When I first played around with the engine, I hardly had any audio and visual lag at random instances. Now I am frequently getting this, is there a way to fix this or is it because of the current audio system?
Also what is the purpose of the mod folder? I don't know what its for.
Well that sucks. Guess I just am gonna go with it then, sad to see the good ol exploits go away in the revival project. Elecbyte likely will never return, they probably gone bankrupt.
Even though WinMUGEN imo is fun to mess around with, I wonder how I can alter the engine's code to re-enable the exploits which I would call it "WinIKEMEN" WinIKEMEN is basically a portmanteau of WinMUGEN and IKEMEN, whereas the exploits from WinMUGEN return in IKEMEN.
Although you intentionally removed them, I could see the problem with reviving the exploits given that the cheap community as well as the regular MUGEN community say, don't get along well. People are heavily reliant on balancing and I can understand that, but to me, exploits bring back the memories of when 1.0 wasn't around.
If you know how to implement them, PM me the steps to do so cause I would love to see how it would apply to IKEMEN/WinIKEMEN.