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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: Sunset Beach (1.1 Only/AIGS) by Vegaz

 April 13, 2024, 11:47:42 pm View in topic context
 Posted by Vegaz_Parrelli  in Sunset Beach (1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli April 12, 2024, 04:56:01 pm
 Board: Your Releases, 1.0+

Well your zoomdelta fix worked...creates a line of exposed void at the bottom but that's easily fixed by boundlow -1.

I couldve sworn animations werent compatible with parallax. Couldve swore I saw a tutorial explicity stating that and how to try to get around it, so my bad, but on the plus side I just did some experiments and it absolutely works so I just learned something important for future stage creation myself. So thanks for pointing that out.

No problem. I know the tutorial. You didn't imagine it. It's just outdated. We used to use bgctrl to make parallax floor frames appear and dissappear in sequence, which behaved like an animation. But 1.1 allows animated Parallax. Check out the bg and bgtut documents in the Doc folder.
    

Re: Sunset Beach (1.1 Only/AIGS) by Vegaz

 April 13, 2024, 09:25:17 pm View in topic context
 Posted by Vegaz_Parrelli  in Sunset Beach (1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli April 12, 2024, 04:56:01 pm
 Board: Your Releases, 1.0+

I felt like I wasnt explaining myself well so I made you a little video.

[youtube]https://www.youtube.com/watch?v=aNlh7LvtR_o[/youtube]


Nah, I got the point.

The birds are a legitimate critique. They would look better if those two didn't collide. The rock can be as you said, just below the surface. I seen that shadow but imma keep that. The floor sliding is a result of zoomdelta on the ground. Remove that from all the sprites and that should make it all better. But me not having parallax is cap. It's subtle but it's there. Using parallax on animations is totally fine. But if I get a few more comments about the edge of the water, I may give it another try.
    

Re: Sunset Beach (1.1 Only/AIGS) by Vegaz

 April 13, 2024, 04:11:01 am View in topic context
 Posted by Vegaz_Parrelli  in Sunset Beach (1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli April 12, 2024, 04:56:01 pm
 Board: Your Releases, 1.0+

Cool idea and stage. May I ask how you animated the water? ;P

Thanks! I use Squrlz. An oldie but goodie.

very nice. good wave effect

Thanks a bunch, bro.

I like it, but of course I see the art issues and it's not something I can fix and popping the hood in Fighter Factory I can see you just straight animated it with frames instead of some other effect which probably means you already sunk quite a lot of time into it.

The way to get this to look near perfect would be to cut the art you want to have the wave effect right on the bottom of the white foam edge.

Currently it looks like you took the part of the source image you have umm "vibrating" falling below a seam you cut out for the beach. In order for the effect to work the wavy part would have to be instead on top so the foam is flowing over the finer sand detail without breaking/interfering with it.

I don't expect you to redo this whole thing, but it's something to keep in mind for next time you want to try that effect.


Edit: I didn't notice it at first but your floor is also sliding.

Believe me, I did this floor several times. And each time I'd miss part of the foam or have an edge to jagged. The mouse pad on my laptop is a bit janky these days. It sometimes double clicks which leads to chaos, lol!
    

Re: Sunset Beach (1.1 Only/AIGS) by Vegaz

 April 12, 2024, 05:25:31 pm View in topic context
 Posted by Vegaz_Parrelli  in Sunset Beach (1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli April 12, 2024, 04:56:01 pm
 Board: Your Releases, 1.0+

    

Re: Forgotten Beach DZX!

 April 12, 2024, 05:03:25 pm View in topic context
 Posted by Vegaz_Parrelli  in Forgotten Beach DZX! (Started by DarkZemX April 12, 2024, 03:32:40 pm
 Board: Your Releases, 1.0+

Nice upgrade! What a strange coincidence you dropped this today lol!
    

Sunset Beach (1.1 Only/AIGS) by Vegaz

 April 12, 2024, 04:56:01 pm View in topic context
 Posted by Vegaz_Parrelli  in Sunset Beach (1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli April 12, 2024, 04:56:01 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

Sunset

[COMMENT]

So...I decided to give this A.I. generated stage trend a go. I'll label these stages A.I.G.S.(Artifical Intelligence Generated Stage). I encourage other contributors to do the same. Here's my first release from that. It has zoom, parallax, animations and a looped bgm. The birds were actually drawn by @yahyaDraws(Hatter). Check'em out on Discord. Click and enjoy!
    

Re: AOF3-Wyler Mansion and KOF2000-Factory 1.0/1.1

 March 27, 2024, 05:30:38 am View in topic context
 Posted by Vegaz_Parrelli  in AOF3-Wyler Mansion and KOF2000-Factory 1.0/1.1 (Started by Kamui_De_Los_Vientos March 26, 2024, 12:39:33 am
 Board: Your Releases, 1.0+

I'm impressed. I see someone has been studying. The mansion looks stunning. Nice zoom and delta. And the factory is solid work. Particularly the pillar and the pipe. Nailed it.
    

