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GaziraAgain

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Messages by GaziraAgain

    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 21, 2024, 09:59:50 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

News in the lifebars, I still have a few things left to tweak and I'm already releasing the final version. In this and thanks to the help of Hexioum you can see the lifebars above the Distortion background that was missing. It has also helped me to make it disappear without any failure.
I have tweaked and adjusted all the life bars and powerbars.
3D effect in the cross-shaped image of the fight animation.
Images for combo messages.
In the next post you can find the download link too, see you soon!




    

Re: M.U.G.E.N Screenshots V3

 May 19, 2024, 11:09:30 pm View in topic context
 Posted by GaziraAgain  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 16, 2024, 11:55:51 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Important update with the animations of the Distortion and Hyper Finish backgrounds. Big thanks to Hexioum for ripping the animations. For my part, I have added the animations of the portraits and other images that intervene in the animation. This looks very good! We won't see you soon with the final version, see you soon!




    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 12, 2024, 08:44:10 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

More portraits and extras for Melty Blood Type Lumina characters, let's start with:

Powered Ciel


Spoiler, click to toggle visibilty
https://mega.nz/file/Y1tg3JrD#DfnJfalx0BgZM0RmtpHv4VvN9tz5P4eW-RlLDZCzSTw

Mash


Spoiler, click to toggle visibilty
https://mega.nz/file/Jx1VTS5L#n1KqBGoR8cFQKcmuBwWk0xXZ8vexU2FHTPP6pGOAFlY

Ushiwakamaru


Spoiler, click to toggle visibilty
https://mega.nz/file/h5MEmbzI#F_A7XG0I34LIWJmu5HmW59p0NEXaEwCC-A7dV93T96c

Red Arcueid


Spoiler, click to toggle visibilty
https://mega.nz/file/N4EHlZiB#C20w_edPsBLbnmM9iYV0mJh9xS3Xo0iPe7xdHVflFes

Hisui


Spoiler, click to toggle visibilty
https://mega.nz/file/xhcixDxC#bkUIGrugObOVG0V6A35S2ZMx212f7ErpCB4ORln589g

Count of Monte Cristo


Spoiler, click to toggle visibilty
https://mega.nz/file/8k0FwK6I#UWfkhsR2uRaqHURuERHxBK2dgND1qKPjaZAyRLReEyE

Dead Apostle Noel


Spoiler, click to toggle visibilty
https://mega.nz/file/Yosy1BDY#CnBdFvrSm3avdXUuVYOntdQ3cWDYCsU4BAli2ZHksSs

Next Dengeki Bunko Fighting Climax, see you soon!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 07, 2024, 10:32:37 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Lifebar main animations are clear! I add combo messages too. So now I need to put effort with Double Down, Draw and Time Over animations. I need to fix some things but I hope next week I have it. Here I leave you a video to show us the advances, I hope you like it!
    

Help with the Powerbar

 May 05, 2024, 11:43:29 pm View in topic context
 Posted by GaziraAgain  in Help with the Powerbar (Started by GaziraAgain May 05, 2024, 11:43:29 pm
 Board: M.U.G.E.N Development Help

Hello, I would like to know if it is possible to use the px.mid.anim together with the px.front.anim in the powerbars. I would like to use two layers so that in the first one I can use an image without transparency and in the second I will give it an effect. This is the code I use but I can't get it to appear. Thank you so much.


This is how it should look:


[Powerbar]
;Player 1
p1.pos    = 640,360
p1.bg0.anim = 40
p1.bg0.offset = -346,317
p1.bg0.layerno = 1
p1.bg1.anim = 42
p1.bg1.layerno = 1
p1.mid.anim = 42
p1.mid.offset = 0,0
p1.mid.layerno = 1
p1.front.anim = 43
p1.front.offset = 0,-2
p1.front.layerno = 1
p1.front.facing = 1
p1.range.x = -58,-298
p1.counter.offset = -320,238
p1.counter.font = 4,0,0
p1.counter.layerno = 1
p1.levelbars = 0             ;Ikemen feature

