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Gacel

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Messages by Gacel

    

Re: [SPANISH ONLY] Español solamente V2

 November 21, 2020, 12:16:46 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

En Mugen 1.1 las paletas también pueden tener transparencias, en FF puedes removerlas.
Haces click en el color de la paleta y configuras el 'alpha' a 255.
    

Re: Ikemen GO

 November 11, 2020, 07:00:37 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Animated portraits are ready for the next release.
We just need to get the next release ready and without any regression.
    

Re: How to read and create .PP files for Mugen?

 November 07, 2020, 09:05:58 PM View in topic context
 Posted by Gacel  in How to read and create .PP files for Mugen? (Started by Redash October 12, 2020, 04:18:15 AM
 Board: M.U.G.E.N Discussion

They are just zip files with another name.
    

Re: [SPANISH ONLY] Español solamente V2

 November 05, 2020, 07:40:14 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Perder una mascota es duro.
Siempre se le extrañan no importan cuantos años pasen.
    

Re: [SPANISH ONLY] Español solamente V2

 September 30, 2020, 01:45:46 AM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Ehh... La engine aun esa en beta.
El buffer de comandos necesita cambios y falta mejorar el online.

Si te puedes aguantar esas 2 cosas entonces si.
    

Re: Ikemen GO

 September 27, 2020, 12:04:11 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Gacel said:
Sadly for now i'm not working on implementing support for these screenpacks without edit.
First I have to implement localcoord support and fix the mp3 loading.
I have finished localcoord support and fix the mp3 loading time ago.
I'm also working on implementing support for these screenpacks without edit.
So if you find some screenpack that does not work inform me.

To make Legacy work on IKEMEN GO follow these steps.

Step 1
Download Ikemen GO from here:
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts
And extract it on a new folder.

Then open the engine once so it creates a save file.

Step 2
Open the config.json file inside the save folder and edit the values so you will have these:
Code:
	"GameWidth": 1280,
"GameHeight": 720,

Step 3
Download MUGEN Legacy and extract it over the Ikemen GO folder replacing the files.

Step 4 (Optional, recommended for low end machines)
Open system.def and remove this line:
Code:
logo.storyboard = INTRO.def ;Logo storyboard definition (optional)
It does remove the intro but it reduces RAM usage a lot.

Step 5
And now just open Ikemen GO and you will have Mugen Legacy working.

If you have problems with the setup just let me know and I'll do my best to help.
    

Re: [SPANISH ONLY] Español solamente V2

 September 25, 2020, 08:55:21 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Ikemen GO se puede usar para uso comercial.
Esta bajo licencia MIT.

Lo que no puedes usar para uso comercial son los assets de Elecbyte. (El screen pack, las fonts que vienen por default y KFM)
Esos están bajo licencia "Creative Commons Attribution-NonCommercial 3.0 Unported"
Así que si vas a lanzar un fullgame comercial tienes que remplazar esos.
    

Re: Thoughts on making already existing characters

 September 21, 2020, 05:33:07 PM View in topic context
 Posted by Gacel  in Thoughts on making already existing characters (Started by  May 25, 2019, 07:44:54 PM
 Board: M.U.G.E.N Discussion

It depends.
If you are planning to make a source accurate version of it when a good one already exist, it would be a little bit pointless.
But if you plan to add your own twist to it (Even if small) then there is not problem in making it.
Because what you are making is unique in your own way.
    

Re: [SPANISH ONLY] Español solamente V2

 September 21, 2020, 05:24:28 PM View in topic context
 Posted by Gacel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 AM
 Board: International

Mas que uso comercial de MUGEN, el problema es que hacer un juego de peleas es una cosa difícil y mas si vas por el 2D.
Ademas demora bastante tiempo.

Incluso si vas super rápido haciendo un personaje cada 3 meses (Cosa no muy realista, incluso el propio SNK demora mas)
En 2 años solo tendrías 8 personajes.
    

Re: Ikemen GO

 September 16, 2020, 08:44:14 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Currently the netcode is not made to support more than 2 players.
The netcode sends inputs.
And the input code is going to underwent heavy rework because the current implementation does not work as well as it could.
    

Re: What creations have you seen that use MUGEN and go beyond fighting games?

