YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Gacel is Offline
Contact Gacel:

Gacel

Contributor

Messages by Gacel

    

Re: Ikeman Go Everything blurry/pixelated.

 May 05, 2022, 09:46:49 PM View in topic context
 Posted by Gacel  in Ikeman Go Everything blurry/pixelated. (Started by Azul Crescent April 29, 2022, 01:17:30 AM
 Board: Ikemen General Discussion and Help

So I tried running with similar configuration to you:

I did not manage to replicate it.

It would be posible to send screenshots of how both Mugen and Ikemen GO look on your PC so we understand better the issue?

Thanks for the reply, I re-downloaded the archive from the github repo and created a new folder. Put in my screenpack, characters, stages etc and everything seems to be fine now. Idk what happened with my first one and how it got messed up, but everything seems fine now.

For a state of reference, this is how the first instance looks like. It's a bit hard to notice on the menu, but if you look at some of the text, it's pixelated/blurry. The character select screen is easier to see. All of the portraits are pixelated/blurry. Same with the text.

Spoiler, click to toggle visibilty

Seems like Windows was forcing DPI scale in places it should not.
It's a well know bug of the OS that has been years without begin fixed.

Glad to hear it works now.
If you have any other questions or find any problems fell free to ask for help.
    

Re: Ikeman Go Everything blurry/pixelated.

 April 30, 2022, 09:05:09 PM View in topic context
 Posted by Gacel  in Ikeman Go Everything blurry/pixelated. (Started by Azul Crescent April 29, 2022, 01:17:30 AM
 Board: Ikemen General Discussion and Help

So I tried running with similar configuration to you:

I did not manage to replicate it.

It would be posible to send screenshots of how both Mugen and Ikemen GO look on your PC so we understand better the issue?
    

Re: Ikeman Go Everything blurry/pixelated.

 April 29, 2022, 03:31:01 AM View in topic context
 Posted by Gacel  in Ikeman Go Everything blurry/pixelated. (Started by Azul Crescent April 29, 2022, 01:17:30 AM
 Board: Ikemen General Discussion and Help

This blurry screen happens only in fullscreen mode or is also blurry in windowed mode?
    

Re: How to incoporate extra buttons IKEMEN provides in a MUGEN character?

 April 18, 2022, 08:53:12 PM View in topic context

There are two new inputs IKEMEN seems to provide that lacks in MUGEN.
The D and W inputs.

How are you supposed to use this in a code for characters? Will it cause syntax errors?

They work just like normal buttons.
In the CMD they are lowercase "d" and "w".
For example:
Code:
[Command]
name = "something"
command = ~D, DF, F, d
Just keep in mind that they are used for tag mode.

So usually the best use for them is for built-in macros in for single/turns mode.
    

Re: What makes characters incompatiable with IKEMEN GO Tag Mode?

 March 28, 2022, 12:38:57 AM View in topic context
 Posted by Gacel  in What makes characters incompatiable with IKEMEN GO Tag Mode? (Started by BeastwithFriends March 24, 2022, 04:57:32 PM
 Board: Ikemen General Discussion and Help

Overriding states in the [5600 - 5700] range breaks tag.
    

Re: Ikemen GO

 March 14, 2022, 05:30:45 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Hey man I got a problem with something, I have a character called "SFV Alpha Ken"
I added him in the same slot as my main Ken when I try him it says this:
https://imgur.com/a/oygtdY8
I want to use him that badly but it keeps on saying that he has no shadow.

There is a error in the CNS file at line 5130.
It would be posible for you to post the file?

Hey, been trying to get Ikemen working on Mac and I'm now on the verge of throwing the Mac out the window cos I have no idea what I'm doing. I can't get it working at all. Can anyone help me? Thanks.

What part of the setup you are stuck at?
    

Re: Ikemen GO

 March 06, 2022, 02:16:52 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports

 February 19, 2022, 05:21:45 AM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

The sound of the entire game of IKEMEN GO may be momentarily interrupted. (The sound is also interrupted by character selection).

This is a bug that has been occurring since IKEMEN.
Is there any way to fix it?

Sounds like a OpenAL problem.
We are planning in the future to migrate to another audio library-
    

Re: Ikemen GO

 February 19, 2022, 05:19:33 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Its actually not a issue but rather a feature Mugen has.
Where it will make the appropriate screensize to match the stage in the event the stage was made for 4:3.

@Gacel: Hi!

Im having a issue with TargetBind codes not working. only the first Targetbind will work the others will be ignored.
Am I doing something wrong? is there a new way to do it? Its for a command air grab.


It should work the same.
Sounds like a Bug on the engine side.
    

Re: Re-Adding 100 Fight Kumite in Ikemen GO V. .98.1

 February 14, 2022, 10:33:34 PM View in topic context
 Posted by Gacel  in Re-Adding 100 Fight Kumite in Ikemen GO V. .98.1 (Started by BeastwithFriends February 12, 2022, 12:44:48 AM
 Board: Ikemen General Discussion and Help

    

Re: 2022 Character Updates (Guy and Ryu first)

 January 16, 2022, 07:15:17 AM View in topic context
 Posted by Gacel  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty

I checked. Also K4thos checked, it works in the last Release Candidate of 0.98.2.
So it's gonna be fixed on future releases.
    

Re: [SPANISH ONLY] Español solamente V2

 January 15, 2022, 08:56:08 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Extra! extra! que ya regreso el "POTS" dicen.

Si, dijo que volvió después de ver Ikemen GO.
Bueno, creo que debo dejar de vaguear tanto lanzar la nueva version de Ikemen.

