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NDSilva

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Messages by NDSilva

    

Re: KoF XV

 July 30, 2022, 01:02:23 AM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Right now for me, it's actually not bad at all seeing the Awakened Orochi Team finally getting the proper treatment as playable characters again.

It's just that this means it will take soooo muuuuuch more time until we see more actual new faces being revealed to the public... :[

Nothing remarkable showed up since this post, so my thoughts keep the same.


that DLC spot could have been used
It's 2022, who still believes that a DLC spot could have been used for someone else instead
It was a massive disappointment for everyone when it finally sunk in that the roster was slashed down from the previous game, but to look at one specific DLC team and be disappointed by that team ? Why aren't you disappointed in the Geese team ? Why aren't you disappointed in the final 4th team ? Why this one ? The Orochi team has a big fanbase and they were basically guaranteed since the ending of XIV. This reaction is just super weird.

If this makes you feel better, there are people out there who indeed feels disappointed with, quite literally, every single paid DLC choice for this game.

• I actually gotta specify it's only the paid team ones, because holy hell dat Rugal outta nowhere...!!! How's it even the same marketing team behind all those ideas?!? :pwn:
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 26, 2022, 05:30:09 PM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Hmmn.

Spoiler, click to toggle visibilty

    

Re: 2022 Character Updates (latest June 11th)

 June 26, 2022, 04:53:12 PM View in topic context
 Posted by NDSilva  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 AM
 Board: Your Releases, 1.0+

Hi, PotS! :hyo:

Since you seem to have a bit of in-depth knowledge about IKEMEN's style of coding, perhaps this is a good opportunity to ask: how much does the command/input system differs from MUGEN, precisely?

I've seen a few mentions on the forum, about some kind of glitch that's exclusive to IKEMEN's input...? But then I couldn't seem to find any speciffic info about what this 'difference' would be.

Also, are there benefits in using a MUGEN-focused custom input system, on IKEMEN?  Like the EXPLODsive Buffering system, or the Tiny Buffering for example;
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 26, 2022, 02:16:32 AM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Hey FeLo, I saw a theory on YT the other day, that is pretty much a variation of yours. :P

What if, actually...: :mwhoa:

Spoiler, click to toggle visibilty

Just more food for thought, lol. :mlol: But nevertheless, I would actually really like to see something like this becoming true for SF6.


If anything, Capcom would probably benefit a little bit more by going for some bold directions on the base roster, just something more than basically "SF2 characters once again, but they look hella old this time" would be enough.
    

Re: KoF XV

 June 22, 2022, 02:52:37 AM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Not trying to put words on someone's mouth, but I think his point was meant to come down as, "There's no point in even wanting a new KOF game, if they're likely gonna treat their franchise in such a questionable way."
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 09, 2022, 07:52:04 PM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

It sounds like everyone for the most part is genuinely happy with the game so far which is great!
I'm really looking forward to some of the new roster leaked characters!

Yeah yeah, the game seems pretty solid, new charaters look cool... But not being able to see anytime soon, what happened to the younger characters like Sean or Sakura, still is really heartbreaking. :(

I rather patiently wait for one of the formerly teens to show up, before I allow myself to hype up about this game;

(c'mon Capcom, the list is vast, just pick one of them...! :ninja:)
    

Re: [Theme Thread] CVS Sprite thread

 June 06, 2022, 09:30:45 AM View in topic context
 Posted by NDSilva  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

KoF Destiny


Pros:
+KoF Destiny spritestyle itself could be considered as "CvS3", is the closest to an official CvS interpretation of several KoF chars.
+Based on the original KoF style with another shading.

Cons:
-Not all frames are converted to KoF Destiny. Lacks several frames and you need to heavily convert them from KoF.
-The rips themselves are dirty and even if I did the best to clean them there are random dots here and there.

Sheets:
Spoiler, click to toggle visibilty

I legit didn't know there was a mobile game based on KoF Destiny...! :pwn:

Thank you very much for the useful information, btw! :2thumbsup:


So, I got the graphics rip pack of this game merely to see it for myself. And, indeed:

Spoiler, click to toggle visibilty

...it clearly takes a lot of influence from the CvS style of shading - going as far as using it as a direct base for some of the characters. o_O

While the avaiable sprites suffer from compression, and don't feature all the necessary frames for a full fighting game character... I think those can be a cool reference at least, for whoever wants to picture one of these characters in a style closer to CvS. :P
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 05, 2022, 10:43:23 PM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Yes, I was pretty sure it still can be possible ^^
Just not so usual for Capcom. But still easy to remove from the BG when character is already present during fight.

That actually happened not so quite ago, if I remember correctly - Alex was a NPC in the New York stage of SFV, before becoming playable via DLC.
    