 September 02, 2020, 02:50:45 AM View in topic context
 Posted by Gacel  in What creations have you seen that use MUGEN and go beyond fighting games? (Started by Fausto Mugen August 18, 2020, 05:18:59 PM
 Board: M.U.G.E.N Discussion

A FNAF style game.



There also was a Shot 'em up style game that I can not find the name of right now.
    

Re: Ikemen GO

 August 29, 2020, 04:55:09 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Hi. I would like to be able to specify where the cursor goes after selecting a character in any of the team modes, would this be easy to implement?

So that it gives different char options for different team positions?
In other words limit what chars can be selected at one pos?
Currently is not posible.

But it could be useful for assist only chars.
Like Dengeki Bunko.
Or Card Saga Wars.
    

Re: Ikemen GO

 August 28, 2020, 01:40:15 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

The GLSL requirement did not increase.
It has always been version 1.5.
I fell like something is wrong with your drivers.

Still, I made so you can select the GLSL version 1.3 adding this:
Code:
"FontShaderVer": "130 core",
To the config file.

EDIT:
AMD drivers are also open source. (On Linux) The only closed ones are NVIDIA.
I understand using a Open Source OS and drivers because of the advantage it brings.

But not all things need to be free software.
You can play games that are closed source or (non-free) sometimes.
    

Re: Ikemen GO

 August 24, 2020, 08:16:21 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Bejeeta that was a test build.
That code should not have been compiled.
Download the newest version again.

------------------------------------------------------------------

So EVILED about the problem you are having with the GPU.
The problem is that the max version of GLSL that it supports is 1.3
And Ikemen GO needs 1.5.

I'll look into switching to GLSL 1.3 without introducing bugs.
    

Re: Ikemen GO

 August 20, 2020, 01:56:02 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

    

Re: Ikemen GO

 August 18, 2020, 05:53:36 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

It will be a milestone.
We will reach it when there  is no more MUGEN related compatibility problems.
Specially screenpacks we lack a lot there.

In the 0.XX.Y, 0.XX is an important update while 0.XX.Y its a minor one that usually 1 or 2 bugfixes.
    

Re: Ikemen GO

 July 31, 2020, 12:32:56 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

Found the problem. I'm gonna fix it soon.
Thanks for reporting it.

Go-lang logs look bloated, but man they are helpfull.
    

Re: Ikemen GO

 July 30, 2020, 08:19:35 PM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

(Like having a 2vs1 boss single round battle)
can't you already do that with the onlyme and rounds codes in the select?
everything else sounds super exciting
I mean in a solo mode run having team up with a partner. So you can switch between single, simul turns and tag between matches.

Quote
GLSL 1.50 is not supported. Supported versions are: 1.10, 1.20, 1.30
What the...
How you can have GLSL 1.5 and not have 1.1?
That should not happen.

Do the same happens with already compiled binaries?
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts
    

Re: Ikemen GO

 July 28, 2020, 06:10:21 AM View in topic context
 Posted by Gacel  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 AM
 Board: IKEMEN Releases

K4thos is working on a expanded arcade mode that allows branching routes (Based on win coditions), custom battles (Like having a 2vs1 boss single round battle), char unlock and display storyboards between battles (Cutscenes)
    

Re: Ikemen GO bug reports and know bugs

 July 26, 2020, 08:50:42 PM View in topic context
 Posted by Gacel  in Ikemen GO bug reports and know bugs (Started by Gacel September 09, 2019, 11:26:09 PM
 Board: IKEMEN Releases

Even though WinMUGEN imo is fun to mess around with, I wonder how I can alter the engine's code to re-enable the exploits which I would call it "WinIKEMEN"
WinIKEMEN is basically a portmanteau of WinMUGEN and IKEMEN, whereas the exploits from WinMUGEN return in IKEMEN.

Although you intentionally removed them, I could see the problem with reviving the exploits given that the cheap community as well as the regular MUGEN community say, don't get along well.
People are heavily reliant on balancing and I can understand that, but to me, exploits bring back the memories of when 1.0 wasn't around.

If you know how to implement them, PM me the steps to do so cause I would love to see how it would apply to IKEMEN/WinIKEMEN.

They were not removed in Ikemen,  they were never in.
I do not think it's posible to implement them at all.

The uber-cheap exploits are abitrary code execution and are heavily dependant on a vunerability on C++'s printf() function. (Thing that does not exist in the GO programming language)