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LaQuak

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Messages by LaQuak

    

Re: CVS style Gen

 February 02, 2013, 08:12:44 PM View in topic context
 Posted by LaQuak  in Aumio Khan's Requests (Started by Aumio Khan July 31, 2012, 10:22:37 AM
 Board: Requests

If time would give me a break I'd completely revamp that Gen I made into an SF4+ version. In fact that probably the only character from my WinMugen list I'd like to revamp sometime in the future and do it more properly. Master Gen is cool but doesn't follow a pure CVS emulation. Master and Guillotine Gen are more of fun and different style characters for a different learning curve. Truth be told, you're better off using LuvlyAngels Gen in SFA mimic in my personal opinion. Thats the closest emulation.
    

Re: Dhalsim, Aoko, and Arcueid - 12/02/12

 December 04, 2012, 03:55:53 AM View in topic context
 Posted by LaQuak  in Dhalsim, Aoko, and Arcueid - 12/02/12 (Started by Palette Jesus December 01, 2012, 04:16:43 PM
 Board: Your Releases, 1.0+

That velocity should probably be 1.54ish, just saying..
*walks away*
    

Re: MaxBeta's Slow Works in Progress

 July 26, 2012, 11:57:25 PM View in topic context
 Posted by LaQuak  in Street Fighter III 3rd Strike HD Screen Pack & other WIPS (Started by XamΣeta December 22, 2011, 09:54:45 PM
 Board: Projects

Glad I stoped by this thread. Been so busy and I haven't had time to check up on anything. The work looks really good, professionaly done :)
    

Re: Rogue V2

 July 26, 2012, 06:45:36 AM View in topic context
 Posted by LaQuak  in Rogue V2 (Started by Palette Jesus March 31, 2012, 10:52:21 AM
 Board: Projects

How are things coming along in this thread?
    

Re: Australian Outback - Custom Hi-Res version

 July 21, 2012, 04:36:49 AM View in topic context
 Posted by LaQuak  in Australian Outback - Custom Hi-Res version (Started by JeanBureau July 20, 2012, 06:40:58 AM
 Board: Your Releases, older Mugen

Oh....my....god.
    

Re: Dhalsim

 April 23, 2012, 04:33:31 AM View in topic context
 Posted by LaQuak  in Dhalsim (Started by Palette Jesus April 22, 2012, 11:04:50 PM
 Board: Your Releases, 1.0+

Whats Litotic Hues mean?
    

Re: K-Guile updated(4/19/12)

 April 20, 2012, 04:51:51 AM View in topic context
 Posted by LaQuak  in K-Guile updated(4/20/12) (Started by Kamekaze April 20, 2012, 04:07:19 AM
 Board: Your Releases, 1.0+

Really nice work how ever I could of sworn I pulled of a double hit flash kick without ex command on kfm in the corner. Maybe the music was loud and I didnt hear the ex sound. How come you didnt make him flash or anything? Not a big deal really. The sonic boom sprite is really cool aswell. It's all high res solid haha.
    

Re: Throw Super with Helper

 April 01, 2012, 03:56:23 PM View in topic context
 Posted by LaQuak  in Throw Super with Helper (Solved) (Started by D, The Red Cloak April 01, 2012, 02:40:01 AM
 Board: M.U.G.E.N Development Help

With Odbs suggestion I'd also make helper states type = S, movetype= A, physics = N.
    

Re: Throw Super with Helper

 April 01, 2012, 03:19:32 AM View in topic context
 Posted by LaQuak  in Throw Super with Helper (Solved) (Started by D, The Red Cloak April 01, 2012, 02:40:01 AM
 Board: M.U.G.E.N Development Help

So whats happening with the code you've posted so far? What does your character, helper and custom state doing? In the end you'll just have a choreographed 3 animations ending in a regular throw.
    

Re: I need help with projectiles

 March 29, 2012, 06:17:24 AM View in topic context
 Posted by LaQuak  in I need help with projectiles (Started by Froz March 28, 2012, 11:55:42 PM
 Board: M.U.G.E.N Development Help

Well if I can suggest if you want to continue building Urien is to just use .sff and .air but completely revamp the code from scratch and use what you've learned and apply that with your own sence of direction as it would be best because right now the character, especialy the variables are completely all over the place and thats what causing your two moves and more, including an issues with sparks I've found just now to not function properly. Dont take my suggestion as me being a big man or anything like that but I can assure you on everything I still like in this world that the whole copy and paste route will ruin this project.

Good luck man.

*nods and walks away*
    

Re: I need help with projectiles

 March 29, 2012, 05:45:40 AM View in topic context
 Posted by LaQuak  in I need help with projectiles (Started by Froz March 28, 2012, 11:55:42 PM
 Board: M.U.G.E.N Development Help

So hows the testing going? Its fixed on my end expect sparks which I am not really worried about.
    