World Heroes 2 Shura Stage by Vegaz

 March 19, 2024, 05:43:44 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 Shura Stage by Vegaz (Started by Vegaz_Parrelli March 19, 2024, 05:43:44 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

Muwey Tie

[COMMENT]

And last but not least, Shura's Stage for World Heroes 2. Superjump. Parallax. Zoom and scale delta. Grab it and have a ball!
    

Re: Super Monkey Ball - Jungle

 March 10, 2024, 03:10:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Super Monkey Ball - Jungle (Started by Carmell March 10, 2024, 08:56:05 am
 Board: Your Releases, 1.0+

This one is superior in every way. Nice work. Especially on the waterfall animation.
    

Re: World Heroes 2 Neo Geegus Stage by Vegaz

 March 10, 2024, 03:02:54 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 Neo Geegus Stage by Vegaz (Started by Vegaz_Parrelli March 09, 2024, 05:03:54 pm
 Board: Your Releases, 1.0+

    

World Heroes 2 Neo Geegus Stage by Vegaz

 March 09, 2024, 05:03:54 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 Neo Geegus Stage by Vegaz (Started by Vegaz_Parrelli March 09, 2024, 05:03:54 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

Mokujin Much?

[COMMENT]

The hits keep coming! Now it's the shape shifter himself, Neo Geegus! All the same stuff as the others. I updated the floor since I made this video, so the tiles actually go to edge of the screen now. Grab it an enjoy!
    

World Heroes 2 Muscle Power Stage by Vegaz

 March 01, 2024, 05:47:26 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 Muscle Power Stage by Vegaz (Started by Vegaz_Parrelli March 01, 2024, 05:47:26 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

NUMBAAAAH OOOOOONE!

[COMMENT]

You already know what it is! World Heroes 2! Muscle Power! Superjump! Parallax! Zoom and Scaling! Yawackary dropped the sprtes at Resource. Click and enjoy!
    

Re: World Heroes 2 J. Carn Stage by Vegaz

 February 26, 2024, 05:47:19 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 J. Carn Stage by Vegaz (Started by Vegaz_Parrelli February 19, 2024, 07:42:28 pm
 Board: Your Releases, 1.0+

    

Re: World Heroes 2 J. Carn Stage by Vegaz

 February 20, 2024, 10:44:24 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 J. Carn Stage by Vegaz (Started by Vegaz_Parrelli February 19, 2024, 07:42:28 pm
 Board: Your Releases, 1.0+

    

Re: Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024)

 February 20, 2024, 02:29:45 pm View in topic context
 Posted by Vegaz_Parrelli  in Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024) (Started by KarmaCharmeleon February 15, 2024, 09:50:27 pm
 Board: Your Releases, 1.0+

Solid as a rock. On point as usual, bro.
    

World Heroes 2 J. Carn Stage by Vegaz

 February 19, 2024, 07:42:28 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 J. Carn Stage by Vegaz (Started by Vegaz_Parrelli February 19, 2024, 07:42:28 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

Insert clever pun here

[COMMENT]

It's J Carn's time to shine! Comes with parallax, animations, zoom, scale delta and looped bgm. Grab and enjoy!
    

Re: Training Room2019

 February 15, 2024, 05:16:02 pm View in topic context
 Posted by Vegaz_Parrelli  in Training Room2019 (Started by Charles_2011 February 15, 2024, 06:51:03 am
 Board: Your Releases, 1.0+

    

Re: World Heroes 2 Dragon Stage by Vegaz

 February 14, 2024, 06:54:53 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 Dragon Stage by Vegaz (Started by Vegaz_Parrelli February 12, 2024, 06:05:24 pm
 Board: Your Releases, 1.0+

    

Re: World Heroes 2 Dragon Stage by Vegaz

 February 12, 2024, 11:48:29 pm View in topic context
 Posted by Vegaz_Parrelli  in World Heroes 2 Dragon Stage by Vegaz (Started by Vegaz_Parrelli February 12, 2024, 06:05:24 pm
 Board: Your Releases, 1.0+

    

Re: SFA3-Hong Kong(Feilong's Stage) 3D Parallax

 February 12, 2024, 06:19:14 pm View in topic context
 Posted by Vegaz_Parrelli  in SFA3-Hong Kong(Feilong's Stage) 3D Parallax (Started by Kamui_De_Los_Vientos February 12, 2024, 04:43:04 pm
 Board: Edits & Addons 1.0+

Excellent work! Coincidently I dropped Dragon's WH2 stage for the SNES the same day lol!