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Gacel

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Messages by Gacel

    

Re: [SPANISH ONLY] Español solamente V2

 July 29, 2021, 04:44:05 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Spoiler, click to toggle visibilty
Oscar123, no es necesario usar MugenStoryCreator.
Ikemen GO tiene un modo historia programable via lua ya incorporado.

Para los stages hay una characteristica para stages interactivos como Lasombra dijo.
Desde hace tiempo que esta allí.

Tambien se puede usar 8 chars en una sola batalla... realmente no hay limite real de cuantos chars se pueden usar a la vez.

Para ver las carateristicas:
https://github.com/K4thos/Ikemen_GO/wiki

Si tienes preguntas, necesitas ayuda con algo, peticiones de características, informe de bugs sobre Ikemen GO.
Háblame, tratare de ayudar lo mas que pueda.

Eso se hace fácilmente con helpers (si eres programador) integrándolos a los chars y ejecutándolos en el stage que se requiera y si eres creativo prácticamente puedes hacer lo que quieras, no nada mas destruir objetos.

Yup, es la forma mas simple de crear stages interactivos en MUGEN.
No es tan simplificado como en Ikemen pero que sirve, sirve bien.

El único limite es que no puedes controlar los BgDefs o cambiar las dimensiones del stage.

Al inicio es agradable conducir pero después de años y de largas distancias recorridas con la responsabilidad de los pasajeros, los gastos que implica tener un vehículo (tenencia, seguro, servicios, casetas, gasolina, estacionamientos, lavado, refacciones), lidiar con cada idiota sin cerebro tras un volante (principalmente con motociclistas), algunos sustos por las condiciones climatologías o de carretera, las mordidas de transito y uno que otro percance por algún fallo o golpe que te den y si te lo roban (que ya me paso en el 2013 con un Jetta clásico 2012) tramites del seguro, transito y ministerio publico mas sus mochadas para agilizar tramites, y si tu auto tenia mas de un año lo que recibes es un 60% del valor del vehículo o menos dependiendo del modelo, se vuelve un fastidio, últimamente prefiero subirme al transporte publico y dejar el coche en casa.

Y prefiero la lógica a la filosofía  :nuttrox:

Conducir... todo lo que dijiste es cierto.
Y en una ciudad grande es sinónimo de estar atorado por horas en trancones.
"Conducir" es 30% conducir, 70% estar atorado en un trancón o semáforo.

Para puntos bonus, aqui los buses parecieran que los condujeran un personaje de Mad Max.
Conducen como locos compitiendo entre ellos. Antes de que te bajes ya han arrancado.

PD: Equipo "Logica mejor que filosofía" :nuttrox:
    

Re: Ikemen GO

 July 24, 2021, 07:50:55 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty

I think this may be the case. I have a few stages that are broken. One I'm almost positive used to work in older Ikemen versions. But, the others are new so I don't know.

Would if help if I sent screen shots / stage names?

It's not every stage. I think I have about 2 or 3 that are busted. The problem, for me, is it keeps wanting to center the camera too high up for the stage.
A list of stages would be very useful to test the bugfix.


Spoiler, click to toggle visibilty

Did you look at the new features? If you download a fresh copy of IKEMEN GO, open up the system.def, there's a ton of new features that say "IKEMEN FEATURE" that mugen does not have. It's very important you do that. You gotta look at the fight.def and system.def to import some new features, and also some new sprites. Look into the fight.sff and system.sff, there's new sprites like the "ratio mode numbers" that does not exist in mugen.
You can also look at "system.base.def".
Here you can see all system.def parameters, including the new features.

For the new lifebar/char/stage features there is the GitHub wiki:
https://github.com/K4thos/Ikemen_GO/wiki
    

Re: Ikemen GO bug reports

 July 22, 2021, 09:26:51 AM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

requests for next update ikemen:
The 1 I would like to know which is the youtube channel of the creators of ikemen or its page here or official.
  1.Interactive stages option (destructible), and it must be very easy to create them since it would simply be to add a 3 player to the fights, but this would act as a bonus player(the 3 player) (such as the destructible car  of  the streed figther, rocks, ectrr , but the sprites corresponding to the stage would be put). That could be easily created I think.
2: option of history and tournament mode (I think this is in place but they still do not work)
3: a magic clash option (dbz type)
4: fix the damn problem of the stages and make the chars look like in the normal mugen
5: compatibility with the future portable pc console, hehe

1. Already in the engine. It's called attachedChar.

2. History mode is already in the engine. Tournament not yet.

3. What is magic clash? I need more info about it.

4. Already done a long time ago.

5. Already done if you are taking about Steam Deck. A Linux version is included with every release.
    

Re: Ikemen GO

 July 19, 2021, 09:32:04 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Wanted to say I'm loving this progress of Ikemen GO will say pretty soon Mugen on the GO will be possible with the Steam Deck.

Yup, Steam Deck uses Arch Linux and Ikemen GO already is compatible with it.
    

Re: Ikemen GO

 July 19, 2021, 06:38:45 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty

Ok, taken note of the bug. We will look into it.

We had been looking how Mugen does take into account stage fit and we are still searching how is exactly done.
So we had been messing with boundLow, I hope we did not break the stage with that.
    

