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Messages by 00megaturb00

    

street fighter exotic, euro n shadaloo

 April 15, 2021, 04:28:34 PM View in topic context
 Posted by 00megaturb00  in street fighter exotic, euro n shadaloo (Started by 00megaturb00 April 15, 2021, 04:28:34 PM
 Board: Your Releases, 1.0+




downloads in the video links
    

Re: Ninja Turtles Stage Pack

 March 09, 2021, 02:56:21 PM View in topic context
 Posted by 00megaturb00  in Ninja Turtles Stage Pack (Started by 00megaturb00 March 02, 2021, 05:36:22 PM
 Board: Your Releases, 1.0+

yes they have been updated
    

STREET FIGHTER JAPAN II STAGE PACK

 March 03, 2021, 07:28:04 PM View in topic context
 Posted by 00megaturb00  in STREET FIGHTER JAPAN II STAGE PACK (Started by 00megaturb00 March 03, 2021, 07:28:04 PM
 Board: Your Releases, 1.0+

    

Re: Capcom Collection Stage Pack

 March 03, 2021, 04:14:50 PM View in topic context
 Posted by 00megaturb00  in Capcom Collection Stage Pack (Started by 00megaturb00 March 01, 2021, 07:40:01 PM
 Board: Your Releases, older Mugen

Wow, this is crazy awesome! Thanks a lot for all of these epic stages.


Edit: I got a problem with the Dino Crisis, that the front part is just a giant pink/purple box. I've tried on both 1.0 and 1.1. The animations works beautiful, and the zoom works, but the part I assume is lava is just that huge pink box, but it's lava plume animations are shown correctly and visable.

I think its cause I use a weird resolution, sorry, and the stage is just off set for you i would try changing the z offset of the stage to fit your mugen. maybe?
    

Re: Ninja Turtles Stage Pack

 March 03, 2021, 04:06:51 PM View in topic context
 Posted by 00megaturb00  in Ninja Turtles Stage Pack (Started by 00megaturb00 March 02, 2021, 05:36:22 PM
 Board: Your Releases, 1.0+

Nice work!  Yeah, I definitely think the Foot Clan lair is the most impressive with all the grunts looking on as an audience!  Is the April capture/free animation all part of dcat's character intro or did you hard-code it into the stage?

I love the Pizza Hut reference in the city street stage.

For the Big Apple 3am stage, I think the front layer girders are a bit too obtrusive.  If you could open up more visibility lines, it would help with the fighting.

I think most of the stages could also benefit from more cameos in the audience.  The Lair and April's Apartment seem a little empty with just Splinter and April.  And all of the exterior areas would look cool with various bystanders looking on.

nope all dcat his characters are so good!

I also enjoy the pizza hut ref I remember seeing it playing the nes game as a kid and thought I would include it bebop n rocksteady are also in that stage but didnt make the video

I thought I would include the girders to make the stage feel more whole, but they would be easy enough for anybody to remove for personal use. better to have it and not need it then need it and not have it.

I agree more cameos is more fun but also more work I hope to include more in the future!

thanks for your feed back its always welcome
    

Re: Ninja Turtles Stage Pack

 March 03, 2021, 03:57:37 PM View in topic context
 Posted by 00megaturb00  in Ninja Turtles Stage Pack (Started by 00megaturb00 March 02, 2021, 05:36:22 PM
 Board: Your Releases, 1.0+

Some cool concepts bro. I would suggest using 1.1 scalestart if you want to increase the size of your sprites and not have that "blurry" look to them.  My favorite is Foot Clans Lair.

yes sensei!
    

Ninja Turtles Stage Pack

 March 02, 2021, 05:36:22 PM View in topic context
 Posted by 00megaturb00  in Ninja Turtles Stage Pack (Started by 00megaturb00 March 02, 2021, 05:36:22 PM
 Board: Your Releases, 1.0+

    

Re: Capcom Collection Stage Pack

 March 02, 2021, 04:41:02 AM View in topic context
 Posted by 00megaturb00  in Capcom Collection Stage Pack (Started by 00megaturb00 March 01, 2021, 07:40:01 PM
 Board: Your Releases, older Mugen

thank you
    

Capcom Collection Stage Pack

 March 01, 2021, 07:40:01 PM View in topic context
 Posted by 00megaturb00  in Capcom Collection Stage Pack (Started by 00megaturb00 March 01, 2021, 07:40:01 PM
 Board: Your Releases, older Mugen

    

Re: Johnny Lawrence / Jimmy Zappa (Cobra Kai)

 March 01, 2021, 07:21:00 PM View in topic context
 Posted by 00megaturb00  in Johnny Lawrence / Jimmy Zappa (Cobra Kai) (Started by CpnCrossfader February 24, 2021, 09:21:24 PM
 Board: Your Releases, 1.0+

sweet character n thx for the shout out dakid
    

Re: 15XSPIDERMAN STAGE PACK

 September 23, 2020, 01:49:38 PM View in topic context
 Posted by 00megaturb00  in 15XSPIDERMAN STAGE PACK (Started by 00megaturb00 September 19, 2020, 06:46:50 AM
 Board: Your Releases, 1.0+

