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Jmorphman

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Messages by Jmorphman

    

Re: Character of the Month: Hall of Fame

 August 05, 2022, 08:27:04 PM View in topic context
 Posted by Jmorphman  in Character of the Month: Hall of Fame (Started by Rajaa Retired April 03, 2011, 06:45:11 PM
 Board: Contributions of the Month

2022

Spoiler, click to toggle visibilty


    

Re: Warnings v2

 August 01, 2022, 09:56:56 PM View in topic context
 Posted by Jmorphman  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 PM
 Board: Public Staff discussion

    

Re: Joey S. (Self-Insert) VERSION 2 Released!

 July 27, 2022, 09:43:12 PM View in topic context
 Posted by Jmorphman  in Joey S. (Self-Insert) VERSION 2 Released! (Started by Joey S. July 26, 2022, 04:28:55 AM
 Board: Your Releases, 1.0+

    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 24, 2022, 12:02:28 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects



I absolutely love all of that!

I liked 2000 song particularly... with my almost inexistant understanding of japanese language it always sounded like :
A song about the way of fighter/fighting... (because of "kobushi ni") then blablabla. then It's not finished yet (because of the "mada da" part)

Again, this version of Shingo looks more and more complete than ever...
Yup; I'm like 99% sure that both the 2000 and 2001 winposes are him singing lyrics to various anime OPs and/or EDs. I'm just not sure what they might be.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 22, 2022, 05:36:40 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Here is a concept for the special intro vs Sakura I plan to add:

Nothing here is final, I might decide on something else, but I think this would work pretty well.

I've been otherwise finishing up sorting through his various voice rips; I even figured out how to rip from Dreamcast games so that I could get rips of KOF 1999. No, not the first game in the NESTS saga, I'm of course talking about The King of Fighters: Dream Match 1999. Yes, Dreamcast has two games named KOF 99.

Anyways, I ripped those voices because they're much higher quality than the compressed and tinny-sounding sounds used in the Neo Geo versions. It's unfortunate that SNK didn't use any of the higher quality recordings featured in the console ports of this era for the UM games, but it's likely that they simply lost that data.

The 98 rips will be the primary source I'll be drawing voices from, but I'll also naturally have to use stuff from other games for moves/winposes/etc. that Shingo didn't have yet in 98. This lead me to checking out rips from KOF All Star (since Takehito Koyasu—Shingo's VA—is one of the very few VAs who was not purged and replaced by nuSNK for games starting with KOF XIV), and I found a really cool voice sample that is a really nice showcase of Koyasu's range.

I'd love to find some way to use it, but I don't actually know what he's saying, and there are unfortunately no translations of All Star dialogue that I could find. If anyone happens to be able to translate it, I'd really appreciate it.

And on the topic of translation: did you know that Shingo has a bunch of references to mecha anime in his voice lines, beginning with KOF 99? I was able to recognize a few obvious ones, but I'm like 99% sure a few of his other voice lines are references to... something. I just don't know what. I'm planning on doing something a little special to celebrate these references in the character, so I want to make sure I'm getting everything.

winpose where he starts singing, KOF 2000 said:
拳にやどた、命の炎が...あいて、まだ終わってないて!
Kobushi ni yado ta, Inochi no honoo wo ga... Aite, mada owatenai te!
"The flame of life, enchanted by my fist... Wait, it's not over yet!"

winpose where he starts singing, KOF 2001 version said:
赤、青、黄色、紫の、拳にやどだ...あ、まだだのに。
Aka, ao, ki iro, murasaki no, kobushi ni yado ta, a, mada da no ni.
"Red, blue, yellow and purple, enchanted by my fists... Ah, not yet."
These are all sourced from the SNK wiki, and as such can't be relied upon as exact, correct transcriptions of the dialogue. An additional point of difficulty is that for the quotes I was able to recognize, Shingo's rendition is not 100% accurate to the original quote (for example, his NESTS saga taunt has him quoting First Gundam's famous "Brightslap" scene, but Shingo says "not even my parents ever hit me!", where Amuro instead says "not even my father ever hit me!").

These two reasons made it pretty impossible to just Google the phrase and do some digging, but hopefully someone out there is able to recognize what the two remaining things are quotes of. If they even are quoting something...
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 14, 2022, 10:48:06 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 July 14, 2022, 10:37:45 PM View in topic context
 Posted by Jmorphman  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 AM
 Board: Entertainment

Thor Four:
I really liked it, like easily the best post-Endgame movie. And shit, I think it's better than Infinity War and Endgame too (which I honestly don't care for that much). I don't think it's anywhere near as good as Ragnarok, but I think it does a really good job adapting the Gorr the God Butcher arc and Jane as Thor arc and melding them into a single story that also makes sense given the previous movies.

