Yeh, I guess the question was unnecessary, that was just me being silly. Dont mind me All things considered it does improve on a spriteset that looks very subpar. Better color administration really does a lot of favors to it. Good stuff all around, Im a fan of neat color separation
Still toying with that Michelle template, it is hella clean (and still playing with the ton of requests I have from months ago...)
Jedah is gonna defy the state of sanity, so thats not just a bit more challenging... way WAY more challenging. The sprites are hella challenging so if you need any help (and if you end up taking it) ask for some. I think I can help given I have studied his sprites a bit.
The real work would be making those portraits on the MvC2-inspired screenpack actual indexed small portraits that would the character palette. Not that hard on that resolution but it would require quite the dedication.
Maybe it will not look too right tho, since the coloring of the portraits blend well with the colors of the overall screenpack.
Questionable art aside, this character feels strange. The spritework is super pretty in action but this character overall gameplay design is kind of broken with the stun bar shenigans. A simple combo can potentially fill 50% of the forced stun bar and some command moves do insane damage.
And a really weird button scheme to boot. Yeah, this character system is just off for a non fullgame scenario. It is super pretty but awkward.
Man, it has been ages ago since the last time I heard from you. Good to know you are alive and well despite the rather complicated situation. The attitude is there so keep it up, hoping for your success.
On the part of the intro where Takuma is facing at the front the size of the feet change pretty drastically. Looks pretty unnatural and inconsistent, dont think the feet are that big like the ones at the beginning.
The animation in general is pretty neat tho, besides those feet. They expand awkwardly at some points in the animation.