Re: I need help with projectiles

 March 29, 2012, 03:33:32 AM View in topic context
 Posted by LaQuak  in I need help with projectiles (Started by Froz March 28, 2012, 11:55:42 PM
 Board: M.U.G.E.N Development Help

It's definately not fighter factory, I'll personaly vouch for that. The problem is Urien mirror self because I cannot reproduce the error on other characters, even those poorly made and when I looked at the code it self is more or less a cluster fuck paste over of P.o.t.S old and new stuff *scratches head* because I could of sworn he used 1 as his HitDef triggers in projectiles like that. The key is to keep opponent on the ground and send them flying on the last hit for obvious cosmetics purposes. In this case mirror self falls right away because the HitDefs have Fall = 1 and when nulled and tested on other characters they remain on the ground throughout the 5 hits but do not fly over.

What you could try next is to see what you can do with a Projectile/Projectile and HitDefs because 1/2 the work is done for you already.
    

Re: I need help with projectiles

 March 29, 2012, 03:08:06 AM View in topic context
 Posted by LaQuak  in I need help with projectiles (Started by Froz March 28, 2012, 11:55:42 PM
 Board: M.U.G.E.N Development Help

kfm, my stuff and my others friends stuff got all 5 hits anywhere on the screen. Have you tried re-writing the projectile from scratch?
    

Re: I need help with projectiles

 March 29, 2012, 02:49:38 AM View in topic context
 Posted by LaQuak  in I need help with projectiles (Started by Froz March 28, 2012, 11:55:42 PM
 Board: M.U.G.E.N Development Help

Try KFM, thats the best character to test on and generaly nets the best results :D.
    

Re: I need help with projectiles

 March 29, 2012, 02:11:21 AM View in topic context
 Posted by LaQuak  in I need help with projectiles (Started by Froz March 28, 2012, 11:55:42 PM
 Board: M.U.G.E.N Development Help

My bet as to why its giving a different combo counter is because of opponents get hit collision boxes. The projectile it self may be fine and moving at slow speed like you want but it may be trying to catch up while the opponent it still in recovery frames of the get hit animation and different people will collision their characters differentely. Try the move on a large body like Hulk and a petite body like King and see the combo results and/or increase the hit pauses. The code you're working with will cause other cosmetic issues with characters that use helper projectiles as well so I'd just put in a NotHitBy on your character on the 1 or 2 frames when the character shoots the projectile out. It's cheating but who cares.
    

Re: Last game you finished + 2 lines review.

 March 14, 2012, 01:47:36 AM View in topic context
 Posted by LaQuak  in Last game you finished + 4 lines review.  (Started by Sookoll May 30, 2010, 07:06:56 PM
 Board: Gaming

Tactic Ogre: Let Us Cling Together on PSP Go. Never had a chance to beat it since I never had a Play Station and SNES version was only Japanese but since they re-released it on PSP I had to get it and finaly beat it. Really cool game with end game content even after the game is done :)
    

Re: what game are you playing right now

 March 14, 2012, 01:44:28 AM View in topic context
 Posted by LaQuak  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 PM
 Board: Gaming

Tactic Ogre: Let Us Cling Together
    

Re: Street Fighter X Tekken Rips

 March 14, 2012, 01:37:55 AM View in topic context
 Posted by LaQuak  in Street Fighter X Tekken Rips (Started by DatKofGuy March 10, 2012, 07:06:57 AM
 Board: Resource Releases

Thats pretty cool man. Somebody will make them very soon.
    

Re: Samurai Shodown Sen voice and sound effect rips

 March 04, 2012, 04:37:18 AM View in topic context
 Posted by LaQuak  in Samurai Shodown Sen voice and sound effect rips (Started by MooMaster666 March 02, 2012, 06:10:08 AM
 Board: Resource Releases

Great contribution! :D
    

Re: Buggy Custom Combo

 March 02, 2012, 06:59:33 AM View in topic context
 Posted by LaQuak  in Buggy Custom Combo (Started by Froz March 02, 2012, 05:00:21 AM
 Board: M.U.G.E.N Development Help

Ya I just downloaded that to see what the problem was and the characters types are wrong. I thought it was a issue with control at first but it wasn't. Leave the top of the Statedef as is and make Statetype = A, movetype = A and Physics need to be N. Set them to 1 with the appropriate state controler

The character also does not land properly alot of times on the floor axis so use what KBN22 suggested and make a special landing state instead of using 52, which is fine but a special landing state just give you more control over landing properly in alot of variations.