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atomicbuster

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Messages by atomicbuster

    

Re: CVS Alex released, CVS Felicia updated (Updated 2017/10/8)

 October 19, 2017, 05:10:51 AM View in topic context
 Posted by atomicbuster  in CVS Alex released, CVS Felicia updated (Updated 2017/11/12) (Started by Jesuszilla September 21, 2017, 01:59:02 AM
 Board: Your Releases, 1.0+

Well. Thank you. This is a good Alex.
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 October 19, 2017, 04:44:37 AM View in topic context
 Posted by atomicbuster  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 AM
 Board: Projects

Basically, what HadeS said. Looking forward to Shades 3. Not a lot of time in my life left for mugen anymore, but this project and a handful of others always make me check back every few months. Keep up the good work Sean.
    

Re: Darun Mister by armin_iuf

 February 13, 2017, 10:47:37 PM View in topic context
 Posted by atomicbuster  in Darun Mister by armin_iuf (Started by Nexus Games February 01, 2017, 07:51:39 AM
 Board: Found Releases 1.0+

Man, it's stuff like this that keeps me coming back to MUGEN after all these years. This is awesome. It would be so worthwhile to create the World Warriors/Alpha characters in their EX incarnations. Thanks to these creators!
    

Re: ten custom streeta fighta stages/edits by 0megatutb0

 March 07, 2016, 08:48:17 PM View in topic context
 Posted by atomicbuster  in ten custom streeta fighta stages/edits by 0megatutb0 (Started by 0megaturb0 March 07, 2016, 07:39:40 PM
 Board: Your Releases, 1.0+

I downloaded. These are really good.
Just a comment about the 3 ring stages. Their scale seems too short for the characters. Especially when they get airborne, it seems like they are flying. The top rope should really be about shoulder height for most characters and mid back for the taller characters. Aside from that really well done. Thanks.
    

Re: Street Mugen 1.1 by Vegaz

 January 17, 2016, 08:18:00 AM View in topic context
 Posted by atomicbuster  in Street Mugen 1.1 by Vegaz (Started by Vegaz_Parrelli January 17, 2016, 02:05:22 AM
 Board: Your Releases, 1.0+

Wzup Vegaz! Very nice SP.
Here's some feedback.
1. I'm a big fan of symmetry so I would probably take one row off the top and center the two remaining. But that's just me.
2. The VS screen on the Daewoo looks nice, but it seems to contrast a lot with the rest of the art style of the SP, maybe a bit flat. Do you think it would be possible to make the TV set pop out more and appear more, ... cartoony, I guess?
3. The fight announcer seems a bit out of place compared to the guy(s) speaking at the Select and VS screens. I think it's really cool when there is one announcer voice throughout a game, like in MK.
4. In the Mode Select screen I see some generic cars and pedestrians. Nothing wrong there. BUT what if there were an easter egg if you let the screen run for a bit, like after 60 seconds on that screen, say, Terry from MOTW happens to be one of the pedestrians walking by? Or what if one of the cars to pass by were, say, Ken Masters in a red Porshe? Just some ideas.

Anyway, thanks. Downloaded!  :)
    

Re: Norfair

 November 23, 2015, 12:09:29 AM View in topic context
 Posted by atomicbuster  in Norfair (Started by ExShadow November 07, 2015, 02:35:33 AM
 Board: Your Releases, 1.0+

This is the first anything in a while that makes me say, "I might want to switch to 1.1".
It also makes me want to say
HOE
LEE
SHE
IT!
I think this might be your best work EX. Downloaded. Many thanks.
    

Re: Adon v1.3 (by ヤモリX)

 April 02, 2015, 02:39:10 PM View in topic context
 Posted by atomicbuster  in Adon v1.7 (by ヤモリX) (Started by Yamori X March 24, 2015, 07:29:08 AM
 Board: Your Releases, 1.0+

Let me check Jaguar Revolver/Blitz for a while. It might have been the opponent's coding as you said.
Testing.
    

Re: wrestling

 March 30, 2015, 05:07:07 AM View in topic context
 Posted by atomicbuster  in wrestling (Started by Titiln August 28, 2007, 08:49:26 PM
 Board: Entertainment

Haha! I have a feeling the crowd was not so much in favor of Brock as it was against Reigns.
Good for Rollins.
    

