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Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 08, 2022, 06:41:48 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

The first one is from a  thread called "Turn 3D models into pixel art" that was started by fellow MFG memebr O Ilusionista that talks about a blender that turns 3D models into pixel art
https://mugenguild.com/forum/topics/turn-3d-models-pixel-art-164991.0.html

I actually have visited that thread back when we were still figuring out how to get started on Meta Knight. Unfortunately, I wasn't able to get that shader to work.

1) Blog about Blade Strangers
http://localhost:4000/blog/Blade-Strangers-The-Art-of-Fighting/

That's a dead link.

And by the why nice work on King Koopa and his fearsome lizard breath and the upcoming update of the tje regular Palm-Top Tiger Taiga. Also is Taiga the next character for next month or is she a additional character with Bowers that will be released at the same time?

Regular Taiga will be released along side Bowser, and Maid Taiga will still be available separately as an EX variant.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 07, 2022, 05:27:34 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

So I did what you said about deleting the AI in the command file but now they only block and move around never attacking even on the highest difficulty. I am probably going to revert them back to the brutal AI you have given them and have to memorize their attack pattern to defeat them. I am using Mugen 1.1b and I don't know if the characters act differently if I use Mugen 1.0 and delete the AI in the command file.

I forgot to mention that each instance of "Triggerall = !ailevel" needs to be deleted in the cmd along with everything below the "AI" line to allow the default AI to make inputs. Mugen's default AI tends to turtle a lot while Ikemen's default AI just constantly makes random inputs, which actually puts up more of a fight because of it. So if you're looking to get the most milage out of Characters that don't use custom AI, then I suggest using Ikemen.

I really like your chars, but I can't play against them because I can't adapt, the AI ​​of the characters are very appealing, isn't there a way you can make a separate AI for beginner players with this gameplay?

Read Above.
    

Re: MUGEN Video thread

 August 06, 2022, 01:53:41 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 August 04, 2022, 06:05:46 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Resentone appears to have plans for Mash (fitting since you don't know anything about Fate) as well, so there's also that.

Don't be so quick to assume. People don't just remain unfamiliar with certain franchises forever you know.

I've always been fascinated with your BBTAG style Samus and Kirby and I just wanted to ask what was the development process for them like? Because I'm aware that Kirby was originally made by somebody else but I think Samus was made by a unknown author before being converted into the BBTAG style?

The Authorname for the original Samus character was literally listed as "unknown". Whether this was a way to remain anonymous or if this actually was the author's handle is... well, unknown.

Both Kirby and Samus were fun to work on, especially with Kirby's copy abilities. I wish I had more interesting things to say about their development process than just that, but I unfortunately don't.

Also how did you come up with up the copy ability mechanic for Kirby, since its a pretty interesting and clever work around due to the obvious difficulty of making a custom, specialize move for every Mugen character known to man.

I think the Copy Ability Mechanic was an absolute must, otherwise it wouldn't exactly be Kirby without it.

The mechanic was actually present in Seku's original version, but most people didn't seem to realize that due to it's built in hud being in Japanese. The mechanic also changed up the vast majority of the move-set for each ability, I opted to only change one button for my version to avoid having him be too match-up dependent.

I just got done trying your characters and they are great. The only problem I have with your characters is how brutal the A.I. is especially Adachi he doesn't even get me the chance to breathe. I just wish your characters had A.I. difficulty scaling so I could at least have a fighting chance instead of resorting to cheap tactics to take them down.

Go into the Character's cmd file and delete everything below the line that says ";AI" to revert them back to MUGEN's default AI.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 July 25, 2022, 06:31:18 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

One question: Now what will you do to Gay Bowser, will you do the same style with other characters that are not only from Smash bros with the same style of shaders? (Such as Kill la Kill If, GranBlue Fantasy VS or DNFDuel)

Possibly.

Honest question: Have you considered making characters based off of Square Enix games like Final Fantasy, Dragon Quest, Kingdom Hearts, or even Riesz (from Trials of Mana) based from her Million Arthur design?

I'm not ruling any of these out. To be honest though, if Angela were the Trials of Mana guest character in MAAB instead of Riesz, I would've worked on her already.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 July 21, 2022, 06:27:37 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+


All links have been added to the site.


All fixed.



1. What is one character you made that you weren't proud of in terms of coding, spriting, and mechanics?

None of them really. Though I do often wonder differently how some of the earlier characters like Yang and Ruby would have turned out had I started working on them today.

2. Who is/was the tin man in your (repeating) profile pic?

That's Bazuso, the Thirty Man Slayer. Also known as the Bear Slaughterer.

3. What other non-fighting game characters are you looking forward to make one day? (similar to your Shantae)

Hopefully, I'll be able to gain access to the models and animation files for NeiR:Automata one day, because I would very much like to make Simone into a boss character.