In other words, I can't really call it a great movie, but it is pretty good, and doesn't make any major, catastrophically misguided adaptation choices that so many other recent MCU projects have fallen into the trap of making.

Ms. Marvel:
pretty OK show; all the civilian stuff and family history was really, really well done. It's just that the origin of her powers and the villains especially feels... pretty misguided and really under-cooked.

Spoiler, click to toggle visibilty
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 14, 2022, 09:54:54 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Troy went back and touched up a few anims to make them more consistent:

I really love Shingo's revised face here, it fits the mood so well. This spriteset has quite a few moments where Shingo's face becomes a lot more cartoony than his usual expression/sprite style, and now I honestly feel like the original KOF sprites are lacking for not doing the same!
    

Re: Raiden by KarmaCharmeleon && JtheSaltyy

 July 07, 2022, 07:16:37 PM View in topic context
 Posted by Jmorphman  in Raiden by KarmaCharmeleon && JtheSaltyy  (Started by KarmaCharmeleon May 30, 2022, 09:18:39 PM
 Board: Your Releases, 1.0+

That's also the case for autoguard; one of the hurtboxes will be designated as having autoguard properties. It's pretty easy to see on Kyo's QCF+HP, where his usual head hurtbox gets stretched out and moved down-forward, where it covers his body hurtbox.


When the autoguard period ends, the head box moves back to its usual location, and resumes working like a normal hurtbox.

Since the hurtboxes never change for parry; it's pretty safe to assume that the body and possibly the head hurtboxes simply change properties to a parry box (but otherwise stay the same size, shape, and position) while the parry window is active.

It should be possible to test which boxes specifically have that parry property with the hitbox viewer, although it probably would be pretty tedious.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 04, 2022, 03:46:21 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 02, 2022, 11:30:45 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

None of that is final, his voice is even still Kyo's! And the missing comedic pratfall sound is sorely missed, but it'll be in the final version!
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 02, 2022, 11:03:12 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects



Shingo is still currently in progress; I've finished all his sprites, and also updated Kyo in order to fix hitbox and velocity errors (these stem from a miscalculation in the CheatEngine script that grabs data from CvS2). Now that Kyo is all fixed, he can be used as a base to actually code Shingo. I'm currently finishing up the animations and hitboxes and from there it'll be the actual "coding" part, which is pretty simple, because Shingo and Kyo share so much in common.

I've also been experimenting with some stuff; originally I wanted Shingo to flip forward after hitting the ground, so he'd go back to his normal faceup liedown, but I haven't been able to get that to look good at all. So I'm just going to add facedown liedown. And so Shingo will uniquely be the only character of mine to have both a face up and face down liedown.


I just have to edit a few Kyo frames to get this all to work, but it is quite difficult for me, so if anyone could lend a hand, I'd really appreciate it.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 July 01, 2022, 05:48:56 AM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Question.  Is it possible to seperate the leg color from the skin so we can give him visible socks?
It's possible, but there's like less than five sprites that show his ankles/upper feet, so I'm not sure it'd be worth it. Plus, my goal with Shingo's separation was to do something that was relatively toned down and simple... you know, relatively.

... compared to B.B. Hood, this is toned down! Also, I want him to mostly match up with Kyo's CS.
    

Re: FeLo Llop's old CVS Chun Li custom sprites

 July 01, 2022, 05:34:50 AM View in topic context
 Posted by Jmorphman  in FeLo Llop's old CVS Chun Li custom sprites (Started by Momotaro June 25, 2022, 09:49:53 PM
 Board: Development Resources

I found some stuff buried several folders deep in my Chun-Li project folder.

There's two folders in here, one labeled "felo sprites" and the other labeled "Old felo sprites". The former has stuff from Felo's second and more expansive set of animations, while the latter are the original versions of these sprites, at least as far as I can tell. A good example of this are the sprites for Tenshokyaku: the old version is based on SvC, whereas the new one was based on SFA sprites.