It's the screenpack resolution. I tried on 1.0 and 1.1 at 640x480 and got the same result, but on a 1280x720 the stage looks good. You may want to start coding your stages using a 480p screenpack to ensure they work on most builds. I think if the user sets the stagefit = 0 in the muen.cfg that may also help.

thanks for the insight vegaz , your a rad dude to help out , ill look into some screen packs i hope you this helped shulbocka
    

Re: STREET FIGHTER HONG KONG & CHINA STAGE PACK

 September 22, 2020, 03:20:59 PM View in topic context
 Posted by 00megaturb00  in STREET FIGHTER HONG KONG & CHINA STAGE PACK (Started by 00megaturb00 September 19, 2020, 06:42:06 AM
 Board: Your Releases, 1.0+

sorry about the link thanks for the fix
    

Re: 15XSPIDERMAN STAGE PACK

 September 22, 2020, 03:18:19 PM View in topic context
 Posted by 00megaturb00  in 15XSPIDERMAN STAGE PACK (Started by 00megaturb00 September 19, 2020, 06:46:50 AM
 Board: Your Releases, 1.0+

So I got around to physically testing the stages, and like I said, they all look really cool, but a lot of them appear incorrectly and I'm not sure how to remedy this problem. Any ideas?

Spoiler, click to toggle visibilty

i'm guessing the problem is oue screen packs have your different resolutions ? what scrren pack are you using? maybe i can sort it out,the zoffset appears to be the problem
    

15XSPIDERMAN STAGE PACK

 September 19, 2020, 06:46:50 AM View in topic context
 Posted by 00megaturb00  in 15XSPIDERMAN STAGE PACK (Started by 00megaturb00 September 19, 2020, 06:46:50 AM
 Board: Your Releases, 1.0+

    

STREET FIGHTER HONG KONG & CHINA STAGE PACK

 September 19, 2020, 06:42:06 AM View in topic context
 Posted by 00megaturb00  in STREET FIGHTER HONG KONG & CHINA STAGE PACK (Started by 00megaturb00 September 19, 2020, 06:42:06 AM
 Board: Your Releases, 1.0+

    

Re: 0megaturb0 THE THIEF!

 September 17, 2020, 05:14:57 AM View in topic context
 Posted by 00megaturb00  in 0megaturb0 THE THIEF! (Started by 00megaturb00 September 16, 2020, 04:49:55 AM
 Board: Your Releases, 1.0+

just drop that code in the .def file over the same elements, i'm to busy resizing stuff to reupload.
    

Re: 0megaturb0 THE THIEF!

 September 16, 2020, 03:37:44 PM View in topic context
 Posted by 00megaturb00  in 0megaturb0 THE THIEF! (Started by 00megaturb00 September 16, 2020, 04:49:55 AM
 Board: Your Releases, 1.0+

Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.

is there a way to reduce single elements? it was kinda a joke stage anyway so I wasn't talking it to seriously.

In 1.1 it's easy. You can use scalestart = x,y. Default is 1,1. So decrease or increase the values to make your sprites taller or wider.

going to have to check that out, could be a total game changer, thanks Vegaz, and thanks Curry for the heads up

wow that's insane, you are wise in the ways Vegaz and Curry, maybe I should really read tutorial some time, instead of just poking stuff.
i'm just going to include the new code here, so people that dont know this amazing move can check it out, scalestart = .75,.75

[BG boxes]
type = normal
spriteno = 103,2
delta = .64,.8
start = -80,50
scalestart = .75,.75
mask = 1

[BG boxes]
type = normal
spriteno = 103,1
delta = .66,.8
start = -60,100
scalestart = .75,.75
mask = 1

[BG birdie]
type = anim
actionno = 200
delta = .68,.8
start = -60, 160
scalestart = .75,.75
mask = 1
sin.x = 150, 1000
sin.y = 0.5, 100
    

Re: 0megaturb0 THE THIEF!

 September 16, 2020, 03:16:22 PM View in topic context
 Posted by 00megaturb00  in 0megaturb0 THE THIEF! (Started by 00megaturb00 September 16, 2020, 04:49:55 AM
 Board: Your Releases, 1.0+

Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.

is there a way to reduce single elements? it was kinda a joke stage anyway so I wasn't talking it to seriously.

In 1.1 it's easy. You can use scalestart = x,y. Default is 1,1. So decrease or increase the values to make your sprites taller or wider.

going to have to check that out, could be a total game changer, thanks Vegaz, and thanks Curry for the heads up
    

Re: 0megaturb0 THE THIEF!

 September 16, 2020, 08:42:58 AM View in topic context
 Posted by 00megaturb00  in 0megaturb0 THE THIEF! (Started by 00megaturb00 September 16, 2020, 04:49:55 AM
 Board: Your Releases, 1.0+

Man, the background characters look huge. Birdie looks 9 feet tall. Balrog doesn't look his size either. Maybe reduce background element sizes to fit the Manhattan part of the stage better.

is there a way to reduce single elements? it was kinda a joke stage anyway so I wasn't talking it to seriously.
    

Re: 0megaturb0 THE THIEF!

 September 16, 2020, 05:06:38 AM View in topic context
 Posted by 00megaturb00  in 0megaturb0 THE THIEF! (Started by 00megaturb00 September 16, 2020, 04:49:55 AM
 Board: Your Releases, 1.0+