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EgyLynx

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Messages by EgyLynx

    

Re: Lasombra's Releases - all in one place

 January 26, 2022, 04:15:24 PM View in topic context
avatar  Posted by EgyLynx  in Lasombra's Releases - all in one place (Started by Lasombra Demon July 30, 2021, 09:27:39 PM
 Board: IKEMEN Releases

    

Re: The spriters bounty thread. (more details in thread)

 January 20, 2022, 06:30:02 PM View in topic context
avatar  Posted by EgyLynx  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 AM
 Board: Graphics

Lucky isnt at balance at us...

:/ ouch that´s NOT fairr!
    

Re: Paulo's Palette Stuff

 January 13, 2022, 02:15:42 PM View in topic context
avatar  Posted by EgyLynx  in Paulo's Palette Stuff (Started by Uzuki Shimamura February 16, 2021, 01:16:42 PM
 Board: Edits & Addons 1.0+

Strange... ?
    

Re: Whats your favorite gaming genre?

 January 07, 2022, 07:25:11 PM View in topic context
avatar  Posted by EgyLynx  in Whats your favorite gaming genre? (Started by vyn December 05, 2020, 04:19:34 PM
 Board: Gaming

? Favorite?
    

Re: Ikemen GO

 January 07, 2022, 01:01:38 PM View in topic context
avatar  Posted by EgyLynx  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

1- How to do for put more time in the selection screen before the stage select, when I choose the P1, the P2 doesn't get to have time enough to do his pose when chosen and it skips to stage select abruptly.
1. Is not skip at all, it was years at like this p1 is ready, stage select is active, that not SKIP p2 to seect own person. Ad if p2 select first at that person, p1 can still choose own...
Why you even think it skip it?
    

Re: A.I. controlled characters moving before the fighting actually starts.

 January 05, 2022, 04:15:20 PM View in topic context
avatar  Posted by EgyLynx  in A.I. controlled characters moving before the fighting actually starts. (Started by DNZRX768 January 02, 2022, 08:05:55 PM
 Board: M.U.G.E.N Development Help

Or put itlike this:

Code:
[State -2, Pre-walking state]
;type = ChangeState
;trigger1 = prevstateno = [190, 192] Enable after Intro
;trigger2 = RoundNo > 1              Enable If Round Number is > 1
;trigger2 = RoundState < 2           RoundState < 2 and
;trigger2 = stateno = 0              Current state is 0
;value = 51100
;ctrl = 0


    

Re: A.I. controlled characters moving before the fighting actually starts.

 January 05, 2022, 03:36:16 PM View in topic context
avatar  Posted by EgyLynx  in A.I. controlled characters moving before the fighting actually starts. (Started by DNZRX768 January 02, 2022, 08:05:55 PM
 Board: M.U.G.E.N Development Help

Fature it is--- Maybe just features?
    

Re: B-kun's ClayFighter fullgame (just ideas by now)

 January 04, 2022, 02:14:33 PM View in topic context
avatar  Posted by EgyLynx  in B-kun's ClayFighter fullgame (just ideas by now) (Started by Basara Huffman September 21, 2021, 04:40:00 AM
 Board: Idea Engineering

ClayFighter: Fighting Clay?
    

Re: [OHMSBY Thread]: Kohaku Released (01/02/22)

 January 03, 2022, 11:58:00 AM View in topic context
avatar  Posted by EgyLynx  in [OHMSBY Thread]: Ragna Quick Update (01/25/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Ah THAT Kohaku... hmm what ever i think...
    

Re: select portrait problem in tag mode

 January 02, 2022, 06:49:18 PM View in topic context
avatar  Posted by EgyLynx  in select portrait problem in tag mode (Started by oscar123 January 02, 2022, 02:57:13 PM
 Board: Ikemen General Discussion and Help

Well, lastest version IS 0.98.1...
Erf, just try get there over 1414 stages...
    

Re: select portrait problem in tag mode

 January 02, 2022, 03:41:01 PM View in topic context
avatar  Posted by EgyLynx  in select portrait problem in tag mode (Started by oscar123 January 02, 2022, 02:57:13 PM
 Board: Ikemen General Discussion and Help

Which version you have?
    

Re: Making a new character

 December 23, 2021, 08:16:34 AM View in topic context
avatar  Posted by EgyLynx  in Making a new character  (Started by Ssj4Zoroark December 05, 2021, 01:17:57 AM
 Board: M.U.G.E.N Development Help

Some uses KFM (Kung fu man) at template... some at starts at 0...
    

Re: New Dragonball Super Series

 December 22, 2021, 08:13:32 PM View in topic context
avatar  Posted by EgyLynx  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 PM
 Board: Entertainment

Some one bear bandit uses sword, our Goku used that magic pole, these so called ninja bros show at weapons use also, Someone try assasin that one at rifle...
Tao used sword like think at match Tao vs Tien...
 that farmer try use own rifle at begin Z...

So there are more than just these... and not only "good" ones.
Edit: Kunai´s and thorw stars at these "warrior thinks" at Nippon... Dificult put time, but these "Whose order" are used these ?
    

