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DeathScythe

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Messages by DeathScythe

    

Re: Stage Rugal (2002) Released

 May 16, 2022, 12:16:17 AM View in topic context
avatar  Posted by DeathScythe  in Stage Rugal (2002) Released (Started by TopMugen May 15, 2022, 09:41:29 PM
 Board: Your Releases, 1.0+

    

Re: Question about CVS style sprited characters

 May 05, 2022, 11:38:37 PM View in topic context
avatar  Posted by DeathScythe  in Question about CVS style sprited characters (Started by Diek Stiekem May 05, 2022, 03:55:54 PM
 Board: Requests

I don't get what you mean by SF Alpha sprites not meshing well with CvS since in the original CvS/CvS2 they reused many of the alpha sprites...
I don't know if you ONLY want edited sprites for the characters you mentioned, or if you want them with whatever style the sprites are but with CvS/PotS gameplay.
    

Re: Ryu and Ken by Beterhans

 May 03, 2022, 05:07:58 AM View in topic context
avatar  Posted by DeathScythe  in Ryu and Ken by Beterhans (Started by WastedCoder April 11, 2022, 03:22:17 PM
 Board: Requests

Mugen content should NEVER be monetized in the first place. The only form of getting money from it that I think is ok is comissions. In this case, taking assets from other authors (not to mention the characters being property of a big company) makes it even worse. Even if you made everything youself (sprites, sounds, code), if you really want to profit, you're better off producing an indie game.
    

Re: The Chaos Dimension Night

 April 30, 2022, 03:37:41 PM View in topic context
avatar  Posted by DeathScythe  in The Chaos Dimension Night (Started by AuMiO VXC April 30, 2022, 03:11:33 PM
 Board: Edits & Addons 1.0+

Video unavailable / private.
    

Re: Street Fighter All-Stars - Version 1.0

 April 30, 2022, 03:41:26 AM View in topic context
avatar  Posted by DeathScythe  in Street Fighter All-Stars - Version 1.05 (Started by RagingRowen April 29, 2022, 12:20:54 AM
 Board: Your Releases, 1.0+

    

Re: Gundam War Lifebars

 April 28, 2022, 11:09:35 AM View in topic context
avatar  Posted by DeathScythe  in Gundam War Lifebars  (Started by xerf84 April 28, 2022, 06:29:08 AM
 Board: IKEMEN Releases

[img] image link [/img] to be more specific.
Also a suggestion, use imgur, the image links from DA are ridiculously big.
    

Re: Can I check the pausetime of a hitdef?

 April 28, 2022, 11:05:13 AM View in topic context
avatar  Posted by DeathScythe  in Can I check the pausetime of a hitdef? (Started by N0BIE April 28, 2022, 10:53:49 AM
 Board: M.U.G.E.N Development Help

Don't know if it's useful for you but "HitPauseTime" exists. It starts at the value you set and decreases every tick, when it reaches 0, the pause is over.
    

Re: onedrive problem

 April 15, 2022, 05:14:33 PM View in topic context
avatar  Posted by DeathScythe  in onedrive problem (Started by oraora? April 15, 2022, 05:09:40 PM
 Board: Off-Topic Help

I'd ask you to share the link to the file you're trying to download, for convenience. :)
    

Re: All stages updated to Mugen 1.0

 April 15, 2022, 03:39:48 PM View in topic context
avatar  Posted by DeathScythe  in All stages updated to Mugen 1.0 (Started by PotS April 14, 2022, 06:45:20 PM
 Board: Your Releases, 1.0+

What information about a stage do people need before downloading it?

Usually just a preview, mugen version and resolution works. It's cool to also put what game the stage comes from, just for the sake of information. :P
    

Re: intro selection not working.

 April 15, 2022, 01:00:00 PM View in topic context
avatar  Posted by DeathScythe  in intro selection not working. (Started by Momotaro April 15, 2022, 11:48:38 AM
 Board: M.U.G.E.N Development Help

Since 190 is de decider, you should use it like this:

[State 5900, Intro Decider]
type = ChangeState
trigger1 = RoundNo = 1
value = 191 + (random%2)
    

Re: bot report 2016 - skynet's invasion has begun

 April 15, 2022, 12:39:14 PM View in topic context
avatar  Posted by DeathScythe  in bot report 2016 - skynet's invasion has begun (Started by Titiln August 31, 2010, 06:32:38 PM
 Board: Feedback

    

Re: All stages updated to Mugen 1.0

 April 14, 2022, 07:20:44 PM View in topic context
avatar  Posted by DeathScythe  in All stages updated to Mugen 1.0 (Started by PotS April 14, 2022, 06:45:20 PM
 Board: Your Releases, 1.0+

That's nice to hear! A few of your stages would glitch on 1.1, like the VRTraining, not sure if you were aware. Gonna test them later!
    

