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Lasombra Demon

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Messages by Lasombra Demon

    

Re: crouch system with powerbar in mugen

 April 16, 2024, 03:34:20 am View in topic context
 Posted by Lasombra Demon  in crouch system with powerbar in mugen (Started by DosKillerFighterTrue April 15, 2024, 08:07:37 pm
 Board: M.U.G.E.N Development Help

Pibe, usá una Var Y hacé una barra extra con un helper o explod, no ocupés la barra de poder para eso.

Y vení a nuestro server de Discord hispanohablante donde el Ñ es bienvenido: https://discord.gg/rweS5ZUek3
    

Re: Lasombra's Releases - all in one place

 April 15, 2024, 10:55:50 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

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Re: Lasombra's Releases - all in one place

 April 11, 2024, 07:05:22 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Closing in on the release. Coming very soon.

    

Re: Lasombra's Releases - all in one place

 April 10, 2024, 07:26:52 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

 
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Re: Lasombra's Releases - all in one place

 April 09, 2024, 05:55:59 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

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Re: Lasombra's Releases - all in one place

 April 08, 2024, 07:12:04 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

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Re: Lasombra's Releases - all in one place

 April 06, 2024, 01:43:44 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Riiiiise from your graaaveeeee...



(Yeah well I'm also using this as a WIP topic? Should I split them?)
    

Re: IKEMEN: AttachedChar - stage interaction

 March 07, 2024, 02:11:02 pm View in topic context
 Posted by Lasombra Demon  in IKEMEN: AttachedChar - stage interaction (Started by Lasombra Demon October 15, 2021, 01:43:16 pm
 Board: MUGEN Class

A Tagout forced feature (via a Standby parameter) was added in 0.99, and all this was written for 0.98.2. I also cannot foresee future modifications that might render this outdated.

For a full updated videotutorial series, I made this:
    

Re: Arcade Accurate MK Chars

 February 25, 2024, 07:16:13 pm View in topic context
 Posted by Lasombra Demon  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

Yeah, with stages that don't have much scrolling it's rather simple. I still don't like the fact we're moving the window dressing around instead of just actually using the true stage features (cameras, etc. etc.).

Which name do you use @ Discord?
    

Re: Arcade Accurate MK Chars

 February 24, 2024, 09:56:03 pm View in topic context
 Posted by Lasombra Demon  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

So you are moving the stage elements around via ModifyBGCtrl?

I did that for all my old MK interactive stages and the MKvsSF stage. It was a hassle because you have to fake the deltas instead of using actual camerawork.

You have a Discord contact?
    

Re: Arcade Accurate MK Chars

 February 23, 2024, 11:18:31 pm View in topic context
 Posted by Lasombra Demon  in Arcade Accurate MK Chars (Started by SaltAddict January 26, 2022, 12:10:23 am
 Board: Projects

Really nice! You doing this via AttachedChars? :D

Welcome to our exclusive club!

I've been working a true stage transition system, not just via ModifyBGCtrl, but the camera still misbehaves after the transitions.
    

Re: Stage Intro

 January 31, 2024, 04:42:28 pm View in topic context
 Posted by Lasombra Demon  in Stage Intro (Started by Foobs January 31, 2024, 04:06:32 pm
 Board: IKEMEN Releases

Awesome! This could be used in any stage that has long intros, not just CvS! Reminds me of something OrochiKyoCr had done, too.

A small suggestion: maybe you can give even more control to stagemakers by adding some extra paramteres, like X and Y positions (stageconsts) for the camera to start, with all characters having their screenbound disabled, and then scrolling the camera towards the center at a given speed (another stageconst).

I just love adding those parameters because it makes everything much more flexible and normal stagemakers needn't tinker with AttachedChar "hardcoded" stuff.
    

Re: What's the appeal of ikemen go (plus ultra or whatever fork) over mugen?

 January 22, 2024, 11:08:16 pm View in topic context
 Posted by Lasombra Demon  in What's the appeal of ikemen go (plus ultra or whatever fork) over mugen? (Started by Tabris666 January 21, 2024, 07:07:46 pm
 Board: M.U.G.E.N Discussion

Foobs already covered most stuff, but the appeal of ZSS is huge, essentially because it's a real programming language that is waaaay easier to debug (nested if conditionals are a dream to read code compared to CNS triggers, ugh).

Oh, and extra Commonfiles.

Also, OP obviously has neved coded anything using any of the new features of IKGo.

PS: TRUE UNIVERSAL AND MODULAR INTERACTIVE STAGES

(you know I had to say it)
    

Re: Cvs2 stage models and textures

 November 14, 2023, 01:44:51 pm View in topic context
 Posted by Lasombra Demon  in Cvs2 stage models and textures (Started by Violin Ken November 13, 2023, 08:54:54 am
 Board: Resource Releases

This is honestly impressive. I can't wait to see some BGCtrls applied to these elements. :O
    

Re: Lasombra's Releases - all in one place

 September 26, 2023, 01:02:22 am View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

New release! Universal Water Effect updated to 3.0, with a ton more stuff!
    

Re: Lasombra's Releases - all in one place

 August 07, 2023, 05:30:28 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Another one:
    

Re: Lasombra's Releases - all in one place

 August 02, 2023, 04:33:32 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

Release, from the previous work:
    

Re: Lasombra's Releases - all in one place

 August 02, 2023, 03:04:01 pm View in topic context
 Posted by Lasombra Demon  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 pm
 Board: IKEMEN Releases

    

Re: Caddie IKEMEN release thread

 August 01, 2023, 11:54:04 pm View in topic context
 Posted by Lasombra Demon  in Caddie IKEMEN release thread (Started by Cobra Caddie July 27, 2023, 10:40:53 am
 Board: IKEMEN Releases

Impressive! So awesome.

You're right though it's a bit tricky because there are characters who don't use state 195 for taunt and characters who have multiple normal taunts with other states.
Maybe just check for a start button command press, too? Most taunts will include that one, and you can check if the state *after* pushing start has a MoveType != A. That, if you want to discard attack taunts.
    

Re: [SPANISH ONLY] Español solamente V2

 July 18, 2023, 02:53:16 am View in topic context
 Posted by Lasombra Demon  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Winmugen era un vil mierda que se cerraba sola cada 5 minutos. Yo me cambie cuando Elecbyte saco uno de los primeros RCs, ni siquiera el 1.0 estable, y nunca volvi a ver para atras.

Pasaron diez años sin que pensara al respecto, y por curiosidad probe Ikemen. La sensacion que habia olvidado volvio con mas fuerza que nunca, y por primera ves senti la curiosidad por el codigo personajes (antes solo habia trabajado escenarios/lifebars/screenpacks).

La idea de usar, no digamos desarollar contenido para winmugen en el año 2023 suena como una tortura cruel.
x2

Mi tema con IKEMEN Go fuera la chance de los escenarios interactivos. Parece una boludez, pero al fin podemos tener el Deathmatch mode de World Heroes como Dios manda.

Veo que a día de hoy existe un nuevo motor. Ya no se usa Mugen?
Re-bienvenida! El nuevo motor, IKEMEN Go, es retrocompatible con MUGEN. Realmente se recomienda su uso, si te corre en tu compu.

PD: También tenemos un Discord donde charlamos en Ñ. Si te interesa, paso enlace. :D