Re: Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too

 December 11, 2021, 02:57:22 PM View in topic context
avatar  Posted by EgyLynx  in Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too (Started by Hihoshi December 09, 2021, 04:34:17 PM
 Board: M.U.G.E.N Discussion



Like i not know WHAT it do...  It was nice if it ALLOW change all pl1 buttons. Not open self :(( .

What are you talking about?  It doesn't cause any problem with changing your buttons all that Reshade does is improve the graphics!  you use the home button to open Reshade when in Mugen and press home to make it disappear.  I have had zero problems with changing PL1 buttons and I have been using it for ages now
Home? but that one "game" i try change all pl1 buttons it open only: "Reshade " ... welll then one by one at manual ... Ah? I see... hynk?
    

Re: Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too

 December 11, 2021, 01:03:28 PM View in topic context
avatar  Posted by EgyLynx  in Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too (Started by Hihoshi December 09, 2021, 04:34:17 PM
 Board: M.U.G.E.N Discussion


And it just take pace and ( spls at game to crash after 3 argade match.

I think you are just looking for excuses to hate on it, reshade takes up at most 14 mb when installed in the mugen folder and I watch matches back to back for an hour and get no crashes.  My computer has 32 GB of Ram and 4 GB Video ram, maybe that is why?

Also just to show that you are not aware of the process:
ReShade doesn't run in a process. It pretends to be the DirectX or OpenGL driver, so that games load ReShade instead of the actual driver and send all render commands to ReShade. ReShade then passes those commands on to the real driver while adding and modifying some commands to do its thing.

Like i not know WHAT it do...  It was nice if it ALLOW change all pl1 buttons. Not open self :(( .
    

Re: Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too

 December 10, 2021, 05:30:23 PM View in topic context
avatar  Posted by EgyLynx  in Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too (Started by Hihoshi December 09, 2021, 04:34:17 PM
 Board: M.U.G.E.N Discussion

It looks way worse with reshade, dude
I don't think so for me. Opinions differ from different people. It looks ok for me.
Thanks, honestly it gives me better lighting, saturation and contrast effects.  Mugen was starting to look a bit dated, but this has added a new breath of life to it for me

But it more - at to + ones (if there any +) ... I must say: How you then change all keys at p1 when f1 is used also that program... ?? Or press start(s) just mess.

F1 is not used, you use home to access Reshade and I use joypads as playing on a keyboard causes too many conflicts between button presses when playing with two players.  As for the appearance this is the way I like it.  I like it that bright objects have a bloom effect and dark objects don't, kind of gives you the whole good character bad character symbolism(love seeing Sailormoon or Tomoe Mami fight Ridley or Octavia and you see her with a slight aura vs the badguy)  And in real life in a bright setting bright colours like reds, greens, blues, white and yellows do give off bloom when the sun shines on them.  I also like the fact that  colours mix very nicely with the HDR and also look much richer with shadows actually looking darker  and having tone which they did not have before.  About the bloom effect seeing the special moves actually looking bright unlike before or a fireball actually glowing is really cool

You've only begun to scratch the surface my friend. I've got my mugen to look quite lovely over the last several years using it. If you tweak everything just right you can get a beautiful result without losing out on pixel detail.

Yeah it looks really great, that screenshot doesn't look exactly the way it should because I was playing around with DOF, so it might look a little off
And it just take pace and ( spls at game to crash after 3 argade match.
    

Re: Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too

 December 10, 2021, 08:11:48 AM View in topic context
avatar  Posted by EgyLynx  in Reshade 4.9.1 works with Mugen 1.1 and probably Winmugen too (Started by Hihoshi December 09, 2021, 04:34:17 PM
 Board: M.U.G.E.N Discussion

It looks way worse with reshade, dude
I don't think so for me. Opinions differ from different people. It looks ok for me.
Thanks, honestly it gives me better lighting, saturation and contrast effects.  Mugen was starting to look a bit dated, but this has added a new breath of life to it for me

But it more - at to + ones (if there any +) ... I must say: How you then change all keys at p1 when f1 is used also that program... ?? Or press start(s) just mess.
    

Re: screempack ikemen with 850 slot

 December 07, 2021, 04:13:03 PM View in topic context
avatar  Posted by EgyLynx  in screempack ikemen with 850 slot (Started by oscar123 December 05, 2021, 10:36:21 AM
 Board: IKEMEN Releases

Are yours test it 0.98.1?
    

Re: Q released, Angel and Rugal updated

 November 30, 2021, 09:59:29 PM View in topic context
avatar  Posted by EgyLynx  in Q, Angel, Haohmaru, and Rugal updated (01/01/2022) (Started by KarmaCharmeleon November 30, 2021, 05:43:21 PM
 Board: Your Releases, 1.0+

Oh... there already at some Q but that ... well... it see at like Q bee! Cool!
    

Re: KOF Anthology All Characters Pack (Updated 21.11.29)

 November 30, 2021, 09:39:50 PM View in topic context
avatar  Posted by EgyLynx  in KOF Anthology All Characters Pack (Updated 22.01.27) (Started by dura7ll3ur September 13, 2015, 01:14:18 AM
 Board: Edits & Addons 1.0+