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ShiroTori

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Messages by ShiroTori

    

Re: Character of the Month: March 2024 Nominations

 April 13, 2024, 12:09:02 am View in topic context
 Posted by ShiroTori  in Character of the Month: March 2024 Nominations (Started by DeathScythe April 03, 2024, 03:19:38 pm
 Board: M.U.G.E.N Discussion

Eiko by ZETA - 2
Fharaoh by The Magic Toaster - 3
Yuri Sakazaki (KOF 01/02UM) by H" - 3
    

Re: Save The Animals! (Super Metroid 30th Anniversary Stage)

 April 06, 2024, 11:19:48 pm View in topic context
 Posted by ShiroTori  in Save The Animals! (Super Metroid 30th Anniversary Stage) (Started by ShiroTori March 19, 2024, 11:37:01 pm
 Board: Your Releases, 1.0+

I also love your work too coming from me I enjoy retro original pixel art. also you ever consider making the the stage with a parallax floor for the "Save the animal stage ?

Thank you! I too love me some pixel art, and these collabs with Scepter have been some of my favourite Mugen projects I've worked on. ^^

Also there is a parallax floor in this stage, but it's done using deltas as opposed to using "parallax" assets.

Just out of curiosity: is your "Save the Animals!" a reference to the recurring Games Done Quick meme?

I'm actually not sure. I could ask Scepter if that particular meme was the idea behind naming the stage.
    

Re: Save The Animals! (Super Metroid 30th Anniversary Stage) Updated 4/3/24

 April 04, 2024, 05:33:24 am View in topic context
 Posted by ShiroTori  in Save The Animals! (Super Metroid 30th Anniversary Stage) (Started by ShiroTori March 19, 2024, 11:37:01 pm
 Board: Your Releases, 1.0+

Stage has been updated! Sorry I took a while to get this done, I ended up getting the flu last week.

- Added movement to Samus' ship and the rain
- Includes new options for music (Thank you Jmorphman for your suggestion! I included it as well ^^)

I also uploaded a video where you can see this latest update in action, alongside the latest versions of other stages Scepter and I worked on:
    

Re: Tree Of Erebus Stage 1.1 & 1.0

 March 28, 2024, 03:01:02 am View in topic context
 Posted by ShiroTori  in Tree Of Erebus Stage 1.1 & 1.0 (Started by MatreroG March 22, 2024, 01:12:23 pm
 Board: Your Releases, 1.0+

This is beautiful! The background works great alongside the CPS2 assets.
    

Re: Save The Animals! (Super Metroid 30th Anniversary Stage)

 March 25, 2024, 06:48:16 am View in topic context
 Posted by ShiroTori  in Save The Animals! (Super Metroid 30th Anniversary Stage) (Started by ShiroTori March 19, 2024, 11:37:01 pm
 Board: Your Releases, 1.0+

Thank you guys! ^^

Nice work as always. I like how it's all original assets (right?) but still looking like the original games.

For feedback I think the ship could use a subtle SinY movement (and maybe an even subtler SinX). I also personally like to make rain slowly scroll horizontally so it doesn't always fall in the same places. The BGM could be faster paced too (although your choice makes it a pretty cool training stage also).

I'm currently working on an update incorporating your feedback, I think it'll add a little liveliness to the stage. Do you think the Noble Demon's arrangement I used for the second fight in the preview video might be better paced? I can include that in the update as well if so, and I welcome any suggestions for BGM.

Also yeah, Scepter did all of the sprites here. Sometimes he will incorporate assets from games/other people as Easter Eggs, such as the "Wanted" posters in the Mirage Saloon stage, the DK barrel in the New Donk City stage, or the classic Namco sprites in the Ridge Racer stage. But generally our collabs are made entirely using his sprite work.

I can't get enough of saying how nice ScepterDPinoy's pixel art is.
Good job on the release, guys!

For real! I love continuing to bring his work to life in Mugen.
Spoiler, click to toggle visibilty
    

Save The Animals! (Super Metroid 30th Anniversary Stage)

 March 19, 2024, 11:37:01 pm View in topic context
 Posted by ShiroTori  in Save The Animals! (Super Metroid 30th Anniversary Stage) (Started by ShiroTori March 19, 2024, 11:37:01 pm
 Board: Your Releases, 1.0+

    

Re: 4 Dungeons of Aether Stages Released!