Re: Ikemen GO bug reports and know bugs

 June 06, 2021, 03:04:30 AM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Hey, I've come to report a few graphical bugs with my characters:

Using Ikemen GO 0.96.3

Spoiler, click to toggle visibilty


It seems more of a of a CNS bug than a graphical bug.
Still a bug is a bug. I'll look into it.

Hi guys, i'm having trouble with some animated portraits, can you help me please?
Spoiler, click to toggle visibilty

Can you give info about the characters that you are using? (To test it here)
    

Re: Ikemen GO

 June 06, 2021, 03:00:31 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

There's a pretty nasty bug in IKEMEN v0.96.  If any character uses a Projectile state control that has a negative (upward) starting Y velocity, the projectile never appears.  Y velocities of 0 and positive (downward) velocities work just fine.  I've tested this pretty consistently across multiple characters of mine.

Could someone confirm if this is just me or if this is a legit bug?

OK, I'll check for it.

    

Re: Ikemen GO bug reports and know bugs

 May 10, 2021, 05:30:16 PM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Been helping test out OHMSBY's characters in Ikemen GO and noticed that the animated character portraits like in pic related aren't consistently reading the xscale and yscale coordinates in character CNS files, resulting in cases where characters are way bigger or smaller than they should be.
https://i.imgur.com/pR3kCQf.png

There is a feature called portraitScale that could help with cases like this.
You need to add it to the def file of the char in the [info] area.
    

Re: Ikemen GO

 May 10, 2021, 05:26:06 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO bug reports and know bugs

 April 05, 2021, 12:17:58 AM View in topic context
 Posted by Gacel  in Ikemen GO bug reports (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

When they are controlled by AI only? Or also happens when a human controls the char?
    

Why we have Google+ links on the "Socialize" area?

 January 22, 2021, 07:08:01 AM View in topic context
 Posted by Gacel  in Why we have Google+ links on the "Socialize" area? (Started by Gacel January 22, 2021, 07:08:01 AM
 Board: Feedback

Google+ has been dead for years and thanks to that the Google+ thing does absolutely nothing.
It can be removed or hidden? Or is a forced thing of the forum software?
    

Re: Does this site has any rule against Youtube and social media links.

 January 22, 2021, 06:56:07 AM View in topic context
 Posted by Gacel  in Does this site has any rule against Youtube and social media links. (Started by orochi_kyo January 18, 2021, 02:03:27 AM
 Board: Feedback

Yeah, that's not how the meme is used.

About using youtube links, this is a interesting topic.

On one hand one could monetize the views on Youtube.
But one can do the same and on personal blogs/sites via ads and Youtube does not force registrations or is intrusive like ad.fly
But the extra views can affect the algorithm
But that only matters if the video/channel is monetized on the first place.

Reading the posts... I think that maybe this has been blown out of proportion.
    

Re: MUGEN on TV

 January 11, 2021, 01:27:49 PM View in topic context
 Posted by Gacel  in MUGEN on TV (Started by Okamigen108 January 07, 2021, 06:44:53 AM
 Board: Off-Topic Help

You coul try using 2880x2160 as your fullscreen resolution and disable "StageFit" in options to keep the 4:3 ratio you used and avoid the "streching" some stages could have.
I have never heard about the colours getting messed up. The colour pallete should look the same.
    

Re: Ikemen GO

 January 08, 2021, 06:42:21 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

For Ubuntu you need to use build_cmpt.sh

The reason is because some debian based distros (like Ubuntu) does use a non-compatible libary header for some reason.
This is only for compilation, the binaries work and compile the same no matter with what you build it.

The previous versions did only compile on Ubuntu.
Things like Ach, Manajaro and Fedora based distros had problems with it so to fix it I had to make changes to make it work in both cases.

In short, you just need to run a diferent build file for Ubuntu.
    

Re: Ikemen GO

 December 08, 2020, 06:42:38 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

So Ikemen GO 0.96 "Hey it contains animated portraits." edition is online. (Well, it will be online on 20 minutes..)
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go

Here is a changelog:
Spoiler, click to toggle visibilty

As with any release it can contain regresions, if you guys find any please inform us and we will get them fixed.
    

Re: [SPANISH ONLY] Español solamente V2

 December 03, 2020, 11:52:16 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Quote
Yo leo mi código viejo y aunqué sé que es una porquería, no lo entiendo!
Eso le pasa hasta los programadores profesionales.
Si no esta super documentado, el código que escribes sera ilegible para tu yo del futuro y para cualquier pobre alma que quiera usarlo.
    

Re: [SPANISH ONLY] Español solamente V2

 November 21, 2020, 12:16:46 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

En Mugen 1.1 las paletas también pueden tener transparencias, en FF puedes removerlas.
Haces click en el color de la paleta y configuras el 'alpha' a 255.
    

Re: Ikemen GO

 November 11, 2020, 07:00:37 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Animated portraits are ready for the next release.
We just need to get the next release ready and without any regression.
    

Re: How to read and create .PP files for Mugen?

 November 07, 2020, 09:05:58 PM View in topic context
 Posted by Gacel  in How to read and create .PP files for Mugen? (Started by Redash October 12, 2020, 04:18:15 AM
 Board: M.U.G.E.N Discussion

They are just zip files with another name.
    

Re: [SPANISH ONLY] Español solamente V2

 November 05, 2020, 07:40:14 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Perder una mascota es duro.
Siempre se le extrañan no importan cuantos años pasen.