4. And Just for funsies, What kind of Anime/TV shows do you watch, and what are your most favorites?

Some of my favorite shows are "Curb Your Enthusiasm", "Mr. Robot", "It's Always Sunny in Philadelphia", and "The Eric Andre Show". Favorite Anime is "Madoka Magica" and "Berserk" (more specifically, the one from 1997).
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 July 18, 2022, 04:12:32 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Fixed.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 July 17, 2022, 07:47:53 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Yeah, I happened to run into that just before you posted. I have just now fixed and reuploaded him.
    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22)

 July 17, 2022, 05:42:41 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/04/22)

 July 17, 2022, 09:04:16 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Dead Apostle Noel has been released.



Spoiler: More Screenshots (click to see content)

Get DANoel here:
https://drive.google.com/file/d/16CaQAasXZPZjBWnRuGx1CaLmjRbvnk5x/view?usp=sharing

Also, the following characters have received the EXA Update:
Tohru Adachi, Azrael, Carmine, Es, Homura, Iori Yagami, Ky Kiske, Mika, Iron Tager, and Vlov Arkhangel

Google Drive link for all exa updated characters:
https://drive.google.com/drive/folders/1p2lbejwkzXsMxxaRDtsQ-YISPxHXsEAi?usp=sharing

Spoiler: And my next character is... (click to see content)

Have fun.



Found a small error where Hyde can do corner infinite by spamming Black Orbiter + Dark Lotus.

Fixed.

Will Bowser play anything like k6666Orochi’s version?

No.

Also, will you ever plan to make PlayStation All Stars characters in the future?

Probably not.

Since your currently doing the loli seagull known as Dead Apostle Noel, what was the factor that made you interested in doing her?

I figured that the Bells would be a fun little coding challenge. That and she's also my secondary main in Type Lumina.
    

Re: MUGEN Video thread

 July 16, 2022, 06:01:11 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Dead Apostle Noel:
    

Re: [OHMSBY Thread]: Quick Update for All EXA Characters (07/04/22)

 July 04, 2022, 08:56:36 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

All EXA Updated Characters have received a quick update

Quote
All EXA updated characters:
-Made the High Jump Input a little more lenient
-Fixed an error where the Burst Ready sound could play multiple times if the fighter were to somehow be KO'd before round start
-Other minor fixes

Character Specific:
Ragna:
-All non-special Soul Eater attacks now deal non-lethal chip damage.
Thief Arthur:
-The last hit on all versions of Whirlwind no longer steals life on block
-Twin/Quad Daggers now deal chip damage
Kirby:
-Updated list of Copy Ability Triggers



For some reason, changing the greater-than sign to a tilde symbol makes the command less strict and I have no clue why.

The tilde makes it to where the button can be held down for any amount of time for the command to work. Without using variables to set a maximum amount of time, not only would that be inaccurate to how super jumps work in Type Lumina and most other Arcsys games, but it would also allow for you to accidentally get a super jump when you only meant to do a regular jump from crouch. Also the Greater Than symbol needs to be there to ensure that downward diagonal inputs don't trigger the command, which is also accurate to how it works in the source.

And here's some additional feedback to the characters already updated with EXA if any:

Aside from the F1 thing, which has been fixed, All of those are as intended.

shouldn't it work the same as Ragna's Soul Eater upon block (I'm not sure if it works the same as I never played the source game)?

In MAAB, the life steal (Which is actually common among other wind element characters and not just Thief) only works on hit.

Hey OHMSBY, what inspired you to add the unique cutscenes and voicelines in your showcase trailers?

I just figured it'd be more interesting than just going "This guy is next".

Also have you thought of making another April Fool's character or any ideas for one?

I did start on one a while back, but never got around to finishing it. I don't want to say what it is in case I do decide to finish and releasee it.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 28, 2022, 06:30:38 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 25, 2022, 12:50:35 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Fixed. Go ahead and redownload her.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 23, 2022, 06:46:05 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+


All fixed.



Do you not use M.U.G.E.N itself to take the picture directly?

I use my recording software to get screenshots as it's much easier to capture precise moments that way.

I wouldn't have known either. Whenever I run 1.0 in 1280x960, the frame rate takes a nosedive, so I tend to not bother switching from 640x480 on that engine. Nonetheless, I was able to fix the flickering in 1.0's higher resolutions.
Now that you said that, I'm actually pretty curious about your pc specifications (and possibly your mugen.cfg unless that's too much to ask :V ).

I have a 2.6 GHz Intel Core i7 processor with Radeon Pro 450 and Intel HD 530 graphics cards. When I run 1.1 and IKEMEN GO in 1280x960, I get a stable 60fps, which is one of the reasons why I tend to just stick with IKEMEN GO.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 22, 2022, 04:46:17 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+





All fixed and reuploaded. Yumi's updated voice patch has also been added to the site.



