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MGMURROW

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Messages by MGMURROW

    

Re: Jedah

 February 25, 2025, 09:58:22 am View in topic context
avatar  Posted by MGMURROW  in Jedah (Started by MGMURROW February 25, 2025, 06:30:39 am
 Board: M.U.G.E.N Development Help

Thank you Duos.act that is exactly where it was from.

Thanks again

MGMURROW
    

Jedah

 February 25, 2025, 06:30:39 am View in topic context
avatar  Posted by MGMURROW  in Jedah (Started by MGMURROW February 25, 2025, 06:30:39 am
 Board: M.U.G.E.N Development Help

Going through Jedah’s sprites there is a mini flying Demon, what move/intro/win pose is it from, I haven’t been able to figure it out and any help would be appreciated.

Thanks

MGMURROW
    

Re: Celebrating 25 years working with MUGEN!

 December 18, 2024, 12:13:34 am View in topic context
avatar  Posted by MGMURROW  in Celebrating 25 years working with MUGEN! (Started by O Ilusionista December 17, 2024, 10:17:40 pm
 Board: Your Releases, 1.0+

Congratulations O!! You are the reason i got into MUGEN in 2004. So I guess I'm celebrating my 20 years in MUGEN, at 51 I'm most likely one of the oldest still around also (don't know if that is good or bad). I still plan on completing my full game if God allows me to. Enough about me.

Still one of the greatest to ever do it O!! And thank you for everything!!

MGMURROW
    

Re: MGMURROW'S WIP's Ibuki is Released

 December 17, 2024, 10:15:19 pm View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Ibuki is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

Ibuki is released. check the first post.

please report any bugs and always remember to enjoy, let's keep Mugen fun!!

thank you to everyone

MGMURROW
    

Re: Can you make contact/redirect your own helper?

 October 24, 2024, 12:51:22 am View in topic context
avatar  Posted by MGMURROW  in Can you make contact/redirect your own helper? (Started by MGMURROW October 21, 2024, 11:22:46 pm
 Board: M.U.G.E.N Development Help

maybe varset will help, can someone tell me how to display a helpers variable to the clipboard? or where i can see a helpers variable?

thanks again

MGMURROW
    

Can you make contact/redirect your own helper?

 October 21, 2024, 11:22:46 pm View in topic context
avatar  Posted by MGMURROW  in Can you make contact/redirect your own helper? (Started by MGMURROW October 21, 2024, 11:22:46 pm
 Board: M.U.G.E.N Development Help

I am coding Ibuki’s bomb v-trigger move and was needing help, I can throw the bomb but I cannot hit the bomb to move it closer to P2. When ibuki throws the bomb P2 can hit it, moving it towards P1 but P1 cannot hit it back towards P2. P2 is hitting the bomb back towards P1 with a hitoverride(don’t know if that’s the issue or best way for it to be coded).

Start at 2:30 in the video


Thanks for any help

MGMURROW
    

Ibuki run sprites

 August 18, 2022, 05:05:11 pm View in topic context
avatar  Posted by MGMURROW  in Ibuki run sprites (Started by MGMURROW August 18, 2022, 05:05:11 pm
 Board: Development Resources

looking for the run sprites if anyone could send them to me or the character that has them

thank you

MGMURROW
    

Re: MGMURROW'S WIP's Alex is Released

 June 04, 2022, 02:04:19 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Ibuki is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

The day has come, Alex is released. check the first post.

please report any bugs and always remember to enjoy, let's keep Mugen fun!!

enjoy!!

MGMURROW

NOTE: the CS is not complete
    

Re: MUGEN Video thread

 May 17, 2022, 02:50:00 am View in topic context
avatar  Posted by MGMURROW  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

ALEX vs HULK


Available June 3
    

Re: Pushblock Help

 May 13, 2022, 12:53:54 pm View in topic context
avatar  Posted by MGMURROW  in Pushblock Help (Started by Ki$@1st456v May 07, 2022, 12:27:59 pm
 Board: M.U.G.E.N Configuration Help


;Guard Push (Helper)
[Statedef 60000064]
type    = S
movetype= I
physics = N
poweradd= 0
ctrl = 0
anim = 60000061
sprpriority = -4

