Posted by Gacel in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
Haces click en el color de la paleta y configuras el 'alpha' a 255.
Sadly for now i'm not working on implementing support for these screenpacks without edit.I have finished localcoord support and fix the mp3 loading time ago.
First I have to implement localcoord support and fix the mp3 loading.
logo.storyboard = INTRO.def ;Logo storyboard definition (optional)It does remove the intro but it reduces RAM usage a lot.
Hi. I would like to be able to specify where the cursor goes after selecting a character in any of the team modes, would this be easy to implement?
"FontShaderVer": "130 core",To the config file.
I mean in a solo mode run having team up with a partner. So you can switch between single, simul turns and tag between matches.(Like having a 2vs1 boss single round battle)can't you already do that with the onlyme and rounds codes in the select?
everything else sounds super exciting
GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30What the...
Even though WinMUGEN imo is fun to mess around with, I wonder how I can alter the engine's code to re-enable the exploits which I would call it "WinIKEMEN"
WinIKEMEN is basically a portmanteau of WinMUGEN and IKEMEN, whereas the exploits from WinMUGEN return in IKEMEN.
Although you intentionally removed them, I could see the problem with reviving the exploits given that the cheap community as well as the regular MUGEN community say, don't get along well.
People are heavily reliant on balancing and I can understand that, but to me, exploits bring back the memories of when 1.0 wasn't around.
If you know how to implement them, PM me the steps to do so cause I would love to see how it would apply to IKEMEN/WinIKEMEN.