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Messages by TheDragon

    

Some mistakes of a character, I need help

 May 02, 2022, 02:57:06 AM View in topic context
 Posted by TheDragon  in Some mistakes of a character, I need help (Started by TheDragon May 02, 2022, 02:57:06 AM
 Board: M.U.G.E.N Development Help

Hello colleagues I am again with a doubt, the problem are several, they are:

1.The character being the second, third or any place in turns after his presentation stays the screen in static and continues the fight until a button is pressed. It should be noted that the character had the option of Palette Sellector but I deactivated it in the config. Help

2. The character also stays static when he is hit a few times, I also highlight that the character had Guard Break (which is the one that with several blows his shield is broken) but in the .config I deactivated it "supposedly" and it continues to remain static when he is attacked several times and his shield is broken that should not happen. Help

3. Another mistake that I can not find a solution, is that at the time of starting the fight and makes his hyper lvl3 does not harm the opponent, that is, if it is executed but does not harm the opponent, and if the fight begins and first it is hit with any blow (special, hit, or hyper other than the lvl3) and then the lvl3 is made to the opponent,  if it will damage the lvl3, otherwise if it is not stuck it does not harm at the beginning. Will anyone know anything?

I need help with those three mistakes, I hope you explained me well and someone helps me, please.
    

Re: Problem with hit air. Help

 April 03, 2022, 10:25:16 PM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Guys, I already solved it, I thank you a lot, today I had my day off and I took the opportunity to fix it and it has worked for me, just as NDSilva said (by the way I like your NDSilva chars) It was a hit state that was missing and that's why it stayed in the air or in the same animation, I copied the hit codes of another char and I pasted them into Jonathan and it has worked for me, thank you very much

I'm sorry for the spam I was doing in the post asking for someone, and also for wanting to ask someone for help, it won't happen again a million thanks
    

Re: Problem with hit air. Help

 March 31, 2022, 05:32:16 AM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

You're right, I hadn't thought that. Ok I'll look like this

That state occurs when the character is in the air and then they hit him with a blow (anyone)
    

Re: Problem with hit air. Help

 March 30, 2022, 03:43:46 PM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Im sorry, is that it was the only day I had free so I asked
    

Re: Problem with hit air. Help

 March 29, 2022, 11:14:54 PM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Yes, I have checked all the CNS states but it still does not appear to me, the thing is that this character I edited it to a POTS style, but I get that error when it hits him in the air, but I look with the debug and nothing appears, only the same warning and when I look in all the states there is nothing

I don't get it:/
    

Re: Problem with hit air. Help

 March 29, 2022, 09:43:39 PM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Well, I'd really like to try to do that, it's just that I don't know it very well but I'll try.

But when I look for a 5020 or 6082 state there is nothing that is why I do not understand it, I do not know what causes that movement there is no ChangeState
    

Re: Problem with hit air. Help

 March 29, 2022, 06:22:14 AM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Well, You can help me fix it? In addition to some other error you find, I am something new to this and I still plan to upload it to MUGEN so that others can download it and I would put your credits. You can? I would be sharing it with you,  If so, I would appreciate it very much. Someone?
    

Re: Problem with hit air. Help

 March 29, 2022, 05:10:02 AM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Well, I just saw, and this happened to me.

In state 6082: changed to invalid state 6082 (from state 5020)
    

Re: Problem with hit air. Help

 March 29, 2022, 04:57:50 AM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Well, now it seems to me that I found the error, I appeared a state in the debug, it was in a state 85 or 850 that did not exist but when looking in the Fighter Factory there was no reference to that state only 8500 appeared but in a getpower, apparently that state is for the FX of LVL1 so I removed it,  now it only appears to me in the Debug;

Player Jonathan Joestar (56) in state 3301: -10.00000013002 (apparently this is fine, but then says)Warning expression truncated to integer

Any idea, is it something to worry about?
    

Re: Problem with hit air. Help

 March 29, 2022, 04:00:41 AM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

I haven't seen it yet, thanks for your help, I'll tell you that I put the debug
    

Re: Problem with hit air. Help

 March 28, 2022, 09:16:28 PM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

And I have to delete that state that causes it?
    

Re: Problem with hit air. Help

 March 28, 2022, 03:31:20 PM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Someone?
    

Problem with hit air. Help

 March 28, 2022, 03:07:24 AM View in topic context
 Posted by TheDragon  in Problem with hit air. Help (Started by TheDragon March 28, 2022, 03:07:24 AM
 Board: M.U.G.E.N Development Help

Hello mugen colleagues, this time I have a problem with a char, it is that when I want to make an attack the air at the time of being hit or attacked starts to fly let's say, it stays floating in the air for no apparent reason: video for idea



Someone knows how I can fix that? It happens with any attack in the air when it is hit.