Re: Rouge WIP (Power Stone)

 June 04, 2022, 11:21:57 PM View in topic context
 Posted by NDSilva  in Rouge WIP (Power Stone) (Started by 087-B March 17, 2021, 10:59:34 PM
 Board: Vs. Style Debuts: Tag Team Revolution

Hello! I've made a few more palettes for Rouge: :8)::goi:



Jasmine (Disney's Aladdin)



Pullum (Street Fighter EX / Fighting EX Layer)



Christie (Tekken)



Korra (Avatar series)



Rogue (X-Men vs. Street Fighter / Marvel vs. Capcom)



Rogue (X-Men: Evolution)

    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 04, 2022, 03:11:05 AM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Crazy theory. Of course, I don't expect this to happen at all:

Spoiler, click to toggle visibilty

That would actually be so cool! :joyful
Spoiler, click to toggle visibilty


Spoiler, click to toggle visibilty
Bruh,

in a world where people can launch energy blasts from their bare hands, become a green beast, stretch their limbs like rubber and literally fly by using only psycho power, do you really think something of this proportion would be impossible to achieve? ::)
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 03, 2022, 11:27:49 PM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 07:23:51 AM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games


Oh dear...! :pwn:

Spoiler, click to toggle visibilty
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 06:30:55 AM View in topic context
 Posted by NDSilva  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

The dark vest piece on Ryu may be a reference to his training with Oro, from his ending in SF3 Third Strike.

Also, Luke stole Sean's shoryuken move from 2nd Impact.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 May 31, 2022, 12:40:58 PM View in topic context
 Posted by NDSilva  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Alright, here's my palette contribution for Shingo! :c00l::goi:

It was really fun making those:
Spoiler, click to toggle visibilty



EDIT: Yo,

I got 1 more palette - well, 2 actually: :P
Spoiler, click to toggle visibilty
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 May 27, 2022, 08:54:57 PM View in topic context
 Posted by NDSilva  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 AM
 Board: Fighting Games

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
    

Re: KoF XV

 May 20, 2022, 11:33:52 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Lol, sorry! :tongue3: I ended up deleting my previous post to structurate it a little more. I feel like a dummy now :P

Correct, I guess. Even if this new content line-up looks a little more questionable than the previous, "traditional" games.

It's settled, then. Let's call this game "KoFXIV UM" from now onwards. :pleased:
    

Re: KoF XV

 May 20, 2022, 05:22:43 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

XIII and XV both use assets from previous experimental games so I don't see why people are up and arms about the Orochi team being DLC. Heck, KOF'02UM was tagged at full price when they only replaced a single character: K9999 with Nameless and people went ape shit over him for being cool despite being a literal head swap.

But all of a sudden in 2022, people are getting mad about XV for "reusing old assets and making them pay money for it" when they've been doing it for over a decade now.

Yup, they only replaced a single character. And ported all other characters to a new engine. And then included literally every previous fighter from the games of that saga, along with their variations. And rebalanced the entire cast, adding the moves they had previously + some brand new stuff too. And changed the music, menus, stages, the arcade mode... And added some new game modes along with it.

Do you actually think a full-game price tag isn't justifiable in this case?
    

Re: KoF XV

 May 20, 2022, 07:04:12 AM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

XIII also reused a lot of assets from XII (Vice, Clark, Hwa Jai, Saiki and Mr. Karate were all head swaps) but people didn't seem to mind as the game itself was solid.

But that's because XIII was always meant to be, almost literally, the relplacement and finished version of XII. SNK even went as far as removing XII from online stores after the release of XIII.

XII isn't a reliable reference point for anything nowadays, really; A better argument would be the 3 DLCs from KoFXIII, which were all alternate versions of characters from the base roster.
    

Re: KoF XV

 May 19, 2022, 08:05:28 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

God, how I wish this Team SamSho rumor actually turns out to be false, at least for now. As much as the last game and the series as a whole is cool, there are just so many SNK franchises left, in my opinion, that should've been already integrated at this point into KOF, before we consider the teams who need some time-traveling/descendant excuses merely just to fit into KOF's logic... ¬¬


...That is, unless they go the "Goddess Athena to Athena Asamiya" route, and make a team with pretty much new characters, design & moveset wise, and just make them carry the name/legacy of their respective ancestors or something. That would be hella cool - almost too good to become true again, actually.
    

Re: KoF XV

 May 19, 2022, 07:42:18 PM View in topic context
 Posted by NDSilva  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Right now for me, it's actually not bad at all seeing the Awakened Orochi Team finally getting the proper treatment as playable characters again.

It's just that this means it will take soooo muuuuuch more time until we see more actual new faces being revealed to the public... :[