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XANDERAC

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Messages by XANDERAC

    

Re: Raiden by KarmaCharmeleon && JtheSaltyy

 May 31, 2022, 05:40:32 AM View in topic context
avatar  Posted by XANDERAC  in Raiden by KarmaCharmeleon && JtheSaltyy  (Started by KarmaCharmeleon May 30, 2022, 09:18:39 PM
 Board: Your Releases, 1.0+

Amazing, I'm looking forward to trying him out!
    

Re: (Tizoc/Griffon Update) Rowen's PotS Edits

 May 22, 2022, 04:21:20 AM View in topic context
avatar  Posted by XANDERAC  in (M. Bison (by Froz) Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

I remember the old version had some effects that seemed off, I don't know if that was just due to some layering of the multihitting supers, I'll have to give him a look, always happy to see more fixes
    

Re: Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion

 May 15, 2022, 04:09:02 AM View in topic context
avatar  Posted by XANDERAC  in Mhoker's Capcom vs SNK X: Extreme Edition (16:9) - Simple IKEMEN Conversion (Started by RagingRowen May 13, 2022, 12:12:28 AM
 Board: IKEMEN Releases

That's awesome, I hope further support for expanded rosters are a possibulity for a future update, I always loved this screenpack but I always ran out of visible space. Thanks for the conversion though, looks great!
    

Re: Otanix Battle Ultimate Edition [1161+ CHARACTERS][Anime Mugen Full Game]

 March 17, 2022, 05:40:55 PM View in topic context
avatar  Posted by XANDERAC  in Otanix Battle Ultimate Edition [1161+ CHARACTERS][Anime Mugen Full Game] (Started by AuMiO VXC March 17, 2022, 05:00:33 AM
 Board: Found Releases 1.0+

is there not just a link to the folder these are kept in so they can possibly just all be downloaded at once?
    

Re: Ivy (Soul Calibur) POTS style beta

 March 13, 2022, 02:51:48 AM View in topic context
avatar  Posted by XANDERAC  in Ivy (Soul Calibur) POTS style beta (Started by Diek Stiekem March 12, 2022, 08:52:39 AM
 Board: Your Releases, 1.0+

Congrats on the release and happy birthday as well!!
    

Re: KarmaCharmeleon's WIP thread: Ryu

 February 26, 2022, 05:15:34 PM View in topic context
avatar  Posted by XANDERAC  in KarmaCharmeleon's WIP thread: Dudley (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

amazing work so far!
    

Re: (Gill by Froz) Rowen's PotS Edits

 February 25, 2022, 11:14:22 PM View in topic context
avatar  Posted by XANDERAC  in (M. Bison (by Froz) Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

that's great to hear, I like your work so I'm very much looking forward to playing as him and fighting him
    

Re: Climax Sacrifice (Edited for IKEMEN) Screenpack & Lifebar Update (2/9/22)

 February 23, 2022, 04:58:18 PM View in topic context
avatar  Posted by XANDERAC  in Climax Sacrifice (Edited for IKEMEN) Screenpack & Lifebar Update (2/9/22) (Started by Syndra Hades January 30, 2022, 11:11:41 PM
 Board: IKEMEN Releases

I had the same issue, I assume they probably just downloaded the update without downloading the original files as I made the same mistake
    

Re: Sega vs. Capcom 2 Dream Cast of Heroes Full Game (update 2 download)

 February 12, 2022, 03:23:30 AM View in topic context
avatar  Posted by XANDERAC  in Sega vs. Capcom 2 Dream Cast of Heroes Full Game (Update 4 download) (Started by Nexus Games January 25, 2022, 12:15:43 PM
 Board: Your Releases, 1.0+

I know normally when you use the uno tag system, you can also use the program to use the tag patcher on the mugen exe itself, which will create a separate file called MugenAI, which if you use that before launching the game, it can auto-disable the AI for P1, P2, both, or none
    

Re: Climax Sacrifice (Edited for IKEMEN) Screenpack Update (2/4/22)

 February 09, 2022, 02:51:08 AM View in topic context
avatar  Posted by XANDERAC  in Climax Sacrifice (Edited for IKEMEN) Screenpack & Lifebar Update (2/9/22) (Started by Syndra Hades January 30, 2022, 11:11:41 PM
 Board: IKEMEN Releases

with the ratio support added, do plan on adding the ratio icons to the lifebar in a future update? finally tried it out, it's a good edit, always liked this screenpack before
    

Re: Climax Sacrifice (Edited for IKEMEN) Screenpack Update (2/4/22)

 February 06, 2022, 04:43:38 AM View in topic context
avatar  Posted by XANDERAC  in Climax Sacrifice (Edited for IKEMEN) Screenpack & Lifebar Update (2/9/22) (Started by Syndra Hades January 30, 2022, 11:11:41 PM
 Board: IKEMEN Releases

Glad to hear about the update, I'll be trying this out when I get a chance, but it looks great so far, so I'm excited
    

Re: KarmaCharmeleon's WIP thread: Ryu

 February 03, 2022, 10:05:22 PM View in topic context
avatar  Posted by XANDERAC  in KarmaCharmeleon's WIP thread: Dudley (Started by KarmaCharmeleon April 21, 2019, 02:40:00 AM
 Board: Projects

Just curious will any of his modes have the Hadou Shoryuken? the only time I've seen it in game was UMVC3 when he was in, and I think it would be a nice addition to one of the modes, be it as a EX or super move of some kind.
    