Re: DeathScythe WIPs: Sakura

 April 14, 2022, 10:51:34 AM View in topic context
avatar  Posted by DeathScythe  in DeathScythe WIPs: Sakura (Started by DeathScythe July 05, 2018, 09:06:25 PM
 Board: Projects

About Hadosho, I suggest you use far MP as a base for the pose to edit. instead of her hadoken pose.

What will be her throw cancel from Sakura Otoshi ? Any chance it's her sommersault like move from SFV ?

Uh, but... why is that? What is wrong with the hadoken animation? I'm sticking to it since that's how she does it in CvS2.
The throw is just her kick throw from CvS2 but done in the air. Because of the lack of custom sprites this is the only air throw that looks good for now.

Why not adding Sakura no Ame from her SFV super art?
It would be neat.

I thought about it too.
But the truth (to me) is that many SFV critical arts are not that interesting when you remove all the flashy camera effects.

But, yes, why not.

I'm not much a fan of the cinematics, however this move could work without it. Will see. :P

idk if you want or like it, but i had a custom sprite for her stand based on sfv


As the others said, a single sprite will not be of much use...

As a competitive CvS2 player, I must stress the importance of how top tier this girl is in CvS2. Mainly her roll cancel hadouken, roll cancel tatsu, and last but not least.... SHOSHOSHOSHOSHOSHOSHO

Idk the values, but the SHOSHOSHO custom combo does a shitload of damage and even chip guard.

Well, since other characters in this style don't have RC, I think is unfair to give her.
About SHOSHO: https://streamable.com/3nyzfo
The only thing is, the timer for CC on PotS chars is a lot shorter. Still does decent damage since it costs one bar.
    

Re: Character of the Month: February 2022 Voting

 April 13, 2022, 08:15:36 AM View in topic context
avatar  Posted by DeathScythe  in Character of the Month: February 2022 Voting (Started by Basara Starkiller March 29, 2022, 12:20:47 AM
 Board: Contributions of the Month

Holy chick, never saw a CotM with this much difference of votes for the first place. Congrats Soy Sauce!
    

Re: convert sound from .wav to .snd

 April 12, 2022, 09:24:28 AM View in topic context
avatar  Posted by DeathScythe  in convert sound from .wav to .snd (Started by oscar123 April 12, 2022, 08:54:00 AM
 Board: Off-Topic Help

Fighter Factory. The .snd file is nothing more than a bunch of .wav files grouped. Just grab your .wav files, insert on Fighter Factory and save as .snd. :)
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 April 12, 2022, 07:46:28 AM View in topic context
avatar  Posted by DeathScythe  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 AM
 Board: Sprite Projects

1. It says in the title of the video "Screenshot", so I guess he really just wanted to show a screenshot...
2. Seems like he wants CPS2 stance in CvS style. :P
    

Re: Adding an intro to a Char

 April 11, 2022, 03:50:45 AM View in topic context
avatar  Posted by DeathScythe  in Adding an intro to a Char (Started by Tiger-Boy April 06, 2022, 11:39:23 PM
 Board: M.U.G.E.N Configuration Help

Please tell me if it works, I can't live in peace without knowing if it worked or not! :fuuu:
    

Re: QOTD

 April 10, 2022, 01:52:54 AM View in topic context
avatar  Posted by DeathScythe  in QOTD (Started by Valodim August 26, 2007, 08:25:30 PM
 Board: All That's Left

And here goes another one (thanks to AlexSin for the screenshot).

The question is, are they the same person??
    

Re: Random Topic V10

 April 09, 2022, 06:28:03 PM View in topic context
avatar  Posted by DeathScythe  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 AM
 Board: All That's Left

Hmm... can't mods change users avatars? Or at least remove them? Btw my antivirus doesn't say anything. :P
    

Re: DeathScythe WIPs: Sakura

 April 09, 2022, 12:50:27 PM View in topic context
avatar  Posted by DeathScythe  in DeathScythe WIPs: Sakura (Started by DeathScythe July 05, 2018, 09:06:25 PM
 Board: Projects

No EX moves for Dark Sakura, I think it became a thing that alternate modes don't have EX moves, also because she deals more damage without them anyways.

Ah, yeah, Haru Ranman is supposed to be 2qcb3k, I just forgot to put it there. :sweatdrop:

As for Midare Zakura, well, Capcom made two different moves with the same name for some reason:
- Normal Sakura gets the Midare Zakura that is in CvS2, nothing changes
- Dark Sakura gets it too, but the lv3 version is that one where she does a combo, like in MSHvSF and MvC2.

At first I was going to make it as a normal super with max variant, but, the combo is too long and too cool to tone down, instead, I made it a lv3.
Some people suggested making it a lv2 instead, but I liked it more as a lv3. They also suggested the beam hadoken from the versus series as a lv3, but I'm not much a fan of them, not in a CvS/PotS based character at least.
So instead of removing the normal and max version from Dark Sakura, I just left it as it is. I don't know, felt too empty without them. I'm open to suggestion on this one though. :P