 March 02, 2024, 11:53:54 pm View in topic context
 Posted by ShiroTori  in 4 Dungeons of Aether Stages Released! (Started by Gêmeos dos Jogos March 01, 2024, 11:11:32 pm
 Board: Your Releases, 1.0+

One method I like to utilize is having the foreground objects still behind the characters, but placing a transparent copy of them directly on top that goes in front of the characters. That way the characters remain visible but the environment still looks natural.
    

Re: Character of the Month: January 2024 Nominations

 February 15, 2024, 08:32:44 pm View in topic context
 Posted by ShiroTori  in Character of the Month: January 2024 Nominations (Started by DeathScythe February 02, 2024, 05:17:32 pm
 Board: Contributions of the Month

Potemkin by Vinnie - 3
    

Re: Two Stages Released (Alien Hominid & Ridge Racer) Updated 01/31/24

 January 31, 2024, 05:38:25 am View in topic context
 Posted by ShiroTori  in Two Stages Released (Alien Hominid & Ridge Racer) Updated 01/31/24 (Started by ShiroTori January 29, 2024, 01:12:29 am
 Board: Your Releases, 1.0+

Thank you Vegaz! Always feels good to hear that from one of the big stage makers here ^^

Also, just a quick update, I added some video previews to the first post.

Edit: One more update, removed a static sprite of the Balloon King I left on the background layer of the Ridge Racer Day stage.
    

Two Stages Released (Alien Hominid & Ridge Racer) Updated 01/31/24

 January 29, 2024, 01:12:29 am View in topic context
 Posted by ShiroTori  in Two Stages Released (Alien Hominid & Ridge Racer) Updated 01/31/24 (Started by ShiroTori January 29, 2024, 01:12:29 am
 Board: Your Releases, 1.0+

Hello everyone! Scepter and I are back at it and bringing you our first stages of the year!

First, we have one based on Alien Hominid, inspired by the backgrounds in the King of Fighters games.
Spoiler, click to toggle visibilty

Next is one based on Ridge Racer, in the style of Waku Waku 7. This one comes in six variants: Day, Sunset, Night, and all 3 versions with a CRT effect. Big shout-out to Delta Brony for commissioning this one!
Spoiler, click to toggle visibilty

As always, we hope you enjoy!
    

Re: Character of the Month: December 2023 Nominations

 January 03, 2024, 05:20:32 pm View in topic context
 Posted by ShiroTori  in Character of the Month: December 2023 Nominations (Started by DeathScythe January 03, 2024, 03:34:20 pm
 Board: Contributions of the Month

Ingrid by DeathScythe - 1
Nanatsu by Dawn de Era - 1
Cloud by RagingRowen - 1
Omega Zero by Digital Jinny - 1
    

Re: Character of the Month: October 2023 Nominations

 November 03, 2023, 09:21:39 pm View in topic context
 Posted by ShiroTori  in Character of the Month: October 2023 Nominations (Started by Basara Lapis November 02, 2023, 03:51:02 pm
 Board: Contributions of the Month

Kyo by Soy Sauce - 2
Satomi Yajima by jay_ts - 3
Cirno by Resentone - 2
Tails by Resentone - 2
    

Re: Character of the Month: September 2023 Nominations

 October 17, 2023, 12:41:25 am View in topic context
 Posted by ShiroTori  in Character of the Month: September 2023 Nominations (Started by Basara Lapis October 08, 2023, 04:06:03 pm
 Board: Contributions of the Month

Alex Kidd by OrochiWeapon2000 - 2
    

Re: Character of the Month: September 2023 Nominations

 October 11, 2023, 11:15:03 am View in topic context
 Posted by ShiroTori  in Character of the Month: September 2023 Nominations (Started by Basara Lapis October 08, 2023, 04:06:03 pm
 Board: Contributions of the Month

Yukina by Resentone - 3
Iori by Soy Sauce - 3
Lucifer by jade_midori - 3
    

Re: Shiro's Stage Edits (Latest: Bridge Zone by WF4123)

 September 25, 2023, 11:35:58 pm View in topic context
 Posted by ShiroTori  in Shiro's Stage Edits (Latest: Bridge Zone by WF4123) (Started by ShiroTori September 24, 2023, 06:05:40 am
 Board: Edits & Addons 1.0+

Sorry about that, I fixed it so you should be able to download it now.
    

