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vyn

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Messages by vyn

    

Re: SF3 Evil Ryu

 February 02, 2020, 04:24:38 AM View in topic context
avatar  Posted by vyn  in SF3 Evil Ryu  (Started by vyn June 18, 2018, 04:30:50 AM
 Board: Projects

Worked on Denjin and Dive kick

    

Re: SF3 Evil Ryu

 January 27, 2020, 04:24:30 AM View in topic context
avatar  Posted by vyn  in SF3 Evil Ryu  (Started by vyn June 18, 2018, 04:30:50 AM
 Board: Projects

About halfway done with the specials.

Im not 100% sold on the shoryuken yet.



    

SF2 HD EVIL RYU

 January 25, 2020, 11:43:53 PM View in topic context
avatar  Posted by vyn  in SF2 HD EVIL RYU (Started by vyn January 25, 2020, 11:43:53 PM
 Board: Requests

Is there a mugen version out there of this?.



Thanks.
    

Re: SF3 Evil Ryu

 January 20, 2020, 01:25:09 AM View in topic context
avatar  Posted by vyn  in SF3 Evil Ryu  (Started by vyn June 18, 2018, 04:30:50 AM
 Board: Projects

Since Terry is finished (just waiting for SW´s AI) I figured I would go back to my unfinished works and of all those this guy is the one with more progress.

Decided to start changing a few effects, here is hadoken (loved the hadoken) and tatsu. Also decided to stick with blue energy colors since the version I made so many years ago also had blue energy, I wanted to make it like Reu´s (rip) Evil Ryu back then and figured I would do that again.





Previous FX:





    

Re: This stage please

 January 20, 2020, 12:55:02 AM View in topic context
avatar  Posted by vyn  in This stage please (Started by vyn January 19, 2020, 06:57:38 PM
 Board: Requests

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 19, 2020, 06:59:51 PM View in topic context
avatar  Posted by vyn  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 PM
 Board: Fighting Games

I thought mui would be saved for DBFZ 2.
    

This stage please

 January 19, 2020, 06:57:38 PM View in topic context
avatar  Posted by vyn  in This stage please (Started by vyn January 19, 2020, 06:57:38 PM
 Board: Requests

    

Re: Terry Bogard XIII Looking for an AI Coder!

 January 18, 2020, 06:24:54 AM View in topic context
avatar  Posted by vyn  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 AM
 Board: Projects

Decided to add a lvl 5 super. Homage to the whole earth power (hakkyokuseiken) from the anime.

I named it Legendary Hungry Wolf. Tons of mid range damage.

No dash like buster wolf on this one, it goes straight to the blast.

    

Re: GOKU FIGHTER Z download

 January 12, 2020, 04:19:57 PM View in topic context
avatar  Posted by vyn  in GOKU FIGHTER Z download (Started by oscar123 January 11, 2020, 04:55:48 PM
 Board: Your Releases, 1.0+

This is amazing, any chance you will rip the hitsparks as well?.
    

Re: Terry Bogard XIII Looking for an AI Coder!

 January 11, 2020, 04:19:14 AM View in topic context
avatar  Posted by vyn  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 AM
 Board: Projects

BlackLight

etc


Thanks Bro, ill add those

Terry is now finished, Im just testing him now for bugs and such.

No AI coder yet so if any good AI maker is out there and willing it would be great.

    

Re: (work in progress) Mvc inspired lifebars

 January 10, 2020, 06:56:07 PM View in topic context
avatar  Posted by vyn  in (work in progress) Mvc inspired lifebars (Started by WetDido January 10, 2020, 03:09:18 PM
 Board: Projects

looking pretty good actually
    

Re: Terry Bogard XIII Looking for an AI Coder!

