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# Messages by jeffry0392

### Re: Making a move but...

October 16, 2019, 06:14:51 PM View in topic context
Posted by jeffry0392  in Making a move but... (Started by jeffry0392 October 12, 2019, 06:39:29 PM
Board: M.U.G.E.N Development Help

Iirc because I'm out of practice but you can set up different effects for air vs ground in the hitdef. Air.fall = 1 should mean they only fall if theyre airborne. Fall = 0 for the ground portion. You can also set up different anim types if memory serves. Check out hitdef in the docs. Should give you all the air vs ground parameters.

Thanks for this one. It works well now.
Now this one's solved.

### Making a move but...

October 12, 2019, 06:39:29 PM View in topic context
Posted by jeffry0392  in Making a move but... (Started by jeffry0392 October 12, 2019, 06:39:29 PM
Board: M.U.G.E.N Development Help

Hello. I'm needing a help on a basic move. Like the jump medium punch act like Kyo's Down+HP move when the opponent is in the ground, it only hits and flinch while in the air, it hits and makes the opponent fall down hard. Any help would be nice from this.

### Re: New problem when using Superpause...

September 29, 2019, 08:05:43 PM View in topic context
Posted by jeffry0392  in New problem when using Superpause... (Started by jeffry0392 September 29, 2019, 08:26:30 AM
Board: M.U.G.E.N Development Help

Do a small test. Change your palette order in the character's Def. Do something like
pal.defaults = 6,4,5,3
so that the first 2 numbers aren't 1 and 2. See if it switches.
Make sure you're not using a PalFX and RemapPal in the State.
Post the state if you can.

Thanks for that. The problem got fixed thanks to your solution.
This one is now solved.
Thanks again. Hope I'll be needing your help when I have a new problem has come eventually.

### New problem when using Superpause...

September 29, 2019, 08:26:30 AM View in topic context
Posted by jeffry0392  in New problem when using Superpause... (Started by jeffry0392 September 29, 2019, 08:26:30 AM
Board: M.U.G.E.N Development Help

So I managed to made my first super...
Now a new problem has popped up. Whenever my character does the superpause and the move itself, the palette switches to the first palette even though I am using p2 to test the super...
Hope someone would help me on this soon...

### Re: Making my First Super Help...

September 28, 2019, 08:00:51 PM View in topic context
Posted by jeffry0392  in Making my First Super Help... (Started by jeffry0392 September 28, 2019, 07:20:20 PM
Board: M.U.G.E.N Development Help

Okay, nevermind. Looks like KFM has some solutions for my super problems.
If anyone can send me some intermediate guides on it, please send me some so I might know how to do some semi-complex ones as well.

### Making my First Super Help...

September 28, 2019, 07:20:20 PM View in topic context
Posted by jeffry0392  in Making my First Super Help... (Started by jeffry0392 September 28, 2019, 07:20:20 PM
Board: M.U.G.E.N Development Help

Hello. Here's a new help from me at the moment...
I made a new super but the problem is that it can be used even if it has no super bar to use.
I need help on this and as usual. Any help is necessary.

### Re: New to Win Quotes and also for specific character Win Quotes

September 26, 2019, 07:33:22 PM View in topic context
Posted by jeffry0392  in New to Win Quotes and also for specific character Win Quotes (Started by jeffry0392 September 23, 2019, 07:16:05 PM
Board: M.U.G.E.N Development Help

This is not hard at all, it's very simple. I think it wasn't working because you put this in the -2 states, and that's why I asked you to remove that part of the code. Try moving the quotes to state 180 or something.

Tried what you said, and it still chooses the 3 when the winquote is occured when winning against mirror Bob.
It's really like my first time into doing this actually. Currently trying to make his first super at the moment...

### Re: New to Win Quotes and also for specific character Win Quotes

September 26, 2019, 06:24:14 PM View in topic context
Posted by jeffry0392  in New to Win Quotes and also for specific character Win Quotes (Started by jeffry0392 September 23, 2019, 07:16:05 PM
Board: M.U.G.E.N Development Help

Try removing this:

Code:
`[State -2, Win Quote Set]type = VictoryQuotetrigger1 = Time = 0value =1+(random%3)`

And give it a test.