Re: Climax Sacrifice (Edited for IKEMEN) Screenpack Update (2/3/22)

 February 03, 2022, 06:54:13 PM View in topic context
avatar  Posted by XANDERAC  in Climax Sacrifice (Edited for IKEMEN) Screenpack & Lifebar Update (2/9/22) (Started by Syndra Hades January 30, 2022, 11:11:41 PM
 Board: IKEMEN Releases

Any chance this could be updated to have ratio mode support as well? Not many screenpacks usually do, great job on the edit, it looks great so far
    

Re: Sega vs. Capcom 2 Dream Cast of Heroes Full Game (update 1 download)

 February 02, 2022, 03:27:58 AM View in topic context
avatar  Posted by XANDERAC  in Sega vs. Capcom 2 Dream Cast of Heroes Full Game (Update 4 download) (Started by Nexus Games January 25, 2022, 12:15:43 PM
 Board: Your Releases, 1.0+

This game is pretty fun, I was going to ask though, if this game uses the Uno Tag system and why not just include the launcher that comes with that, so it automatically overrides the AI's through that instead of the manual control. So far I'm enjoying it quite a bit.
    

Re: Diek Stiekem's stuff - current w.i.p.: Ivylicious!

 February 01, 2022, 03:45:09 AM View in topic context
avatar  Posted by XANDERAC  in Diek Stiekem's stuff - current w.i.p.: Something from the Red Earth! (Started by Diek Stiekem June 21, 2021, 03:32:16 PM
 Board: Projects

Looking forward to seeing Ivy get done, best of luck
    

Re: FeLo & Co

 January 30, 2022, 01:47:30 AM View in topic context
avatar  Posted by XANDERAC  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 PM
 Board: Sprite Projects

If you do end up doing Demitri, it does also open up the door for someone to later also do Dee a bit more easily in this style which would be a huge timesaver for either yourself or future creators who take up the reigns.



I am curious, would you be spriting in all those fire effects or just leave it as a separate thing like here where it seems to just be an effect behind?

[source: DieGolosO on DeviantArt]
    

Re: FeLo & Co

 January 29, 2022, 03:19:17 AM View in topic context
avatar  Posted by XANDERAC  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 PM
 Board: Sprite Projects

I would probably vote Demitri, but I'm not sure how much would be completely redone since there was Dampir's version which could be used as a base from years back, I don't know if they updated it or if there was anything in particular that needed to be made. However I assume you would want it more based on his taller and unique looking sprites from SVC specifically. Otherwise I would go with Tabasa, or ideally Firebrand to have more non-humanoid sprites in this style, which would pair nicely with the Mars People you made I think.


https://mugenguild.com/forum/topics/alternate-sff-demitri-ryon-165662.0.html
    

Re: CVS KFM - Akito's Edit

 January 25, 2022, 03:11:26 AM View in topic context
avatar  Posted by XANDERAC  in CVS KFM - Akito's Edit (Started by Akito January 21, 2022, 05:48:57 AM
 Board: Edits & Addons 1.0+

Thank you, works fine, and yes it's very strange I've never encountered that lol
    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 24, 2022, 11:41:41 PM View in topic context
avatar  Posted by XANDERAC  in (M. Bison (by Froz) Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

yeah those are the ones I meant, I should have been more specific. I would think if you were to incorporate it, I would probably say it would work better as an EX version instead of the heavy like it does in his source game, as usually the EX versions of moves are the ones with the larger variations, just a thought either way. Just to incorporate more of the elements of 5 into it, while not specifically making him a SF5 version
    

Re: (Big Akuma Update) Rowen's PotS Edits

 January 24, 2022, 11:08:48 PM View in topic context
avatar  Posted by XANDERAC  in (M. Bison (by Froz) Update) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 PM
 Board: Edits & Addons 1.0+

Love the modern Akuma, but I was hoping that to differentiate him in the future a bit more, maybe borrowing his heavy Tatsu or ex Zanku Hadoken wouldn't be a bad idea, just to make him feel a bit more new and fresh as well. Otherwise as usual great work