Posted by Staubhold
in World Heroes 2 Neo Geegus Stage by Vegaz (Started by Vegaz_Parrelli March 09, 2024, 05:03:54 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
More images of Charles_2011's full game!
Bruh. Stretch that low blue hitbox to the hitting leg too. What you have here is a big red box of unfiltered infinite piority, and you don't want that. If you want to take a reference, then do it properly: look at the same Ryu's LK animation, since it's functionally closer to what you need. Also, make the animtype in this kick's HitDef as "Low", right now it's "High". As you can see, Bison is moving his head here, even though it's not even nearly where he is hit.
- First of all and by people's choice: N.Boss, fixing various of the stuff you said in feedback (here and in his release thread), reducing the damage of his throw (from 750 to 500 to be a little bit fair)... and of course, more kind of projectiles, I'll add more from CF2 and SC