He also has a problem when he is attacking and is hit, he becomes paralyzed or making the movement he was doing but without doing damage, it usually happens from time to time. Does anyone know?

Here is:
    

Re: How to remove a hyper background from a special of a char?

 February 13, 2022, 10:13:58 PM View in topic context
 Posted by TheDragon  in How to remove a hyper background from a special of a char?  (Started by TheDragon February 13, 2022, 06:09:09 AM
 Board: M.U.G.E.N Development Help

In the helper state, at the end of it:

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root, stateno != <number of the super/hyper state the CHARACTER is>

Example, if the super/hyper uses state 3000, when it finishes it will go back to state 0 (I suppose), the moment it leaves state 3000 to enter state 0, the helper will destroy itself.

Thank you friend it has worked for me, I thank you!
    

Re: How to remove a hyper background from a special of a char?

 February 13, 2022, 06:13:37 PM View in topic context
 Posted by TheDragon  in How to remove a hyper background from a special of a char?  (Started by TheDragon February 13, 2022, 06:09:09 AM
 Board: M.U.G.E.N Development Help

What the BG is? An explod? A helper?
If it's an explod you can use removeexplod in state -3, with trigger1 = stateno != 3000 (replace this with the state number), remember to give the explod an ID.
If it's a helper, you can use a destroyself with trigger1 = root, stateno != 3000 (same rule as above).
If there are multiple states, you can use a range, like "stateno != [3000,3099]".

Well, it is a helper but what I do not know is if at the time of putting the "root,stateno !=" I place the number of the helper or the state in which I want,I also don't know if I put it in the -3 states or in the state that I want to disappear?
    

How to remove a hyper background from a special of a char?

 February 13, 2022, 06:09:09 AM View in topic context
 Posted by TheDragon  in How to remove a hyper background from a special of a char?  (Started by TheDragon February 13, 2022, 06:09:09 AM
 Board: M.U.G.E.N Development Help

Hello mugen colleagues I am here once again with a doubt, this time it is a super BG after a hyper, the thing is that at the time of making the Hyper the BG appears but when the hyper finishes running the BG is still there, then my question is how can I remove it?

You know when the hyper is over, the background should disappear and the fight continues normal but it is not removed.

I don't know if I'm wrong, but I wanted to use a removeexplod or set the time in the triggerall but it didn't work, can anyone help me?
    

Re: Problems with Power Charge particles

 December 05, 2021, 06:10:02 AM View in topic context
 Posted by TheDragon  in Problems with Power Charge particles (Started by TheDragon December 05, 2021, 03:39:51 AM
 Board: M.U.G.E.N Development Help

You say you copy the codes, did you copy the sprites too?

Sometimes also the animation number of the helper its different than the explod animation of the helper. I found something like that in my most recent WIP.

Good luck



Thanks friend! You were right if it was because of that, also because of the PrevState, now if it worked for me, thank you friend I thank you :)
    

Re: Problems with Power Charge particles

 December 05, 2021, 04:49:24 AM View in topic context
 Posted by TheDragon  in Problems with Power Charge particles (Started by TheDragon December 05, 2021, 03:39:51 AM
 Board: M.U.G.E.N Development Help

Well, if clearly, copy all the Sprites, well it is only one, but it is seen even in the animation, it has everything, even the number of the explod in the helper is the same (8331) that is that of the particles, everything is saved, the explod in the helper, in the normal, the animation, and the sprite but it still does not appear,  I do not know what it is due, look in the states -2 and -3 but there is nothing there, I just do not know what it will be because everything is as it should be but it does not appear.

Do you have any ideas?
    

Problems with Power Charge particles

 December 05, 2021, 03:39:51 AM View in topic context
 Posted by TheDragon  in Problems with Power Charge particles (Started by TheDragon December 05, 2021, 03:39:51 AM
 Board: M.U.G.E.N Development Help

Hello friends, I'm again I have another problem, what happens is that I'm editing a char, I'm placing the charge PotS Style, but everything is fine with the aura and the dust, but the problem is with the particles, and that is that they do not appear, they do not come out.

I copied the code of the normals and even added the helper, obviously, but the particles still do not appear, I do not know what I am doing wrong, but the particles do not appear, they have the same code in animation, sprite, helper and normal, but no, they still do not appear.

Someone to help me please  :(
    

Re: Pal FX of Specials in PotS Style

 December 04, 2021, 04:18:30 AM View in topic context
 Posted by TheDragon  in Pal FX of Specials in PotS Style (Started by TheDragon December 02, 2021, 02:10:39 AM
 Board: M.U.G.E.N Development Help

Oh, I didn't check in the -3 states I'll try, I'll see if it works, I'll tell you what happens, thanks