Re: Adon v1.2 (by ヤモリX)

 March 30, 2015, 04:54:34 AM View in topic context
 Posted by atomicbuster  in Adon v1.7 (by ヤモリX) (Started by Yamori X March 24, 2015, 07:29:08 AM
 Board: Your Releases, 1.0+

A few more things.
- If Jaguar Revolver catches an airborne opponent, it will put him in a standing hit anim. It would look more natural if it put him in a falling hit anim.
- All the hits of Jaguar Blitz do not always connect. Some opponents will just fall away after the 3rd hit. I don't know if this might be a problem with the opponent coding.
- I really like afterimages, but these seem too intense in brightness, especially in comparison to his hit effects. Just my opinion tho.
- Since he's behaving "fair" now, I think he could have slightly higher attack damage. :) Again, just my opinion.

Thank you for including Air Jaguar Kick. For me it is a major weapon in Adon's arsenal. This can set up other possibilities.
1. Since you still have 2 attacks possible for a jump in to a standing opponent, why not make it possible to combo into Air Jaguar Kick?
2. Why don't you make LK Air Jaguar Kick only stun, not knockdown? Maybe just enough stun so he can set up a combo.

Other than that, he seems to work really well! I may have to pull out my joystick adaptor and actually play against some folks!
    

Re: Adon v1.1.2 (by ヤモリX)

 March 29, 2015, 09:34:41 PM View in topic context
 Posted by atomicbuster  in Adon v1.7 (by ヤモリX) (Started by Yamori X March 24, 2015, 07:29:08 AM
 Board: Your Releases, 1.0+

Nice Adon, overall. But I noticed a few things that just stuck out at me.
- There doesn't seem to be enough push back on some moves, so he almost always connects with chain combos.
- On a regular jump in you can get two attacks out before he lands, then start the chain combo, maybe into launcher. Maybe a little too much?
- The throws have way too much priority. It seems like he can go from all specials right into a throw. That's a bit unfair. He should have more push back on all specials and more recovery time before he's allowed to begin a grab anim.
- In general all his moves seem to have way too much priority.
- For the Jaguar Assault, it seems like there's maybe a few too many ticks between hits. I know it allows you to see clearly what happens to both player and opponent, but it just seems unrealistic, like the opponent should not be sooo stunned that he can't block the next hit.
- Jaguar Kick variations only move forward, not up. I use those for positioning all the time. I guess it wouldn't matter because I can always try to do it in the air, but...
- I can't seem to do any of the special moves that you state can be done on the air. Maybe it's cuz I'm using a keyboard.
- Rising Jaguar goes forward plenty, but it doesn't really Rise.
- No rapid punches at the end of Jaguar Revolver?
- Jaguar Revolver and Jaguar Assault are too similar, forward-moving rush attacks. Why not have Jaguar Assault start with a higher leap into the air, possibly avoiding projectiles, then attack at a downward angle?

Everything else seems well balanced and well executed. Looking forward to any updates. Thanks.
    

Re: Chars by DarkSide Joe

 January 14, 2015, 05:29:41 AM View in topic context
 Posted by atomicbuster  in Chars by DarkSide Joe (ONLINE AGAIN) (Started by DarkSide Joe December 29, 2014, 10:59:39 PM
 Board: Your Releases, older Mugen

I share your opinion. Generally, copyright is BS, and especially in the world of fan art, and completely in the world of coding.

Maybe I missed something, but is there a pattern, gameplay, or features you specifically want to focus on? Even is they have new moves, it's helpful to say, The char is supposed to have this and do this.
    

Re: Rocky Balboa and WWF Ultimate Warrior

 January 13, 2015, 12:03:55 AM View in topic context
 Posted by atomicbuster  in Rocky Balboa and WWF Ultimate Warrior (Started by xdxdav December 14, 2014, 02:32:48 PM
 Board: Sprite Projects

    

Re: Street Fighetr II World Warrior Character Pack [UPDATED 1/10/15]

 January 12, 2015, 05:10:48 PM View in topic context
 Posted by atomicbuster  in Street Fighetr II World Warrior Character Pack [UPDATED 1/10/15] (Started by Sheng Long December 25, 2014, 07:03:40 AM
 Board: Your Releases, 1.0+

If you tap forward or backward repeatedly with M. Bison (dictator), he looks like he's sliding because his walk anim doesn't start soon enough.
Not a big deal, I guess. Just FYI.
    

