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Foobs

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Messages by Foobs

    

Re: Active Tag system

 December 03, 2022, 03:51:44 AM View in topic context
 Posted by Foobs  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 PM
 Board: IKEMEN Releases

Surprised this isn't geting more attention, this is a super cool toy. You're all missing out, guys!



Sure, there are other tag system alternatives out there, but this one immediately became my favorite because of how flexible and extremely easy to use it is.
    

Re: Warnings v2

 December 01, 2022, 07:41:51 PM View in topic context
 Posted by Foobs  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

User Synck a.k.a. Duck Ass has been banned for 7 days after claiming responsibility for a long settled issue and wishing the community a seropositive death. Regardless of the validity of his statement, we do not need anyone bringing up past conflicts out of the blue.

Keep your pettiness, your name calling and specially your damage control within your circle jerk.
    

Re: Random Topic V10

 November 29, 2022, 09:23:51 PM View in topic context
 Posted by Foobs  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left

We're not dead yet, fellas.
    

Re: Extended Intro & Outro functions (updated 2022/11/09)

 November 10, 2022, 04:20:32 PM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

Too annoying. Easier for the end user to copypaste 3 lines into the characters def than for me to add 20+ triggers for his works.
    

Re: Extended Intro & Outro functions (updated 2022/11/09)

 November 10, 2022, 02:09:52 PM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

I thought of that, but it would clash with with his non-cvs2 characters.
    

Re: Extended Intro & Outro functions (updated 2022/10/28)

 November 10, 2022, 04:35:40 AM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

New update.

I added some new options to control how much power you start each round with. Want to start each fight with full meter like in SFA3? go for broke!

Also, I moved all the victory music stuff to its repository, and also included a small script I hadn't shown before. It hides the powerbars for characters with in-built resource management, so they won't clash with your lifebars.



Check it here:

https://github.com/RealFoobs/Misc-Ikemen-scripts
    

Re: Creating Non-blurry normal small ports?

 November 09, 2022, 09:31:04 PM View in topic context
 Posted by Foobs  in Creating Non-blurry normal small ports? (Started by Azul Crescent November 08, 2022, 05:10:29 AM
 Board: M.U.G.E.N Configuration Help

Ikemen would let you use small ports of any size that can be scaled directly from the character's def.
    

Re: Remove Tag and Ratio

 November 09, 2022, 12:07:18 PM View in topic context
 Posted by Foobs  in Remove Tag and Ratio (Started by NikoPalad67140 November 03, 2022, 11:04:30 AM
 Board: M.U.G.E.N Development Help

Not only is it possible, you wouldn't have to do anything at all. If the feature isn't enabled from system.def it simply won't work.
    

Re: Extended Intro & Outro functions

 October 29, 2022, 01:50:50 AM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

Edit: Oh, now that it seems fixed, on High-Res Chars like Riesz the camera zooms too deep to the point you don't see them completely.
Easy enough to fix, I had not accounted for localcoord 640x480 and higher.

Quote
Here's a thing I would like to contribute: Maybe extend the options so you can put any victory jingle depending on the character? Of course, customizable for any character.

For example: if using Lucario, play a file like 'sound/victory/LucarioVictory.mp3' by just adding the char name and the path of the file.
The problem is that this kind of goes against my design philosphy of making stuff plug and play; if the end user already has to find a sound sample for every character he'd be better off copy pasting the code in the character itself.

Quote
Also Victory Music feedback: The victory music plays twice and then there's silence until the victory music plays again when a winpose happens again, the silence doesn't happen if the stage has round x music.
This might be an engine issue. I'll need to llok deeper into this. Meanwhile...

Quote
Would be better if there was an option to play victory jingles ONLY when a character wins twice.
This actually turned out to be a workaround solution, so I'm keeping it that way for now.

These two issues are kind of major fuck ups, so I released version 0.5.1 just to fix them.
    

Re: Extended Intro & Outro functions

 October 27, 2022, 11:23:56 PM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

You're welcome!

I configured it to 1, so the camera supposedly has to work to focus on the winner, but I saw it focusing on the loser instead.

I don't really know what would be causing the issue, but on any case I added a few more failsafes in the most recent update.


Version 0.5 is out now, I added some check to make sure the ko bg works more or less the same regardless of slowdown. I also added an experimental sound feature, the Breakers' Revenge victory fanfare.


