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Messages by SLZero

    

Re: Ikemen GO

 January 12, 2021, 03:56:04 pm View in topic context
 Posted by SLZero  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

0.96.1 is not available yet, they are still working on it. However you can build it from source and see what they have added currently.
    

Re: Fighter Factory 3.0.1

 November 07, 2020, 07:31:47 pm View in topic context
 Posted by SLZero  in Fighter Factory 3.0.1 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

This program is buggy as all hell and I am never using 3.0 UNTIL THEY FUCKING REMOVE THE MUGEN PROCESS LIMITIATION!
I QUIT USING YOUR SHITTY PRODUCTS!
    

Re: Ikemen GO bug reports and know bugs

 September 10, 2020, 01:02:22 am View in topic context
 Posted by SLZero  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

The formula must be complicated, ouch.
    

Re: Ikemen GO

 September 10, 2020, 12:30:14 am View in topic context
 Posted by SLZero  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

There is a folder named mods in the external folder.
What is it for?
    

Re: Ikemen GO bug reports and know bugs

 August 11, 2020, 02:00:03 am View in topic context
 Posted by SLZero  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

When I first played around with the engine, I hardly had any audio and visual lag at random instances.
Now I am frequently getting this, is there a way to fix this or is it because of the current audio system?

Also what is the purpose of the mod folder? I don't know what its for.
    

Re: Ikemen GO bug reports and know bugs

 August 03, 2020, 08:26:50 pm View in topic context
 Posted by SLZero  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Well that sucks.
Guess I just am gonna go with it then, sad to see the good ol exploits go away in the revival project.
Elecbyte likely will never return, they probably gone bankrupt.
    

Re: Ikemen GO

 July 23, 2020, 04:03:11 am View in topic context
 Posted by SLZero  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

I sadly cannot be in their Discord for personal reasons.
So if I wanted to test their build, there likely isn't much I can do about it.
    

Re: The epic OCD/pet peeve of Unzipping files

 July 23, 2020, 03:38:42 am View in topic context
 Posted by SLZero  in The epic OCD/pet peeve of Unzipping files (Started by extravagant June 28, 2020, 05:11:31 am
 Board: M.U.G.E.N Discussion

Sadly, as far as I know, all versions of Window's built in zip library does not support unicode.

Due to this Japanese zip files will not extract properly and likely never will probably since Unicode is under a semi-commerical license.

Unless there is a working patch for unicode zip files, I highly doubt it'll ever happen.
    

Re: Ikemen GO bug reports and know bugs

 July 21, 2020, 04:19:17 am View in topic context
 Posted by SLZero  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 pm
 Board: IKEMEN Releases

Even though WinMUGEN imo is fun to mess around with, I wonder how I can alter the engine's code to re-enable the exploits which I would call it "WinIKEMEN"
WinIKEMEN is basically a portmanteau of WinMUGEN and IKEMEN, whereas the exploits from WinMUGEN return in IKEMEN.

Although you intentionally removed them, I could see the problem with reviving the exploits given that the cheap community as well as the regular MUGEN community say, don't get along well.
People are heavily reliant on balancing and I can understand that, but to me, exploits bring back the memories of when 1.0 wasn't around.

If you know how to implement them, PM me the steps to do so cause I would love to see how it would apply to IKEMEN/WinIKEMEN.
    

Re: Ikemen GO

 May 03, 2020, 01:30:57 am View in topic context
 Posted by SLZero  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Really hyped for the 3D stage feature that would be coming to this soon, so I can recreate the MvC2 experience.

Hopefully full blender support will be added too, allowing for animated 3D stages with ease.