(as a sidenote, the versions of these anims that are used in my Chun-Li use a mixture of sprites from the old and new folders)

Most of these aren't the original, Felo-CS'd sprite sheets (there are one or two of those however), instead I could only find separate, aligned and re-CS'd sprites. But I do believe these are the original versions; the only difference between them and the actual original sheet Felo made is the color separation.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 June 10, 2022, 11:22:47 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Can't reproduce it with any other character, I assume whatever block overrides Rajaa put in place to add red parry are causing this.
    

Re: Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release)

 June 07, 2022, 07:53:03 AM View in topic context
 Posted by Jmorphman  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

Ironically, that was true for both of the directors of the first two games (Mikami for 1 and Kamiya for 2). Mikami was even specifically chosen because he was a scaredy cat!
    

Re: Death Battle (And sprite fight animations)

 June 05, 2022, 10:54:28 PM View in topic context
 Posted by Jmorphman  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 AM
 Board: Entertainment

well akira can manipulate everything so magneto on a power scale would lose. problem is that akira can't control his powers.

magneto has what? pulled a bunch of meteors? while akira can recreate the universe. it's other one sided match. if it was magneto vs. misaka then that would be a better match imo.
Tetsuo is not limited to only metal, sure. But aside from that, he's outclassed by Magneto in almost every conceivable way. Magneto's not only got actual control over his powers and decades of training with them (where Tetsuo struggled to control his powers and even the manga version had only a few months of practice with them; while the movie version had them for like a day before dying). Tetsuo also starts devolving into a giant flesh monster when his powers get too out of control, which kinda feels like a big knock against him.

Moreover, Magneto has repeatedly demonstrated that the range and upper limits of his control over magnetism is far, far superior to Tetsuo's telekinesis. This is just not a fair fight, Magneto's just too crazy powerful.

Also that thing where Tetsuo creates a new universe is like, he's working with all the other psychic kids to pull it off, and also they have to leave their own universe to do it. It seems like Tetsuo (and presumably the rest) die when they do that, though they also sorta become one with the new universe or whatever. In either event, if it were treated it as a combat ability, it'd be a suicidal move, so I'm not sure that really counts as winning in one of these contests.
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go)

 June 05, 2022, 10:29:04 PM View in topic context
 Posted by Jmorphman  in Jmorphman's WIP thread: Project S.H.I.N.(go) (Started by Jmorphman November 01, 2010, 09:13:43 PM
 Board: Projects

Thanks for the pals!
    

Re: Raiden by KarmaCharmeleon && JtheSaltyy

 June 03, 2022, 02:31:27 AM View in topic context
 Posted by Jmorphman  in Raiden by KarmaCharmeleon && JtheSaltyy  (Started by KarmaCharmeleon May 30, 2022, 09:18:39 PM
 Board: Your Releases, 1.0+

Thanks! Got any sources on those names? The name of the throws and command normals is usually hard to find. I referenced this GameFaqs entry for those:
https://gamefaqs.gamespot.com/arcade/562704-capcom-vs-snk-2/faqs/15873
These are the official names
Quote
punch throw: Crusher Bomb
kick throw: Neck Hanging Breaker

df + HK: Stomp Kick
jumping d + HP: Flying Body Press

charge b, f + P: Giant Bomb
hcb + P: Dokugiri (translation: Poison Mist)
charge 3k: Super Drop Kick
360 + k: Thunder Crush Bomb
b,d,db + p: Raiden Combination Body Blow
 - qcb + p: Headbutt
 - qcb + k: Front Suplex

720 + k: Destruction Drop
hcbx2 + p: Fire Breath
qcfx2 + p: Crazy Train
For games released around the time of SFIV/XIII and after the in-game movesets are pretty reliable and accurate. Anything from before then, however, is a little dicier when it comes to English language sources. I honestly wouldn't trust most places.

This Japanese language wiki has pretty much every fighting game character, along with every move they've ever had, all using the official names and shit. It even will point out situations where a move might have multiple names but is meant to be the same, or if a move acts radically different but always has the same move; it really covers all bases. The only thing they don't cover are normal throws, unfortunately.

And then there's the Japanese CvS2 guidebook, that's like the ultimate sanity check for "what is the official name for this".
    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 01:59:50 AM View in topic context
 Posted by Jmorphman  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (2023 Release) (Started by Kirishima February 21, 2022, 06:39:43 AM
 Board: Fighting Games

That trailer was pretty fucking sick, I'm hyped.


also this is pretty obviously Illuminati stuff. I'm not sure there's anything that conclusively proves that this is set after SFIII but I kinda feel like this is pointing towards a setup where Alex has joined the Illuminati and become all Gill-y and they're rapidly gaining influence, IDK.