;Player 2
p2.pos    = 640,360
p2.bg0.anim = 41
p2.bg0.offset = 345,317
p2.bg0.layerno = 1
p2.bg0.facing = 1
p2.bg1.anim = 42
p2.bg1.layerno = 1
p2.bg1.facing = -1
p2.mid.anim = 42
p2.mid.offset = -1,0
p2.mid.layerno = 1
p2.mid.facing = -1
p2.front.anim = 43
p2.front.offset = -1,-2
p2.front.layerno = 1
p2.front.facing = -1
p2.range.x  = 57,298
p2.counter.offset = 320,238
p2.counter.font = 5,0,0
p2.counter.layerno = 1
p2.levelbars = 0             ;Ikemen feature
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 04, 2024, 12:22:59 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Portrait update for Million Arthur Arcana Blood characters, let's start with:

Iai Arthur


Spoiler, click to toggle visibilty
https://mega.nz/file/l4NSnCCD#2w3rzO0MM5Zr3gDOcCPpqvvJNJbyPdNs3SWM7gE3mfU

Thief Arthur


Spoiler, click to toggle visibilty
https://mega.nz/file/Fh13lCiK#il4zXvmSD49ZUUxCYoypa3P79dspsVJf2GnIyRPkDG8

Bliscavret


Spoiler, click to toggle visibilty
https://mega.nz/file/JtFVRBiY#nAlHQENp8O3g-U4tp2ugYUjR6rspL-3p7jaxYmpy4og

Nimue


Spoiler, click to toggle visibilty
https://mega.nz/file/g19iESbD#pQrSWvEH4fl6R5EXwpb0CJ3j66lx_vrHnqD36EUyB7Y

Yamaneko Arthur


Spoiler, click to toggle visibilty
https://mega.nz/file/84sgBbha#po2MkYgtZnRJuzMSGdg1_9HSU9QI6xa5mmCSf9CO-aM

See you soon with more portraits and extras!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 May 02, 2024, 07:43:17 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

First update of the lifebars with Can't scape from crossing fate and Fight animations done! I need to addapt the animations to 32 layers, some are disabled since I can add more but the final result is really good equaly! Here some captures of the 2 animations:

Can't Scape From Crossing Fate

Spoiler, click to toggle visibilty

Fight!

Spoiler, click to toggle visibilty

Now I start with the Finish and Win animations, with this 2 I don't have problem, I hope so...
Sorry about the portraits but I need to see first for the sizes, one time I finish with the lifebars I recover this ones ok? I think in a few days I can show you more progresses! See you soon.
    

Re: M.U.G.E.N Screenshots V3

 April 26, 2024, 08:06:37 pm View in topic context
 Posted by GaziraAgain  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Working with Blazblue Cross Tag Battle lifebars for Ikemen Go.

    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 26, 2024, 08:00:49 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

More Melty Blood Type Lumina portraits and extras for;

Saber

Spoiler, click to toggle visibilty
https://mega.nz/file/c0EGma7I#FK-5OiXIH3vCKfyWpeYwho5GYo5t5zH1pzdCZmXuu00

Arcueid

Spoiler, click to toggle visibilty
https://mega.nz/file/QttnEQbR#LE9vZrk1ryAknLI4sk7an3IaKU3txMYAiBiu2O0YCZM

Kouma

Spoiler, click to toggle visibilty
https://mega.nz/file/ApNi3LYB#e1MyXiDwGfmCi37wiVDOeOSs8jQLU7m8f7T6ql5rf0o

Roa

Spoiler, click to toggle visibilty
https://mega.nz/file/UtVznBQL#5fHYnIBaakj890DUGAJNhxEhbnktCtuUR2RhNRByQnc

Miyako

Spoiler, click to toggle visibilty
https://mega.nz/file/11thCCyC#QZNp6OPVj8MT1NVne1KUinp6AY2UsArArop4_AfNiHA

Vlov

Spoiler, click to toggle visibilty
https://mega.nz/file/VgNXzDYA#bN91Nfcc756KL7QLM0cLSD4U8pNNmNCn6_gM1qBCm_Y

I'm sorry I haven't posted for a few days but I've been very busy with a new project:




I already have the images in place, transparencies, etc. and now I start creating the animations, they are easy compared to the other Blazblue games. Well I'll upload more portraits of Melty Blood these days and lifebars soon!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 23, 2024, 08:38:45 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Hello everyone, here I leave you the new version of the lifebars with important updates.

-First of all I fixed the Tag mode, as it was not working correctly.