Shiro's Stage Edits (Latest: Bridge Zone by WF4123)

 September 24, 2023, 06:05:40 am View in topic context
 Posted by ShiroTori  in Shiro's Stage Edits (Latest: Bridge Zone by WF4123) (Started by ShiroTori September 24, 2023, 06:05:40 am
 Board: Edits & Addons 1.0+

I had hopes a few years ago to start doing stage edits, but never really took off with that idea. Recently, I got inspired to do another edit and decided to make a thread for them, should I get the kick to edit more.

Latest:
Bridge Zone, Originally by WF4123

The original stage was very bare-bones, but I felt there was a base for something good there so I started making adjustments and adding stuff. I have a soft spot for the 8-bit versions of Sonic 1, and Bridge Zone is one of the stand-out zones from them (mostly for its great music).
Download here!

Previous:
Skyrim Stages, Originally by DavisMaximus
Spoiler, click to toggle visibilty
    

Re: Blaster Master Zero (Updated 9/21/23)

 September 21, 2023, 09:52:36 am View in topic context
 Posted by ShiroTori  in Blaster Master Zero (Updated 9/21/23) (Started by ShiroTori September 14, 2023, 08:03:18 pm
 Board: Your Releases, 1.0+

Updated the stage again. Tensionhigh and tensionlow should work properly with high jump characters now.
    

Re: Taito Gaming Paradise (Updated 09/21/23)

 September 21, 2023, 09:48:56 am View in topic context
 Posted by ShiroTori  in Taito Gaming Paradise (Updated 09/21/23) (Started by ShiroTori August 25, 2023, 01:26:10 am
 Board: Your Releases, 1.0+

Updated the stage again. Tensionhigh and tensionlow should work properly with high jump characters now.
    

Re: Blaster Master Zero (Updated 9/1/23)

 September 17, 2023, 06:23:05 am View in topic context
 Posted by ShiroTori  in Blaster Master Zero (Updated 9/21/23) (Started by ShiroTori September 14, 2023, 08:03:18 pm
 Board: Your Releases, 1.0+

The stage has been updated!

- Fixed the animations not playing properly
- Separated the five planet backgrounds into their own def files
- Increased the bounds

This is lit! I remember playing the first game on NES.

Thank you Vegaz! I recommend checking out the Zero games when you have the time for them. They're not quite as punishing as the first Blaster Master, but they're still very solid.

Don't take this the wrong way, but I think you're overusing the cycling background gimmick. It works for some stages like the one with the monitor or Mario's, but in this one here it just makes you lose all sense of space for no reason. This should be 6 separate stages in my opinion.

I apologize if the cycling background has been overused a bit lately. Since these are collaborations with Scepter, he provides me with instructions on how he wants the stage to work, and I try to stick to that vision. I don't mind making each part it's own def file though if people prefer that (unfortunately I couldn't do one for the "intro" without it not looking right).
    

Blaster Master Zero (Updated 9/21/23)

 September 14, 2023, 08:03:18 pm View in topic context
 Posted by ShiroTori  in Blaster Master Zero (Updated 9/21/23) (Started by ShiroTori September 14, 2023, 08:03:18 pm
 Board: Your Releases, 1.0+

The time has come for another stage release from Scepter and I! This one's based on the fantastic reboot of a Sunsoft classic, Blaster Master Zero. The stage includes a nod to the original Blaster Master's intro and cycles through areas from the second game in the Zero Trilogy.




Download here: https://drive.google.com/file/d/12b8tkr9iPZv0rzWpgRanY5t5eShjTygl/view?usp=sharing

And, as always, we hope you enjoy!