No need. Just made some quotes that doesn't involved a character specific right now.
Sorry if this one didn't got what I wanted. Least it's worth to test it.
I'll be putting this as solved and apologies for putting with this problem.
Hope the next problem I got won't be that hard...

### Re: New to Win Quotes and also for specific character Win Quotes

September 25, 2019, 06:43:26 PM View in topic context
Posted by jeffry0392  in New to Win Quotes and also for specific character Win Quotes (Started by jeffry0392 September 23, 2019, 07:16:05 PM
Board: M.U.G.E.N Development Help

What you mean by "Mirror Bob"?

You know how characters have "def" files? Right in the beginning of the def, we put this:

[Info]
name = "Bob" <- THIS NAME NEEDS TO BE EXACTLY THE SAME IN THE QUOTE
displayname = "Bob"
versiondate = 09,24,2019
mugenversion = 1.0
author = "DeathScythe"
pal.defaults = 1,2,3,4
localcoord = 320, 240

If the quote is not working, the name here or in the quote is wrong.

If you're sure that both names are correct, post your entire code here for us to analyze.

"Mirror" Bob means like facing the same character. As in... Mirror Match?

And yes. Both got the same on both name and displayname.
What if I send you my "fighter-in-the-making" to check my problem instead?
Maybe you can check my problem there. Since I might be needing your help on other stuff but for now, the win quote is my problem for now.

### Re: New to Win Quotes and also for specific character Win Quotes

September 24, 2019, 05:43:28 PM View in topic context
Posted by jeffry0392  in New to Win Quotes and also for specific character Win Quotes (Started by jeffry0392 September 23, 2019, 07:16:05 PM
Board: M.U.G.E.N Development Help

You're still doing something wrong then...

This is how the code should look like:
Code:
`[State -2, Win Quote Set]type = VictoryQuotetrigger1 = Enemy, Name = "Bob"value = 4`

And the name of you enemy should match exactly with the name above.
Still not working?

Yeah. I tried the one you made, the other 3 still pops up when winning against mirror Bob...

### Re: New to Win Quotes and also for specific character Win Quotes

September 24, 2019, 04:51:09 AM View in topic context
Posted by jeffry0392  in New to Win Quotes and also for specific character Win Quotes (Started by jeffry0392 September 23, 2019, 07:16:05 PM
Board: M.U.G.E.N Development Help

You're still doing something wrong then...

This is how the code should look like:
Code:
`[State -2, Win Quote Set]type = VictoryQuotetrigger1 = Enemy, Name = "Bob"value = 4`

And the name of you enemy should match exactly with the name above.
Still not working?

Does it work if the quote 4 is another mirror Bob then?
I'll check it later. Currently at work so I'll check this after I'm done with work.

### Re: New to Win Quotes and also for specific character Win Quotes

September 24, 2019, 02:49:21 AM View in topic context
Posted by jeffry0392  in New to Win Quotes and also for specific character Win Quotes (Started by jeffry0392 September 23, 2019, 07:16:05 PM
Board: M.U.G.E.N Development Help

Hello again. This time I need help on doing Victory Quotes and also on some specific characters also.
This is currently the one I made for it but the one for the enemy name keeps getting the random from the three but I want is the 4th one to occur when fighting that certain character. And this is currently an example by the way.

victory1 = "test1"
victory2 = "test2"
victory3 = "test3"
victory4 = "test4"

[State -2, Win Quote Set]
type = VictoryQuote
trigger1 = Time = 0
value =1+(random%3)

[State -2, Win Quote Set]
type = VictoryQuote
trigger1 = Enemy,Name! = "Bob"
value = 4

The "!" signal means NO, so whenever the enemy name is Bob, the 4th winquote will never appear. If you want it to appear against bob, remove the "!".

I just use this for character specific win quotes

[State -2, VictoryQuote]
type = VictoryQuote
trigger1 = Enemy, Name ="Ryu"
value = 1

got it from seanaltly's characters back in the day and it's been workin for me since

The problem with this is sometimes it will use the specif winquote against random characters, for example using the Ryu winquote against... Blarog (an example). It's good to specify when you don't want this to happen.

