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Hexioum

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Messages by Hexioum

    

Re: [BBCF2] Hibiki Kohaku (Latest version 07/21/20) Astral now has 4:3 support

 October 28, 2020, 02:44:08 AM View in topic context
 Posted by Hexioum  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Thanks Raynald.
Here's an update:
- Fixed a small but very annoying problem that locked 5A.
- Astral is now enabled after you win a round.
    

Re: [BBCF2] Hibiki Kohaku (Updated 07/09/20)

 July 12, 2020, 01:06:18 AM View in topic context
 Posted by Hexioum  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Another big update today.
The only voice clips missing are the ones that play when you hit his shadows, I will add those the next update.
    

Re: [BBCF2.0] Hibiki Kohaku (1.1) Updated 06/26/20

 June 27, 2020, 03:26:44 AM View in topic context
 Posted by Hexioum  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

I have changed and improved a lot of stuff. Please, check the changelog.

    

Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) Updated 06/28/19

 December 30, 2019, 03:16:55 AM View in topic context
 Posted by Hexioum  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

looking forward for your next update
althought I have only 2question

1.is this hibiki based on original source?
2. what lifebars you use on that pitcure?

1. I'm trying to make him as close as the original source (Centralfiction 2.0)
2. These are my lifebars, I haven't shared them anywhere. They are similar to the "V HD mugen lifebars" though.

I've made some progress but I don't want to update him yet. I also made a WinMugen version but I don't like how the UI is looking so far.
Yes, this is an extremely late reply, but I just didn't noticed the new message, I've enabled mail notifications now.
    

Re: [BBCF2.0] Hibiki Kohaku (1.1 ONLY) First release

 June 27, 2019, 11:43:45 PM View in topic context
 Posted by Hexioum  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

1st - Yes, I'm aware of the giant portrait. I'll reupload it with the standard size (With a 25x25 icon)
2nd - You're right, It's unblockable! it worked before, but I broke it somehow.
3rd - Yes. https://gfycat.com/repentantspiffyfox
    

Re: [BBCF2.0] Hibiki Kohaku (First Release)

 June 27, 2019, 06:59:54 PM View in topic context
 Posted by Hexioum  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

Hibiki is amazing. There is only 1 small problem with P2 custom state in the end of Black Thunder, which makes the ground impact FX messed up. Other than that small problem, this is a wonderful release.

Thanks for your feedback! I'll take a look. :)
    

[BBCF2] Hibiki Kohaku (Latest version 10/27/20)

 June 27, 2019, 12:30:39 AM View in topic context
 Posted by Hexioum  in [BBCF2] Hibiki Kohaku (Latest version 10/27/20) (Started by Hexioum June 27, 2019, 12:30:39 AM
 Board: Your Releases, 1.0+

=====HIBIKI=KOHAKU=====
Made using the information from Dantarion's boxdox (http://boxdox-bb.dantarion.com/#/)
and running BlazBlue Centralfiction on training mode.
GFX and SFX extracted using Hipster by Labryz and XWB/ZWB files unpacker by Luigi Auriemma.
Some visual effects couldn't be extracted and were redrawn from scratch using Adobe Illustrator/Photoshop,
Feel free to use them in your projects.
With credit to:
- JustMorphPointman
- Deoxgigas
- Muteki

Information also present in the main cns.

BBCF "SIDE BY SIDE" COMPARISON:
https://streamable.com/1j9mnt
https://streamable.com/32jazi

Spoiler, click to toggle visibilty
- Sword VFX color is different per palette.
- AI included.
- He is not small, the stage is zoomed out.
Please note: The character has the same button config as when you play with a pad, If you want the character to use the arcade layout, modify the cmd file included and remap the buttons accordingly.

TODO
+ Make every expert combo from the source game work.
+ Add another animation for "Win Match".
+ OD digital timer.
+ Active Flow!
+ Improve AI (It works, but could do better combos).
+ Re-Import the sword effects as 32bit images*
*I've been skeptical about this, Improves the quality (when scaling) but makes the file way larger and makes it more tedious to make a WinMugen port.

By the way, this is the first character I release, not my first work ever. Includes an options text so you can adjust the HUD easily.
I'm not a Hibiki main, this was requested by a friend. The char will be updated and maybe some day every combo from the source will work.
Please report any bug you find. If you are trying a combo and it is not working, just reply or PM me a video, I will fix him ASAP.