-Also in this mode I have added the Winner screen and adjusted the KO icons for players 3 and 4.

-Simul mode works correctly.

-Finally I have animated the powerbar bars up to level 3.

Well now you can play the lifebars at 100%, here I give you a short video and you can see how Turns mode works now.


You can download the lifebars in the first post. Tomorrow I return with the portraits for the screenpack, see you!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 21, 2024, 11:32:12 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

If you play in Tag Mode both charzcters are in the screen, I found the way to solve this.
First open fight.def file and search this part start.waittime = 0 in the [Round] section. Change the value 0 for a positive number like 30. Now Tag Mode works well!
I wanna update lifebars this week including this and the powerbar gauge animations and mount the Simul Lifebar too. See you soon!
    

Re: Portrait scale = 1.0 does not work on HD characters?

 April 21, 2024, 10:40:21 am View in topic context
 Posted by GaziraAgain  in Portrait scale = 1.0 does not work on HD characters? (Started by gothmoneytrooper April 21, 2024, 06:44:40 am
 Board: Ikemen General Discussion and Help

You need to look the values that character have in the .cns file xscale and yscale. In low res chars this values are 1,1 but in hd it's variable 0.5,0.5 , 0.33,0.33 then you need to modify the portraitscale. For this thing you need to divide 1 with the .cns value. Then if .cns are 0.5,0.5 portraitscale it 2,2. I hope you understand and forgive my english.
    

Re: Help with Tag Mode

 April 20, 2024, 09:17:21 pm View in topic context
 Posted by GaziraAgain  in Help with Tag Mode (Started by GaziraAgain April 06, 2024, 11:25:51 pm
 Board: Ikemen General Discussion and Help

I have redone the fight.def file step by step and the error was in the round section and in the start.waittime = it originally had the value 0, I have changed it to 30 which is the default and it now works well! I have no idea why but... works!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 20, 2024, 08:45:24 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Portraits and extras for Melty Blood Type Lumina chaacters, let's start with:

Shiki


Spoiler, click to toggle visibilty
https://mega.nz/file/t5VTyAYL#W1QIR1oN8gpxiIuaLt9B5TpIWpe5D9D9TfEnjLoFLKY

Akiha


Spoiler, click to toggle visibilty
https://mega.nz/file/E5UzgShZ#D0rtiv3SxaVHolBu7aIT8-rgUOnRoJVKVvDowoaGSbQ

Aoko


Spoiler, click to toggle visibilty
https://mega.nz/file/10MhCBLD#T2xQ0MefqhqWbGocxp09Bb-tfIdVO1pTbn1YahRH0KU

Kohaku


Spoiler, click to toggle visibilty
https://mega.nz/file/81sBxa4S#B5jRLzhGblmHt2xcFb7BXpcwDmIgPJAei7876IIr-a4

Ciel


Spoiler, click to toggle visibilty
https://mega.nz/file/pgEW3RpT#fsZN8UmbOCGKCfnXhj6mwX-JN7Lp5KyX5_bntdDxfN0

Noel


Spoiler, click to toggle visibilty
https://mega.nz/file/QpsCHaYA#EG7FOahRQcOOkUCblq4pFEWcrxWgHOHM92iLg0HOxpc

More portraits soon, see you!
    

Re: Help with Tag Mode

 April 20, 2024, 10:51:26 am View in topic context
 Posted by GaziraAgain  in Help with Tag Mode (Started by GaziraAgain April 06, 2024, 11:25:51 pm
 Board: Ikemen General Discussion and Help

I use 0.99 version and it happens with all characters. Maybe it's because I disable Simul Mode in the main.lua file?

Yes, it seems that this is the problem. I try to play with a new Ikemen with Simul mode enabled and Tag Mode works fine. Problem solved, thanks!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 19, 2024, 08:15:41 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Portraits for the second part of Under Night In-Birth characters, let's start with:

Akatsuki


Spoiler, click to toggle visibilty
https://mega.nz/file/Ap8RxaiI#Oq1Mc9ci2vyEx7sDHBphy6zQ4seQYjmZLH0V8cl3JHw

Carmine


Spoiler, click to toggle visibilty
https://mega.nz/file/Js1zjQxT#2aUlPaDsYi5Oy8OQgkVgErkNmOqXjZIYDiJs-b6zgbM