Re: Chars by DarkSide Joe

 January 12, 2015, 04:45:05 PM View in topic context
 Posted by atomicbuster  in Chars by DarkSide Joe (ONLINE AGAIN) (Started by DarkSide Joe December 29, 2014, 10:59:39 PM
 Board: Your Releases, older Mugen

DSJ, Thank you. The trick works!

I played very briefly with the SF chars. Some of the original moves are very cool. The combo-ability is very nice.

- I notice some inconsistency with the hitsparks.
- Some chars have attacks that whiff the opponent if too close.
- Some missing sounds (for example, Sagat meter charge).
- The throws and grabs could be animated a bit smoother.
- The thrown opponent could be centered a bit better.
- I think someone mentioned getting rid of mugen shadows/reflections and using oldschool SF2 shadows. I think this is a good idea as sometimes the chars fall a few pixels lower than their reflections.

Overall though, very good. Thanks again.

P.S. On your site I voted for Andy. Hope to see more of your conversions.
    

Re: Chars by DarkSide Joe

 January 10, 2015, 07:30:07 AM View in topic context
 Posted by atomicbuster  in Chars by DarkSide Joe (ONLINE AGAIN) (Started by DarkSide Joe December 29, 2014, 10:59:39 PM
 Board: Your Releases, older Mugen

U can log with your facebook account.
Sorry but I have reason to continue using the hosting 4shared.
OK.
I don't use facebook or twitter or gmail or the other thing. I also have a reason for not using those. Nothing against you.
Is it possible for someone to pm me these chars?
    

Re: Merry Christmas, everyone! New character pack release!

 January 03, 2015, 04:16:50 AM View in topic context
 Posted by atomicbuster  in Street Fighetr II World Warrior Character Pack [UPDATED 1/10/15] (Started by Sheng Long December 25, 2014, 07:03:40 AM
 Board: Your Releases, 1.0+

Thanks!
To be sure, you just drop all these files into the corresponding folders of a clean copy of 1.0, right?
Is the screenpack included, or found separately?
    

Re: Chars by DarkSide Joe

 January 03, 2015, 03:30:15 AM View in topic context
 Posted by atomicbuster  in Chars by DarkSide Joe (ONLINE AGAIN) (Started by DarkSide Joe December 29, 2014, 10:59:39 PM
 Board: Your Releases, older Mugen

Whenever I try to dl them it says I have to log in with some social network account. I'd love to try these out, but is there another way to get these chars besides 4shared?
    

Re: Port Town (Fatal Fury 3 - Hon Fu)

 December 24, 2014, 06:20:18 PM View in topic context
 Posted by atomicbuster  in Port Town (Fatal Fury 3 - Hon Fu) (Started by ELECTR0 December 02, 2014, 01:35:32 AM
 Board: Your Releases, 1.0+

This stage looks great. I like your others as well. Thank you.
    

Re: custom street fighter alpha style super jump stages

 December 18, 2014, 06:14:41 AM View in topic context
 Posted by atomicbuster  in custom street fighter alpha style super jump stages (Started by 0megaturb0 December 09, 2014, 04:05:38 AM
 Board: Your Releases, older Mugen

Haven't tested all of them, but the few I did are very cool. Very nice work here. Good concepts and balance.
Thank you!

Haggar stage is my favorite.
    

Re: Dr. Strange by Angelus Silverhead, Arkady and Volzzilla (11/19/2014)

 December 11, 2014, 06:34:00 AM View in topic context
 Posted by atomicbuster  in Dr. Strange by Angelus Silverhead, Arkady and Volzzilla (11/19/2014) (Started by 【MFG】gui0007 November 20, 2014, 01:38:56 PM
 Board: Found Releases

So this is ver.09? OK, so it still has a looooong way to go.
-Missing transitional anims, especially for falling
-All specials have these long names that are not synched with the duration of the move and don't stop playing when the char is hit out of the move. Very annoying when the sound for one move starts, then he quickly does a second move, and the first is still playing and you hear both at the same time.
OTHER THAN THAT........meh. Maybe it'll be great when it gets finished. But I just don't have high hopes for this.

OFF TOPIC: IMO, I never thought Dr. Strange was a good candidate for a fighting game. All those incantations don't happen in a split second, as in a fight. What if he gets punched in the mouth and gets a fat lip, or loses teeth - how will he be able to speak the incantations? KLAATU VERATA NI(clears throat) ..... anyone? He's just the next Marvel face down the line, mediocre at best. There are about 10 other Marvel characters that should be made before this.