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Ace Syntax

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Messages by Ace Syntax

    

Rare Guilty Gear XX Sprites [Robo-Ky (GGX2) & Robo-Sol]

 September 05, 2018, 03:57:57 AM View in topic context
 Posted by Ace Syntax  in Rare Guilty Gear XX Sprites [Robo-Ky (GGX2) & Robo-Sol] (Started by Ace Syntax September 05, 2018, 03:57:57 AM
 Board: Resource Releases

uhh... Hey look! Some random crap* I found on my hard drive!

Basically, the project that I made was cancelled because all of my files are lost and all that I could retrieve was these sprite reworks that I've made years ago. For it to not go to waste, I've decided to upload it for future project use.



    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 August 30, 2018, 09:37:04 AM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

uhh... Hey look! Some random crap* I found on my hard drive!

Basically, the project was cancelled because all of my files are lost and all that I could retrieve was these sprite reworks that I've made years ago. For it to not go to waste, I've decided to upload it for future project use.



    

Re: Looping Music in IKEMEN Plugin 3 Step Guide

 November 10, 2017, 12:58:20 PM View in topic context
 Posted by Ace Syntax  in Looping Music in IKEMEN Plugin 3 Step Guide (VGM UPDATE) (Started by CyberMario November 08, 2017, 04:01:09 AM
 Board: Ikemen General Discussion and Help

Is there a way to move the pin in the exact time that I wanted to loop using BrawlBox? I mean, my reaction time was bad and using the stop button frustrates me.
    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 November 09, 2017, 06:54:16 AM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

I think Muteki's characters work fine but I won't guarantee. Honestly, I still don't have any knowledge about editing and coding a character hence why I'm focusing on the screenpack right now.
    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 November 08, 2017, 12:05:04 PM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

Thanks for the compliment bud. Anyway, the characters that are used in this game were all made by Muteki but I'm gonna edit them in the future.
    

Re: Looping Music in IKEMEN Plugin 3 Step Guide

 November 08, 2017, 11:51:14 AM View in topic context
 Posted by Ace Syntax  in Looping Music in IKEMEN Plugin 3 Step Guide (VGM UPDATE) (Started by CyberMario November 08, 2017, 04:01:09 AM
 Board: Ikemen General Discussion and Help

This is exactly what I needed right now
    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 November 07, 2017, 12:13:25 PM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

Back on track :D

Loading Screen
    

Re: Re: General HDBZ Discussion topic

 April 10, 2017, 02:36:33 PM View in topic context
 Posted by Ace Syntax  in HDBZ CHAMP EDITION RELEASE [4.2B version released] (Started by Iced April 07, 2017, 11:32:35 PM
 Board: Hyper DBZ

    

Re: NMTE Revival 2 (WIP Demo)

 March 16, 2017, 03:09:22 PM View in topic context
 Posted by Ace Syntax  in NMTE Revival 2 (WIP Demo) (Started by TheFclass97 July 01, 2016, 03:20:40 AM
 Board: IKEMEN Releases

That title design kinda reminds me of Castle Crashers btw :D
    

Re: Guilty Gear Xrd

 January 20, 2017, 11:53:39 AM View in topic context
 Posted by Ace Syntax  in Guilty Gear Xrd (Started by LurkerSupreme May 19, 2013, 03:27:57 PM
 Board: Fighting Games

    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 January 15, 2017, 10:28:17 PM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 December 28, 2016, 08:34:14 AM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

The p1 and p2 cursor don't exactly match with the cells. This is what I was referring to:

Oh, so that's what your talking about. Well it is not technically a mistake because it serves a purpose in order to select the cells from this specific row (purple)
Spoiler, click to toggle visibilty

Same as this pic, I need an extra space (green) in order to select these two cells
Spoiler, click to toggle visibilty

You might have placed the layers in the wrong spots.

