
Board: Your Releases, 1.0+
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- Unless I misunderstand, I only increased the sprites by 20% using scalestart. The actual sprite size hasn't been changed.The stage in its native resolution would look like this:

It would just be optimization.
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-Ogg is cool. Just use a converter. Much like Momotaro can make the changes themselves...Indeed. That's why I shared in my post a link to a good online converter with the music already uploaded (expired by time).
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-I sometimes get that black border in my screenshots but I don't see in in gameplayIt depends on who's playing style, whether someone uses or fights a zoner, the black border is recurring.
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-I get that. Make the stage adding fool proof. But few people use anything other than that. I guess some put stages and sounds into one folder. That might be you, consideing you yourself are a content creator, iirc. (You're the Rurouni Kenshin guy right?)I put the songs in the sound folder. I used to use "spr=stages/" too. It was never a problem until I decided to organize the stages into subfolders by game or creator. And, yes I am the "Ruroken" guy.
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-I didn't want superjump. This stage was with CVS characters in mind I suppose. But using the zoom settings you suggested negates this. I definitely like those so I'll be applying them.True. Using the Beterhans method, some further modifications are necessary. Boundhigh would be -18.
It's a shame that not all of Waneella's stages are shared in a way that we can use them. Great art.