    

Re: Extended Intro & Outro functions

 October 25, 2022, 04:55:43 AM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

Could you be a bit more specific as to under which circumstances it's not working?

I tested the files from the github repository on a fresh install and both camera settings were working.

@Nintendo DS:

I already implemented unskipabble intro and winpose settings. You can try them by downloading the main repository, I want to try a couple more things before the next "formal" release.
    

Re: Extended Intro & Outro functions

 October 22, 2022, 08:48:06 PM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

    

Extended Intro & Outro functions (updated 2022/11/09)

 October 22, 2022, 03:41:09 AM View in topic context
 Posted by Foobs  in Extended Intro & Outro functions (updated 2022/11/09) (Started by Foobs October 22, 2022, 03:41:09 AM
 Board: IKEMEN Releases

This is a little project I've been working on for a couple of weeks. It's an easy to use module to change how intros and winposes look, because the defaults Ikemen inherited from mugen don't quite look like most commercial games. Among other things, this lets any and all of your characters:

- Mute the music and hide the lifebars during intros.
- Mute the music and hide the lifebars during kos.
- Override mugen's default slowdown on ko.
- Play special effect when you ko a character with a special and/or super move.
- Have the camera focus on the winner (or loser) when a round ends.

Here's a small clip showing what you can do with the system:



Download it here (click on "Source code (zip)").

    

Re: Any list or forum for Ikemen tips and tutorial????

 October 16, 2022, 02:02:04 AM View in topic context
 Posted by Foobs  in Any list or forum for Ikemen tips and tutorial???? (Started by Rabano October 16, 2022, 01:15:21 AM
 Board: M.U.G.E.N Configuration Help

The basics are the same mugen for the most part. You only need specific documentation when using new exclusive features, like zss scripting for example. You can find that information in the Ikemen Github wiki:

https://github.com/ikemen-engine/Ikemen-GO/wiki/
    

Re: IKEMEN GO - TAG ASSIST MOVES

 October 07, 2022, 02:59:30 PM View in topic context
 Posted by Foobs  in IKEMEN GO - TAG ASSIST MOVES (Started by Mazemerald. October 05, 2022, 08:35:32 AM
 Board: IKEMEN Releases

Orochikyo's system does exactly what you want. If you had bothered to actually read the link provided you'd see how to define the states for switch-ins and assist specials.
    

Re: PotS 2022 Sakura Color Separation Patch

 October 05, 2022, 05:19:49 PM View in topic context
 Posted by Foobs  in PotS 2022 Sakura Color Separation Patch (Started by Foobs February 15, 2022, 04:01:41 AM
 Board: Edits & Addons 1.0+

Bump.

The old link died, so I decided to reupload the patch with an updated .def for the newest ikemen version, because it lists new files. The sprites and palettes themselves remain unchanged.
    

Re: [SPANISH ONLY] Español solamente V2

 September 30, 2022, 04:24:50 PM View in topic context
 Posted by Foobs  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Ya es difícil que la comunidad siga cualquier estandard, y mas aún cuando se trata de una animación que el 99% de los juegos comerciales simplemente no tienen.
    

Re: Katakuri Release

 September 26, 2022, 11:50:38 PM View in topic context
 Posted by Foobs  in Katakuri Release (Started by Mikel8888 September 21, 2022, 03:35:39 AM
 Board: Your Releases, 1.0+

    

Re: why commenting in older posts is prohibited

 September 26, 2022, 11:25:00 PM View in topic context
 Posted by Foobs  in why commenting in older posts is prohibited (Started by THE SHADOW September 26, 2022, 07:07:37 PM
 Board: Off-Topic Help

Posting on older threads pushes out newer, more relevant threads into second page, and thus farther from where most people will be able to see them.  This is mostly enforced in projects and release boards, and mostly ignored in the offtopic boards. That being said, there can be legitimate reasons to bump an older topic even in releases (updates, for example) and posting something dumb and irrelevant in an ancient offtopic thread can also be worth deleting.
    

Re: How do I eliminate the annoying zoom of the stages?

 September 22, 2022, 01:19:58 AM View in topic context
 Posted by Foobs  in How do I eliminate the annoying zoom of the stages? (Started by cristopeles September 16, 2022, 04:51:27 PM
 Board: Ikemen General Discussion and Help