... Or since you're still not sure about Lvl 2 use the LvL 1 to spawn a clone that will straight/anti-air/reverse Attack the opponent and the Lvl 2 to spawn a clone that will act on his own (or uses a more powerful set of attacks) !
Wonderful ! The game is finally challenging. The two final bosses really are well thought. A bit sad about Freeza's close SP>far MP chain being removed but i guess it wasn't meant to be there in the first place, however actually playing with the completed Freeza is so great, plus Gohan's AI... awesomeness.
PPS : I can see where you're going with that final team mode character
That wolf hurricane is awesome, is it a super or a dp special ?
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- sokidan diserves to be a super (or an EX?) , in putting commands would correct it's trajectory like in burst limit to catch offguard - Definitely agree about necalli, though i thought Feral was supposed to be his emotion mode - As for the slash move i think they'll suit the feral mode, but that doesn't mean yamcha won't use his kaioken neither ^^ - Not sure how i feel about the super kamehameha, i always thought yamcha more of a martial artis with amazing close combat techniques and control of his qi, but the Okamihameha... damn that sounds cool ! - As for puar, the idea that he carries weaponry just like in the manga is great, and his transforming skills too !
I still don't understand why Yamcha is so underrated, gladly you're making him return to the arena !