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Messages by NateBoi

    

Re: KoF XV

 August 14, 2022, 03:23:31 AM View in topic context
 Posted by NateBoi  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Spoiler, click to toggle visibilty
    

Re: Guilty Gear Strive: Steam/Play4/5/and Rollback-Netcode

 August 10, 2022, 12:33:19 AM View in topic context
 Posted by NateBoi  in Guilty Gear Strive: Steam/Play4/5/and Rollback-Netcode (Started by yaret August 05, 2019, 04:39:21 AM
 Board: Fighting Games

literally starting up drama over a characters gender. Yes how it was handled with their story could have been better I agree with that, but who fucking cares what gender they are. It's a fighting game at the end of the day. If they are a good character, and plays well, and people are happy with the character being in the damn game, than that's all that should matter. People getting so bent up over nothing
    

Re: KoF XV

 August 08, 2022, 05:46:50 PM View in topic context
 Posted by NateBoi  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

except the games whole fucking point is "shatter your expectations." what a lie of a tagline that was
The tagline was "shatter your expectations" because it introduced Shatter Strike and brought long-time favorites like Chizuru, CYS and fucking K9999 for the first time in well over a decade, I'd say it lived up to the tagline quite well.

The hell did you expect, the continuation of the Dragon arc? Like why are you being so negative lmfao

Nah that's more fun lol
lol I respect it

I guess a few returning characters and a new mechanic is expectation shatter worthy, when 80 percent of the whole fucking game is just recycled from 14. Like, they could have atleast spruced up the characters movesets. 14 and 15 have the most dumbed down versions of the characters yet. No excuse to reuse 80 percent of 14, they had like 6 years to develop the damn game.
    

Re: KoF XV

 August 08, 2022, 05:02:58 AM View in topic context
 Posted by NateBoi  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

My money's on all six newcomers being edit units.
I mean come on, if there were any teams, they would've gathered up the silhouettes together, and they wouldn't release teams as independent characters. It is most likely six characters spread out across a whole year, let's not drag the game's tagline to the ground by having actual unrealistic expectations.

except the games whole fucking point is "shatter your expectations." what a lie of a tagline that was
    

Re: KoF XV

 August 07, 2022, 01:10:57 AM View in topic context
 Posted by NateBoi  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

 whyyyyy darli though. Genjuro or Ukyo would have been like a million times better pics than her
    

Re: Demongorne's sprites

 July 31, 2022, 01:01:39 AM View in topic context
 Posted by NateBoi  in Demongorne's sprites (Started by demongorne July 20, 2022, 06:57:49 PM
 Board: Graphics

The Takuma is alright yes, but I do think that the first 2 versions are a lot better in regards to the shading and design.

My suggestions, please reference your CvS Takuma sprite sheet more closely with what you can, I feel that would help bring in cleaner results as well as bring it closer to that CvS Style if your aiming towards that, but if your also trying to do your own thing that is fine as well
    

Re: KoF XV

 July 30, 2022, 01:14:11 AM View in topic context
 Posted by NateBoi  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Quote

If this makes you feel better, there are people out there who indeed feels disappointed with, quite literally, every single paid DLC choice for this game.

• I actually gotta specify it's only the paid team ones, because holy hell dat Rugal outta nowhere...!!! How's it even the same marketing team behind all those ideas?!? :pwn:


Team Garou was at the very least fine because atleast we got Jenet and Gato, fighters we haven't seen since Kof 11, and in Gato's case, the first time he has been in a 3D Kof game. Team Southtown was literally copy paste from Kof 14, with the exception of Billy's new super and Geese having rashoumon as a SECOND LEVEL 3 (why couldnt they replace his useless grab super is beyond me). If for example, instead of Billy, we got Kain, it would have been a different story because it would have been more unique for the team, and the character obviously not being a copy and paste.
    

Re: KoF XV

 July 29, 2022, 10:06:41 PM View in topic context
 Posted by NateBoi  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

Like I said before, I don't have a problem with the awakened orochi team themselves. My problem is, that they could have been added as like, "Oh you can select them by holding start, or whatever," like in the previous games, instead of a whole damn dlc team. It doesn't help that KOF XV has virtually no bonus content to grind for, like where is survival, single play, etc! or even offer more content for boss rush, like add ReVerse or Otoma Raga and add some bonus shit there, even adding the awakened orochi forms for boss rush would be a neat little thing to add, and could have been a way to unlock their classic costumes, something! But no, all we have is a glorified arcade mode and a rundown mission mode (boss rush is literally "just fight omega rugal").

The game had so, so, so much potential to be awesome, and they have the starting grounds, but that's all it is right now still, starting grounds. It feels like a more refined XIV, much like how XIII was a much more refined XII, or how XI was a much more refined 2003. Is that the new standard? Release a decent or not so good but something that has potential, game, then release a slightly better game but its still basically the same game? The old games managed to make each entry feel fresh, even with the yearly releases, and in that regard, recycled content was more understandable!

