Hello Mugen Community, I have been experimenting with Mugen for a few years now. I have had tonssss of fun with this engine. Pretty much all of my works are edits and they aren't much compared to a lot of what I see other people doing, but I put in quite some passion with the materials I had (although some edits are quite broken lol). I think it's about time I give it with everyone, since I don't believe I will be finishing them anytime soon. And besides, I think those who are more intelligent with Mugen will utilize these resources much better than I have.
Anyways, the materials I am leaving include but are not limited to: - 2 games I edited - various edits on characters I have done - a folder with a ton of chars (some of them super rare) - folder with audios and voicelines for special intros for certain characters
With that being said, all credits go to any Author's chars or games I used for these resources (I only made the edits, and not the games/ characters).
Anyways, here are the resources:
The King of Fighters Memorial LV2 Edited by gonespaces + mugen resources
In that video above I basically went over most of what is included in the game, but I think I forgot to mention I added completely different music for most of the stages to suit a sorta metal aesthetic. I didn't include the special outros with the characters because I got lazy but most of them are for Another Iori and K' as I mention in the vid.
Oh, and almost forgot to mention that the download comes with unused character voices for intros, along with the Chars folder with some pretty rare chars in there. All of this will be in the second folder called resources
Next game I edited is Sonic Battle Rematch but I didn't do as much. I only added some characters and quite a few stages with some music.
[State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 9 value = S2013,0
[State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 10 value = S1,1
[State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 19 value = S2013,3
[State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 23 value = S2013,1
[State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 28 value = S2013,2
[State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 72 value = S1,1
[state 2013] type = changeState trigger1 = animtime = 0 value = 0
And I must mention I did make sure the name of the enemy was the one in their .def and I do have the animation number correct, along with the animation fully done. Is there something I'm missing here??
Re: Why does round 1 intro play at the start of every round?
I'm new to coding in Mugen. I'm editing this character and he works just fine, nothing in the debug. However, his intros for round 1 play consistently for every start of the round after. I tried looking everywhere but couldn't figure out why this was happening. And when I tried to remove the statedef 5900 I put at the top (as you will see below), it does sorta solve the issue but then his 2nd intro (statedef 202) stops working.
[Statedef 5900] type = S
[State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0
[State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0
[State 5900] type = VarRandom trigger1 = 1 v = 4 range = 1,2
[State 191,] type = ChangeState trigger1 = !time trigger1 = var(4) = 1 value = 191
[State 202,] type = ChangeState trigger1 = !time trigger1 = var(4) = 2 value = 202