CHANGELOG (Latest update: 10/27/20)
Spoiler, click to toggle visibilty

DOWNLOAD
    

Re: Hibiki Kohaku (BBCF 2.0)

 May 12, 2019, 10:00:08 AM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

Huge progress lately, planning on releasing him next month.


Spoiler, click to toggle visibilty
    

Re: Hibiki Kohaku (BBCF 2.0)

 March 12, 2019, 11:32:53 PM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

Currently working on the hitboxes (pixel perfect accuracy thanks to dantarion's website)
    

Re: Hibiki Kohaku (BBCF 2.0)

 February 09, 2019, 07:58:27 PM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

The lifebars are custom made, I haven't uploaded them anywhere. It's sightly similar to "V HD Lifebars".

ASTRAL PREVIEW (I wish I could/knew how to insert webm here to show the animation)
Spoiler, click to toggle visibilty
All the birds move individualy (might look like a thousand explods, but it's has a limit. I don't want the filesize to be too heavy by inserting a "video")
    

Hibiki Kohaku (BBCF 2.0)

 January 15, 2019, 06:32:03 PM View in topic context
 Posted by Hexioum  in Hibiki Kohaku (BBCF 2.0) (Started by Hexioum January 15, 2019, 06:32:03 PM
 Board: Projects

My Hibiki from BlazBlue Centralfiction is "almost" ready for release. But I need to add many voice clips, adjust some custom states, and recreate some system mechanics.
I could share it right now but I don't want the unfinished project to be spread in other websites, so I'll upload him once he is at least a 90% ready. A friend who mains Hibiki is testing him to see if something feels "too off" in comparison to the original game.

Spoiler, click to toggle visibilty

The hit effects, crows, and some sword effects have been redrawn with Illustrator because I couldn't find or extract them.

Edit: When I release it anyone will be free to use these effects.
Btw, I can't reply to PMs.

UPDATE 2019/03/24
Still working on sword effects, now they are different per palette.
Spoiler, click to toggle visibilty

UPDATE 2019/04/12
Spoiler, click to toggle visibilty

UPDATE 2019/04/16
Slash effects done.
Spoiler, click to toggle visibilty

UPDATE 2019/05/03
Overdrive System ready.
Spoiler, click to toggle visibilty

UPDATE 2019/06/07
Releasing this month.
    

Re: Ikemen Tag Mode doesn't work

 May 04, 2018, 05:50:37 PM View in topic context
 Posted by Hexioum  in Ikemen Tag Mode doesn't work (Started by DNBL March 22, 2018, 03:47:30 PM
 Board: Ikemen General Discussion and Help

Bump.

Maybe you should change the title to "Ikemen Tag Mode doesn't work online". (I guess you were trying to play online and it didn't work, I tried offline and it worked, but not online)
TheFclass97 suggested watching this video:
 https://youtu.be/RvsP4-ssbM4?t=30m30s

I don't know if using IKEMEN Go has different results.
    

Re: Ikemen Plus

 February 19, 2018, 02:41:52 AM View in topic context
 Posted by Hexioum  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 AM
 Board: IKEMEN Releases

With IKEMEN volume goes down after a loud sound, Is this fixed in "IKEMEN Go"?

EDIT: Yep, it still does that.
    

Re: M.U.G.E.N Screenshots V3

 November 05, 2017, 07:52:32 AM View in topic context
 Posted by Hexioum  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 AM
 Board: M.U.G.E.N Discussion



My first motif, made in 2014.
    

Guilty Gear XX Accent Core - Nakata George / Jouji Nakata (Alt. Sol Voice)

 June 13, 2015, 12:15:16 AM View in topic context
 Posted by Hexioum  in Guilty Gear XX Accent Core - Nakata George / Jouji Nakata (Alt. Sol Voice) (Started by Hexioum June 13, 2015, 12:15:16 AM
 Board: Resource Releases

All the voice clips (except story mode) of Sol Badguy's voice by Nakata George (Same as Xrd Sol) included in Accent Core as an alternative voice.
A, B, C in one Zip of 1.1Mb in WAV format for any use.
:)

I extracted them for this forum, mainly because i didn't found them anywhere:
Sol Badguy (Complete):
https://mega.nz/#!7t51nLDJ!gBEDIljv3uRGX0OMyjObF_oSfWMCSqcPMzlQ3CpqBzM
Order Sol & Sol Badguy (Fixed Hz for compatibility) [Doesn't contain ALL sounds]
https://mega.nz/#!e44wVQpK!vPCOgOSGrtHWtfJ6uyKFCLoRiOj5K07bxvYkrpLqLfI