They had like between 5 and 7 years for KOF XV, no excuse as to how 80% of the fucking game is just recycled content. The least they could do was give characters new or returning moves or supers (yes im aware a few characters did get special treatment like Terry, but that is one of the only exceptions). Like I would have loved to see Ryo's Jump chop, Kyokukenryu Renbuuken, Kohou Shippuken, or even some of King's crazy shit she could do in 98 or 2002 UM, anything to give them more life and charm!
    

Re: King of Fighters All-Stars (Mobile)

 July 28, 2022, 07:27:54 AM View in topic context
 Posted by NateBoi  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

god this game is still a casual's nightmare
    

Re: King of Fighters All-Stars (Mobile)

 July 27, 2022, 01:56:13 AM View in topic context
 Posted by NateBoi  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

Gato is a yellow fighter? bruh
    

Re: King of Fighters All-Stars (Mobile)

 July 19, 2022, 09:25:47 PM View in topic context
 Posted by NateBoi  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

I think it's still a good time to jump back and earn the equivalent of 7 multipulls for the next banner, and if we get a collab, it may come with more coupon codes to redeem even more freebies.  Usually collabs bring back lapsed players as it brings very busted units that'll last a meta or two.  Whatever free unit they have will carry you throughout and they make it simpler to get it to A3.


the problem is, they shouldn't have to bring in busted fighters that will be nerfed after like a month, just to bring back more player retention. If they just actually made the fucking game fun and viable, then this issue wouldn't exist
    

Re: King of Fighters All-Stars (Mobile)

 July 19, 2022, 06:51:17 PM View in topic context
 Posted by NateBoi  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

thank god i quit the game. the bullshit was becoming too much
    

Re: Garou Mark Of The Wolves 2 datamined

 July 10, 2022, 02:01:00 AM View in topic context
 Posted by NateBoi  in Garou Mark Of The Wolves 2 datamined (Started by GTOAkira July 09, 2022, 01:07:09 AM
 Board: Fighting Games

surprised its angled. thought it was gonna be like a normal rising tackle
    

Night Warriors/Vampire Matching Service Donovan Sprites

 July 09, 2022, 12:36:41 AM View in topic context
 Posted by NateBoi  in Night Warriors/Vampire Matching Service Donovan Sprites (Started by NateBoi July 09, 2022, 12:36:41 AM
 Board: Development Resources

Does anyone have the sprites to Donovan, but from Darkstalkers Night Warriors/Vampire Matching service for Dreamcast, where he has a completely different, and better face design?
    

Re: Shinzo Abe has been assassinated

 July 08, 2022, 06:37:06 PM View in topic context
 Posted by NateBoi  in Shinzo Abe has been assassinated (Started by Genosan742 July 08, 2022, 04:17:10 PM
 Board: All That's Left

it sucks that he got assassinated, but all politicians are corrupt, one way or another, so I don't feel as bad
    

Re: [Theme Thread] CVS Sprite thread

 July 08, 2022, 05:15:31 PM View in topic context
 Posted by NateBoi  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics

the problem is, the colors are too bright and their isn't enough color tones that can be used. you could easily replace the black on the pants with a dark green, and then add a bit more shading to the pants, as well as use a color from the skin to add more detail to the shoes. I think taking more time with the sprites and seeing what extra colors you could add to get it to that 15 color limit, like what the others suggested, could benefit you greatly
    

Re: [Theme Thread] CVS Sprite thread

 July 06, 2022, 05:10:00 PM View in topic context
 Posted by NateBoi  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics



X quick edit            -           Cyber Akuma & G-virus Akuma

I was on the shower thinking about how to fix CFJ, i thought on Megaman x and Jill as a mid boss chars, if you fight against Megaman, the plot involve Sigma and the final boss will be Cyber Akuma, and if you fight Jill, the plot involve umbrella corp and you´ll fight G-virus Akuma

Spoiler, click to toggle visibilty

nice sprites!

Spoiler, click to toggle visibilty
    

Re: STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA

 June 28, 2022, 06:59:46 PM View in topic context
 Posted by NateBoi  in STREET FIGHTER III 4th Assault SHIN-EVIL-ALPHA SAKURA (Started by Mastertkof January 07, 2017, 12:32:10 AM
 Board: Projects

I think the frame count is a bit too high, but the shading is already pretty great.

its probably due to the person using actual 3d models with a shader
    

Re: KoF XV

 June 21, 2022, 04:47:14 PM View in topic context
 Posted by NateBoi  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 PM
 Board: Fighting Games

orochi team is so lazy, they should have been secret characters like in 98 and 2002 by default
    

Re: King of Fighters All-Stars (Mobile)

 April 20, 2022, 03:11:31 AM View in topic context
 Posted by NateBoi  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 AM
 Board: Gaming

I don't mean to sound condescending, but this is what you guys signed up for. It's a gacha game, what you're describing is the model most of them use.

I understand what you mean. Im just referring to the fact that i've been playing since after the tekken collab and it used to be way more friendly to casuals than what it is now.