Maybe
    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 December 27, 2016, 06:09:27 AM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

Looks fucking great! Can't wait for it to get released. Although, you could adjust the following a bit:

- P1 and P2 cursors don't exactly match the cells.
- Little arrows on the side in the main menu look a bit small (could just be me)
- Just a nitpick, but is that gonna be the loading screen or is that something jot touched yet? Cause it just feels a bit... idk, empty just seeing the roster while it loads.

Other than that, looks pretty damn cool.

- What do you mean "don't exactly match the cells"?
- I also want to change the cursor's size but it turns out to be ugly and become out-of-place so yeah
- I actually have a loading screen but as far as I know, IKEMEN couldn't make the loading sprites layered to the top (I really need the loading sprites to be on top, not the big portraits)

That logo screen looks so familiar that I like it, I'm not complaining though

It is actually one of the pictures from your unfinished GGXX Screenpack but since the project was like abadoned for 4 years, I decided to recycle it in order to make use of it. I should have give you credits tho ;)

    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 December 26, 2016, 08:10:41 PM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

Sneak peek ;)

    

Re: Config.ssz Tricks

 November 16, 2016, 07:03:05 PM View in topic context
 Posted by Ace Syntax  in Config.ssz Tricks (Started by RodKnee November 16, 2016, 03:04:45 AM
 Board: Ikemen General Discussion and Help

Thanks for sharing this neat trick mate ;)
    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 November 05, 2016, 07:15:40 PM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

I could say that the screenpack was close to its finish product since the only thing that was left was the title screen but as for the characters in both portraits and gameplay, are left untouched because I had problems in understanding palletes and character editing so yeah. Also thanks for that wonderful support :)
    

Re: GGXX: AC+R Slash (IKEMEN WIP)

 November 05, 2016, 05:39:05 PM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

It's just a project of mine with more content from the original series (like exclusive characters, tag mode, etc.)
    

GGXX: AC+R Slash (IKEMEN WIP)

 November 05, 2016, 12:37:36 PM View in topic context
 Posted by Ace Syntax  in GGXX: AC+R Slash (IKEMEN WIP) (Started by Ace Syntax November 05, 2016, 12:37:36 PM
 Board: Ikemen General Discussion and Help

To all Guilty Gear fans, your favorite hack n' slash fighting game is finally coming in IKEMEN! I've been working on this project for a long time now (April 2016 to be specific) and I just wanted to spread the word before I make a public beta release sometime in the future.  Here are some images and videos for you to see and if you have any ideas or would like to contribute, please let me know! Thanks. :)

EDIT: Images were updated 'cause Photobucket won't support 3rd party hosting anymore

Images
Spoiler, click to toggle visibilty

Videos
Spoiler, click to toggle visibilty

Links
Spoiler, click to toggle visibilty
    

Re: Is it possible to...

 September 29, 2016, 07:10:56 AM View in topic context
 Posted by Ace Syntax  in Is it possible to... (Started by Ace Syntax September 28, 2016, 07:04:21 AM
 Board: Ikemen General Discussion and Help

Here is the playlist for his videos https://www.youtube.com/watch?v=3lK4zh3Ecis&list=PLUJEkERU43iJNxU59n0qELKSUrFTsb4zh

Honestly, I've been using these tutorials weeks ago when I'm still creating my upcoming IKEMEN game but unfortunately all of these tutorials doesn't solve the question that I've posted above :(

I'll make a video explaining the other stuff as soon as I can.

I hope you could answer all or maybe some of my questions in this upcoming video of yours :)

    

Re: Is it possible to...

 September 28, 2016, 04:28:32 PM View in topic context
 Posted by Ace Syntax  in Is it possible to... (Started by Ace Syntax September 28, 2016, 07:04:21 AM
 Board: Ikemen General Discussion and Help

I can answer all of that for you except for the last part (as I haven't seen it before, so I would have to look at it first). As for me answering them, I'll get to that in a minute and bump it with the answers (currently can't look at my files atm). If you want, I can also make another "How To IKEMEN" vid on some of the stuff (since I've been itching to do another tutorial for it).

I would love to have a video about it since I can understand it better :)