 January 10, 2020, 05:09:56 AM View in topic context
avatar  Posted by vyn  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 AM
 Board: Projects

If im not making the misaka I will willing to try the AI part :)


tnx bro, ill pm you

Here are the rest of Terry´s system abilities

V- Skill, first frames are invinsible


Wake Up Roll


Ground Launcher



    

Re: original dbz fighter z CHARS

 January 06, 2020, 10:30:04 PM View in topic context
avatar  Posted by vyn  in DBZ fighter z CHARS PROYECT (Started by oscar123 December 06, 2019, 01:07:40 PM
 Board: Projects

Damn bro, and here I was looking for stuff to trim in my 23 mb char.
    

Re: Terry Bogard XIII Submit Pallettes!!

 January 04, 2020, 11:21:16 PM View in topic context
avatar  Posted by vyn  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 AM
 Board: Projects

All system abilites finished.

Throw (x+a)


Evade (y+b)


Lane Attack (z+c, 1000 power)


Power charge (hold PPP or KKK)


Perfect Guard (defend right when the hit lands, no damage, no pushback, recover health, advantage frames)


Zero Counter (z+c while defending, 1000 power)







    

Re: Terry Bogard XIII Submit Pallettes!!

 January 04, 2020, 12:52:31 AM View in topic context
avatar  Posted by vyn  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 AM
 Board: Projects

Finished his lvl 2 super.

    

Re: A high quality SF3 Dudley please?

 January 03, 2020, 05:03:11 PM View in topic context
avatar  Posted by vyn  in A high quality SF3 Dudley please? (Started by vyn November 24, 2019, 06:09:44 PM
 Board: Requests

for my game,I'm working on a Dudley edit' whose entire point is to make a Dudley on the same quality as GM (and actually even above GM because GM's hitboxes are not 1:1 accurate due to him drawing them by hand instead of referencing hitbox viewers)
but the problem is I'm offering slowness due to how many unique hitbox frames there are per action. I'm done with all the supers and the specials and a few movement actions, but I still got the rest of the movement and most of the normals to do
and that's not counting correcting the frame pacing to 1:1 match arcade SF3 (which would actually take less time than the hitboxes) and editing attack properties to imitate arcade SF3 as much as possible (as far as I know, velocity formulas were never extracted by anyone)
I'd give myself approximately a month to finish it. in case you wonder, yeah I will release the Dudley as soon as I'm done with it rather than waiting for my game to release
anyway, to show that I'm actually working on something, here's a comparison of idle sprites in mugen and in game

if you wonder why these two frames have slight differences, it's because in SF3 the hitboxes slightly shift and transform even when only a static frame is being played out, and I don't have the patience to record a bunch of footage just to get the same footage I had while developing the hitboxes. the shifting/transformation are just miniscule pixel differences and to implement even them would take like three times the work for something that wouldn't change how Dudley plays out, as those transformations/shifting would very rarely ever impact whenever the opponent's attack hits or whiffs

Ah sorry i did not reply, looking forward to your dudle my man.
    

Re: These life bars please.

 January 01, 2020, 05:02:49 PM View in topic context
avatar  Posted by vyn  in These life bars please. (Started by vyn January 01, 2020, 04:08:56 PM
 Board: Requests

    

These life bars please.

 January 01, 2020, 04:08:56 PM View in topic context
avatar  Posted by vyn  in These life bars please. (Started by vyn January 01, 2020, 04:08:56 PM
 Board: Requests



Thanks!
    

Re: Terry Bogard XIII Submit Pallettes!!

 December 29, 2019, 11:54:57 PM View in topic context
avatar  Posted by vyn  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 AM
 Board: Projects

Thanks for those TotalDramaXtremist!

You guys remember this from the Real Bout series?. Well thats his EX-Trigger.



You can do cool stuff like this, takes 1000 power and cant really be controlled beyond activation to balance how potentially broken this is.



Can be cancelled specials and supers on contact.
    

Re: Terry Bogard XIII Submit Pallettes!!

 December 27, 2019, 05:46:15 AM View in topic context
avatar  Posted by vyn  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 AM
 Board: Projects

Made a simple progress video, getting close to finish.