Mika


Spoiler, click to toggle visibilty
https://mega.nz/file/pktWhZIK#bIzcOYUMVZfHTyTH31Ee4V0DIfj7OeDBk0228oYk0k4

Enkidu


Spoiler, click to toggle visibilty
https://mega.nz/file/s0dRyb7A#k9_RlZv5iQZmOEDYwbbJuOBminZ2hhrV2-Pzm6hKqZA

Wagner


Spoiler, click to toggle visibilty
https://mega.nz/file/cx00QZzS#U6i1_W47NQDTrJyguK_DUA4S3OYEl8TeeuzMIX01FOI

Phonon


Spoiler, click to toggle visibilty
https://mega.nz/file/8x0BzLiD#T1JfJ03-af08EXVkP-0HlmYigzSkmI9Bz-1WFaPqorA

Merkava


Spoiler, click to toggle visibilty
https://mega.nz/file/E4cRSZAY#g9ZNcjFj8EAZ-4qbFxQtwWALzEQ6V73CS6uoTudkvNw

Next game Melty Blood Type Lumina, see you soon!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 17, 2024, 08:53:21 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Portraits and extras for the rest of the game characters Under Night In-Birth, let's start with:

Byakuya


Spoiler, click to toggle visibilty
https://mega.nz/file/I0twiZbI#9mOY5JnpVttSX6qiuKSrC1uWpl_qQ_CqOUIxKhXuLTk

Eltnum


Spoiler, click to toggle visibilty
https://mega.nz/file/JhUFUKAb#zE9AHKtZA_uGrEeWBKLKS6LZ3pa_nU0xKjL6P6b9pBk

Nanase


Spoiler, click to toggle visibilty
https://mega.nz/file/g4VHHSBL#2dQkdleabthMkO757sBSkRJJ72FCM8Vm_gMuisKMe0A

Waldstein


Spoiler, click to toggle visibilty
https://mega.nz/file/88sxkRzZ#7QLHMjmOJc_uHAusnINC8dugaG_dqLDOzH9jMZYxuCg

Linne


Spoiler, click to toggle visibilty
https://mega.nz/file/h41xVJJb#hU7xydCr_m2kTb6989qYWMHlE8mWztDnP7gjY6RPdS0

Vatista


Spoiler, click to toggle visibilty
https://mega.nz/file/hglSmSiA#J_jefpssI1koAEdXIdNjIrwZmYggR9krYLFtYZp_-tQ

Next portraits for the second part of Under Night In-Birth game, see you soon!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 16, 2024, 07:59:16 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Let's start with the game Under Night In-Birth, portraits and extras for:

Hyde


Spoiler, click to toggle visibilty
https://mega.nz/file/ApdnDB4B#kCTRNURdsfkoXyuyk6JS1F79Hz1mM29PNiA0zNpgNWs

Orie


Spoiler, click to toggle visibilty
https://mega.nz/file/dlc2nAYZ#gG4IHqrEM4sIDvNYpkCwYPvDfMcS4yCnhHPO2P6LSPg

Seth


Spoiler, click to toggle visibilty
https://mega.nz/file/clFjiTCK#Q-HgQstBJEqseyU88-Dwcq-NENPy6ol1Ct51Igs34u4

Yuzuriha


Spoiler, click to toggle visibilty
https://mega.nz/file/Ux0jhCiI#YFa79zZ1lgn3UhjAIzBGmQBEQaTD72vg-Joawke6d6Q

Gordeau


Spoiler, click to toggle visibilty
https://mega.nz/file/c5M02A5D#KdKbbSS-_3iQMp_Jf8WghjeT7Fxn3MTZ2QtoEwXw8y0

Hilda


Spoiler, click to toggle visibilty
https://mega.nz/file/go9xjJ6L#aHC3iRObHzx6X7F60SblESmWYZQtYAow-P7-3utYFgU

I continue with more from the same game tomorrow, I hope you like it!
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 16, 2024, 01:50:48 pm View in topic context
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Nice, will you be doing this for all the OHMSBY style chars?

Yes, first of all I am going to upload the portraits for all the OHMSBY style chars, but when I finish with them I will start with others for games like Sengoku Basara, Arcana Hearts or Guilty Gear. The idea is to complete it 100%