So I just need to remove the "!" to make the special quote appear then...
I did that but when I play the same characters again, the quote changes to the other 3 above. Since what I only want is the same when fighting against Bob only.
Or is that the only way for it?

### New to Win Quotes and also for specific character Win Quotes

September 23, 2019, 07:16:05 PM View in topic context
Posted by jeffry0392  in New to Win Quotes and also for specific character Win Quotes (Started by jeffry0392 September 23, 2019, 07:16:05 PM
Board: M.U.G.E.N Development Help

Hello again. This time I need help on doing Victory Quotes and also on some specific characters also.
This is currently the one I made for it but the one for the enemy name keeps getting the random from the three but I want is the 4th one to occur when fighting that certain character. And this is currently an example by the way.

victory1 = "test1"
victory2 = "test2"
victory3 = "test3"
victory4 = "test4"

[State -2, Win Quote Set]
type = VictoryQuote
trigger1 = Time = 0
value =1+(random%3)

[State -2, Win Quote Set]
type = VictoryQuote
trigger1 = Enemy,Name! = "Bob"
value = 4

### Help on making a projectile. And it's a laser.

September 21, 2019, 03:38:12 AM View in topic context
Posted by jeffry0392  in Help on making a projectile. And it's a laser. (Started by jeffry0392 September 21, 2019, 03:38:12 AM
Board: M.U.G.E.N Development Help

Hello again.
This time I will be need help on making a laser projectile for my fighter. Any help would be appreciated. ☺️

### Re: New to Throws using Fighter Factory

September 17, 2019, 09:06:11 AM View in topic context
Posted by jeffry0392  in New to Throws using Fighter Factory (Started by jeffry0392 September 11, 2019, 07:25:50 PM
Board: M.U.G.E.N Development Help

I completely forgot to come back here, sorry about that. If you need more help don't hesitate to ask.
Oh and you can solve your own topic, there is a "mark as solved" button in the bottom of the page.

Okay noted and thanks again.
Now this topic is now solved.

### Re: New to Throws using Fighter Factory

September 16, 2019, 07:26:56 PM View in topic context
Posted by jeffry0392  in New to Throws using Fighter Factory (Started by jeffry0392 September 11, 2019, 07:25:50 PM
Board: M.U.G.E.N Development Help

Okay, please put this topic as solved because I finally fixed the problem. Thank you DS for the help since I already know what to do.

Thanks for the help so that this topic will be now closed.

### Re: New to Throws using Fighter Factory

September 13, 2019, 08:17:10 PM View in topic context
Posted by jeffry0392  in New to Throws using Fighter Factory (Started by jeffry0392 September 11, 2019, 07:25:50 PM
Board: M.U.G.E.N Development Help

Now it works... But only in my character.
And when grabbed, has no damage.

### Re: New to Throws using Fighter Factory

September 13, 2019, 08:04:03 PM View in topic context
Posted by jeffry0392  in New to Throws using Fighter Factory (Started by jeffry0392 September 11, 2019, 07:25:50 PM
Board: M.U.G.E.N Development Help

Oh wait. Nevermind.
Forgot to set a grab first. Sorry sorry.
Gonna make a grab first. I'll tell when it's okay.

### Re: New to Throws using Fighter Factory

September 13, 2019, 07:47:08 PM View in topic context
Posted by jeffry0392  in New to Throws using Fighter Factory (Started by jeffry0392 September 11, 2019, 07:25:50 PM
Board: M.U.G.E.N Development Help

Then you probably still don't have the required sprites properly inserted in your char.
For reference, open KFM in fighter factory and look at his sprites. Groups 5000+ are used for hurt sprites, when a char doesn't have the sprites, they will "blink" invisible when in custom states (throws, grabs, and so on).
The link I sent you is a guide chart for inserting the hurt sprites.

Okay. So I tried doing what the chart on the hurt sprites and it still has the invisible when grabbed. Or maybe I'm not that good or just dumb on solving this grab problem...

### Re: New to Throws using Fighter Factory

September 12, 2019, 07:51:16 PM View in topic context
Posted by jeffry0392  in New to Throws using Fighter Factory (Started by jeffry0392 September 11, 2019, 07:25:50 PM
Board: M.U.G.E.N Development Help