It seems like it only does that if I have my GameWidth and GameHeight on the mugen.cfg to 1280x960 as I usually upscale it during gameplay. But once I downscale it to 640x480 so I could snap a screenshot, now it doesn't flicker anymore. So I guessing it doesn't like that resolution and has to be changed since it's too big. I intentionally set it that way to make sure it's large enough for my monitor to see and still keep the 4:3 ratio. It's not one of the recommended settings, so I didn't know that would mess with it.

I wouldn't have known either. Whenever I run 1.0 in 1280x960, the frame rate takes a nosedive, so I tend to not bother switching from 640x480 on that engine. Nonetheless, I was able to fix the flickering in 1.0's higher resolutions.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 21, 2022, 07:01:47 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Kirby:
-The white background on Crash! still seems to be flicking on 1.0.

Really? I just tried it out on my 1.0 and I'm not getting any flickering. You may want to try downloading him again.

The other two issues been fixed and I have also decided to add a little envshake to the Exceed Accel wallbounces.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 20, 2022, 06:46:57 PM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+





All fixed. With the exception of

-For the Done For animation, the stage music should stop temporary until the death theme ends (I just realized it does that in the source games. Also, the same applies to Shantae too. Thought I let you know now since you haven't updated her yet).

I was never a fan of having the BGM interrupted in fighting games unless it's for something like an Astral Heat, so omitting the music stop was a conscious decision.

Along with these bugs, there was another where Negative Penalty wouldn't end Ultra Burst when it was currently active, so that has been fixed too.

The links for the recently updated Voice patches have also been updated on the site.



Oh by the way since your next character is Dead Apostle Noel, where is the small portrait from? I noticed it looks different as it doesn't look like her main portrait used in the character select screen. Kind of looks like the one from her win screen. Thought I ask and no point to rework it again since you made it already as it still looks great.

It is from one of her win screen portraits. And the same portrait will also be used for her big portrait as well.

I see. If it's alright with you, could you perhaps share it please? Either the png or psd is fine. I'm just trying to keep my characters consistent with yours.
I second that as well. Otherwise, we are kinda stuck using a cut in that will not fit with yours or the ones I'll be testing with.

The cut-in template has already been shared via PM.

So, on Faust, I found it off that his Exceed Accel didn't have the screen invert in colors when he struck the opponent's butt.

I have tried using the invert effect and it did not work well with the Exceed Accel background, so I have omitted it.
    

Re: [OHMSBY Thread]: Aoko Released + EXA Update for 26 Characters (06/19/22)

 June 20, 2022, 04:57:07 AM View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Dead Apostle Noel Released + EXA update for 10 chars (07/17/22) (Started by OHMSBY August 09, 2020, 05:26:17 AM
 Board: Your Releases, 1.0+

Aoko has been released.



Spoiler: More Screenshots (click to see content)

Get Aoko here:
https://drive.google.com/file/d/1pBjN9-QHgyzR8UOOpjSxv9YPn9uZqg_V/view?usp=sharing

Also:
Quote
The Following Characters have received the EXA Update:
Akatsuki, Blitztank, King Dedede, Faust, Heart Aino, Hilda, Hyde, Jin Kisaragi, Kirby, King K. Rool, Lina, Mai Natsume, Merkava, Meta Knight, Nanase, Piranha Plant, Pyra, Ragna the Bloodedge, Robo-Weiss, Ruby Rose, Shana, Susano'o, Thief Arthur, Yu Narukami, Yukiko Amagi, and Yumi.

More info on the EXA Update here.

Google Drive link for characters who currently have the EXA update here.

Character Specific Changes:

King Dedede
-Gordo now disappears if Dedede is hit (No changes to Deluxe Gordo)

Kirby
-New Copy Abilities: Tornado and Ranger
-List of Copy Ability Triggers has been adjusted accordingly
-Plasma's Static Charge now also charges Kirby's Burst Gauge

King K. Rool
-Krownarang is now a regular special that does not cost meter
-Krownarang's frame data has also been adjusted

Mai Natsume
-Exseal can now be special canceled (The redirect is only special cancelable on hit)
-Juncture can now be canceled into Moon Blossom
-Juncture can now be canceled into itself near the end of the animation
-Removed Shearing Cherry Blossom Storm as a Force Break (It is now her Exceed Accel instead)

Yukiko Amagi
-Fire Boost and Fire Flame Boost now charge Yukiko's Burst Gauge
-Dia now slightly increases the Burst Gauge's regeneration throughout it's duration

The Japanese voice patches for Ragna, Ruby, Mai, and Yukiko have also been updated

Spoiler: And my next character is (click to see content)

Have fun.
    

Re: MUGEN Video thread

 June 18, 2022, 05:29:10 AM View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 AM
 Board: M.U.G.E.N Discussion

Here's Aoko: