you want it to change to)
ctrl = 0
persistent = 1

What this does is state 30002's Var(1) overwrites 30001's values once the assigned time expires.
Once that happens, your -2 state will detect that Var(1)'s value is no longer 0 and thus will change your character's state to whatever you please.

So the order would be:
30001 (Start of the round) -> 30002 -> Detection from -2 -> Changestate

Try this out and get back to me.
Hopefully it works.
    

Re: Is there a way to have a helper change the P1 state?

 June 04, 2021, 06:30:50 AM View in topic context
 Posted by Kolossoni  in Is there a way to have a helper change the P1 state? (Started by Boxuu June 04, 2021, 06:19:45 AM
 Board: M.U.G.E.N Development Help

It's not going to be easy...

You'll need to use varset as your value detector for your bar. Then in your -2/-3 state, whenever your custom gauge meter's value goes empty, follow it with changestate accordingly.
    

Re: New Samurai Spirits announced

 June 03, 2021, 08:01:30 AM View in topic context
 Posted by Kolossoni  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 PM
 Board: Fighting Games

Sadly, I find his new VA's voice a bit underwhelming...
He sounds bored the entire time.

I liked his old high pitched voice more hahaha
    

Re: KoF XV

 June 02, 2021, 06:52:54 AM View in topic context
 Posted by Kolossoni  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Welp, what a shame.
Japan should control its COVID outbreak more seriously cuz it's affecting even corporate businesses now.

Props to the devs for striving through though. It's not easy working in a pandemic.
    

Re: How to remove a victory scene from a char?

 June 01, 2021, 03:40:59 PM View in topic context
 Posted by Kolossoni  in How to remove a victory scene from a char?  (Started by TheDragon June 01, 2021, 06:22:07 AM
 Board: M.U.G.E.N Development Help

Find the state that the pose is assigned to.
Then, go to state 180 and delete the state accordingly. It should be triggered with "ChangeState".
    

Re: Spawn Kof Style

 May 30, 2021, 10:50:54 AM View in topic context
 Posted by Kolossoni  in Spawn Kof Style (Started by Wou Mugen May 26, 2021, 09:17:23 PM
 Board: Graphics

Kim is slouching in that reference sprite so Spawn is bound to look shorter even though he's standing.

Just readjusting the waist should do the trick!
    

Re: Reupload some Mediafire Linked POTS/INFINITE/DIVINEWOLF Styled chars to MEGA?

 May 29, 2021, 07:10:02 AM View in topic context
 Posted by Kolossoni  in Reupload some Mediafire Linked POTS/INFINITE/DIVINEWOLF Styled chars to MEGA? (Started by Mushypepito123 May 28, 2021, 01:41:14 AM
 Board: Requests