Los chars tienen nuevas cosas.
Así que la gente que creaba chars estilo PotS ahora están viendo el nuevo estilo y no saben si implementarlo.
    

Re: 2022 Character Updates (Guy and Ryu first)

 January 15, 2022, 08:38:44 PM View in topic context
 Posted by Gacel  in 2022 Character Updates (latest May 14th) (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

That's odd. It does change in mine.
I went and double checked to make sure I wasn't seeing things and...the movelist function does work fine on mugen 1.1, but not on Ikemen Go 0.98.1

Spoiler, click to toggle visibilty

Probably an engine issue and not an error on your end, so I'll go bug Khatos and Gacel.

So about this.
It has been confirmed it works on Mugen 1.0/1.1 but not on Ikemen GO.
So it's a bug on the engine side.

We will get it fixed.
    

Re: Ikemen GO

 January 07, 2022, 12:35:13 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Is it possible to add sounds to actions of lifebar?

Example : When the name Good! appears on screen the narrator says Good!

I didn't find instructions to add these sounds yet... can you help me please?


You can add the optional sound parameter (snd: group_no, sound_no) to any LifebarAction in the .zss and the corresponding sound in the lifebar snd file will be played, as described in the link below:

https://github.com/K4thos/Ikemen_GO/wiki/State-controllers#new_lifebaraction

It works fine for me at least. However I would like to be able to activate the actions based on damage dealt (or damage as a fraction of the opponents max life) rather than the combo count, any ideas on how to go about that? I just got into Ikemen the other day and I am feeling happy about finally moving all my old mugen stuff to a new and improved flexible engine.

You can edit action.zss that's what displays the lifebar action.
    

Re: Ikemen GO

 December 19, 2021, 12:20:41 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

I did put the animation in the fight.def correctly.

I would like to know if this feature was removed, because it's not working to me.

I wanna replace the hit name by animations, is there any line incorrect here?

Code:
team1.text.anim = 810
;team1.text.font = 6,0,1
;team1.text.offset = 50,240   ;Offset of text
team1.text.scale = 1,1
team1.text.layerno = 2
team1.displaytime = 100    ;Time to show text
team1.showspeed = 8       ;Ikemen feature: text showing up speed (1 = instant)
team1.hidespeed = 4       ;Ikemen feature: text hiding speed (the larger value, the faster speed)

[Begin Action 810] ; hit animation
71,0,0,0,10,,
71,1,0,0,10,,
71,2,0,0,10,,
71,1,0,0,10,,
71,3,0,0,10,,

Surely i'm wrong with some code.
You did comment out "offset". That's the problem
    

Re: [SPANISH ONLY] Español solamente V2

 December 18, 2021, 07:37:34 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

    

Re: [SPANISH ONLY] Español solamente V2

 December 05, 2021, 05:29:32 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

una duda,he intentado  en una stage meter por ejemplo la interaccion de romper barriles(AttachedChar),y justo debajo he intentado meter la de el agua al saltar(esta sube hacia arriba),pero no se cargan.alguien sabe por que?

ejemplo: en  la stage .def he puesto esto:(no es la del agua,son otras)

AttachedChar = AttachedChar\Barrel.chr
AttachedChar = AttachedChar\ken.chr

pense que al poner 2 juntos estas se ejecutarian a la vez,pero no a pasado nada.cuando pongo 1 va bien,pero 2 no
Lo que pasa aquí es que el stage solo puede tener 1 AttachedChar.

Viejo, Lasombra es el único que ve cosas de Ikemen acá.
Se que no hablo mucho pero yo también voy de cosas de Ikemen. (Soy un Dev de la engine)
Solo que no hablo de ello fuera de la sub-forum por que se sentiría como autopromoción descarada si yo lo hiciera.

Hola, qué tal :)
Hola! :)
Aqui, tratando de arreglar mi ciclo de sueño después de que la Universidad lo destruyera.
    

Re: Ikemen GO

 November 25, 2021, 01:09:26 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Just a question.
Does IKEMEN v0.98 have StageFit or something like that to fit lowres stages in 16:9?

Not yet.

Using PortraitScale in the .def of chars and all portraits looks fine now! Thank you very much.

Spoiler, click to toggle visibilty

I try the 0.98 version and the only thing that don't work propertly are the title fonts. In the past versions looks well but now except the Exit font looks all together. In the submenus it's the same. I try to change the code in the system but not changes. I don't know if it's a engine problem or it's my fault in some point.

Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

I can't see to use 2 or more portrait anims in select, versus and winner screens. I hope this function it's enabled in future versions. Thank you very much for all your work, I continue testing, see you.

Understood, I'll check.
    

Re: HitDef (SCTRLs)

 November 23, 2021, 06:10:55 AM View in topic context
 Posted by Gacel  in HitDef (SCTRLs) (Started by Odb718 September 30, 2015, 12:13:58 PM
 Board: MUGEN Class

It's not specified in the docs.
But "down.hittime" defaults to 20.
    

Re: [SPANISH ONLY] Español solamente V2

 November 16, 2021, 02:50:09 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Bueno, ¿Cómo vais de MUGEN o con cualquier cosa diferente?

Descifrando como funciona otro bug en la Engine.
Aparentemente si colocas 5714 ataques de projectiles por frame solo 1 es registrado por la engine para la colisión en ese frame.

(5714 projectiles por frame = 342840 projectiles por segundo)

A lo mejor es por eso sufro un semejante lag en un movimiento imprevisto en los helpers en algunos personaje de Seravy incluido un install kill, por el lag.

Mas que todo este bug pasa porque el char hace un bucle entre los stateDef casi 500 veces.
Al menos de que el char este programado de forma increíblemente horrible no debería pasar.

Es poco común.