[State 6350, a1]
type = PlayerPush
trigger1 = Time >= 0
value = 1

[State 6350, a2]
type = VelSet
trigger1 = Time = 0
x = 30

[State 6350, PosSet]
type = PosSet
trigger1 = !time
x = floor(enemynear(0), pos X)+ifelse(facing=1,-180,180)
ignorehitpause = 1
persistent = 1

[State 6350, a5]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 6350, a6]
type = DestroySelf
trigger1 = Time = 70 <———-this might need to be lowered, my code is like 5

I am not sure which I change to make the velocity of the pushback of the pushblock faster.

But like I said if p2 is close to the edge of the screen then this will not work, you will have to use a velset for p1 to get the effect, look at any of my characters for the code and modify it as you need

MGMURROW
    

Re: Pushblock Help

 May 12, 2022, 11:43:45 am View in topic context
avatar  Posted by MGMURROW  in Pushblock Help (Started by Ki$@1st456v May 07, 2022, 12:27:59 pm
 Board: M.U.G.E.N Configuration Help

In you helper state it has a velset, just increase the x value.

Check any of my characters, they have everything you need or post the helper state code so we can show you exactly what you need to modify

Hope this helps

MGMURROW
    

Re: Pushblock Help

 May 08, 2022, 04:36:40 am View in topic context
avatar  Posted by MGMURROW  in Pushblock Help (Started by Ki$@1st456v May 07, 2022, 12:27:59 pm
 Board: M.U.G.E.N Configuration Help

you can look in any of my characters for the code under "Guard Push", also your helper must have a blank animation with CLNS2 to
push the P2 back.
Also this doesnt work if P2 has his back against the wall.  For that situation you will have to set a velset for P1.

let me know if you need more help

MGMURROW
    

Re: MGMURROW'S WIP's Alex preview video

 May 01, 2022, 08:12:04 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Ibuki is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

A short Alex preview video is up

thanks everyone

MGMURROW
    

Re: MGMURROW'S WIP's Hulk Released

 December 31, 2021, 01:32:45 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Ibuki is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

    

Re: MGMURROW'S WIP's Hulk Released

 December 30, 2021, 01:23:09 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Ibuki is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

    

Re: MGMURROW'S WIP's Hulk Released

 December 29, 2021, 11:01:06 pm View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Ibuki is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

    

Re: MGMURROW'S WIP's Hulk Released

 December 18, 2021, 12:46:32 am View in topic context
avatar  Posted by MGMURROW  in MGMURROW'S WIP's Ibuki is Released (Started by MGMURROW December 16, 2020, 02:03:04 am
 Board: Projects

Hulk is released!!
    

Re: JEDAH by MGMURROW

 November 01, 2021, 05:15:01 am View in topic context
avatar  Posted by MGMURROW  in JEDAH by MGMURROW (Started by MGMURROW December 17, 2019, 09:35:11 pm
 Board: Your Releases, older Mugen

    

Re: How to make AI activate a move when enemy is close to the helper?

 October 27, 2021, 10:38:11 am View in topic context
avatar  Posted by MGMURROW  in How to make AI activate a move when enemy is close to the helper? (Started by WastedCoder October 27, 2021, 09:59:02 am
 Board: M.U.G.E.N Development Help

To make it simple

Trigger1 = helper(1225)>=1
Trigger1 = p2bodydist x =[-40,40]
Trigger1 = abs(p2bodydist y)

Hope this helps

MGMURROW
    

Re: Air.juggle on helpers

 August 31, 2021, 11:49:44 am View in topic context
avatar  Posted by MGMURROW  in Air.juggle on helpers (Started by O Ilusionista August 27, 2021, 03:48:07 pm
 Board: M.U.G.E.N Development Help

Don’t know if you are trying to get the juggle system to work or looking for a solution but I have ran into this a lot and my solution is:
1 in the command state, don’t allow the move if another one is active(might need to add bland animation to keep it active)
2 use a variable to detect the bubble and set a time you want to be able to do the move again
3 allow the move to happen again but change the move type to “I” so I can’t hit again

Let me know if you need anything

MGMURROW